Seek the origin of the adventure island mark knife flying skill plus point order and the maple leaf

Updated on Game 2024-06-04
5 answers
  1. Anonymous users2024-02-11

    1 turn (skill point allocation status at level 30): Precision: Full 10 Ranged: Full Curse: 3 (Stealth Pre-Skill) Stealth: 10 Double Tap: 0 Double Fly: Full.

    2 turns (skill point allocation status at level 70): Mastery: Full Lifesteal: Full Fast: 18 Light Power: Full Recovery: 3 (Vampire Pre-skill) Strength: Full.

    3rd turn (skill point allocation status at level 120): Shadow: Full Multiple: Full Wealth: Full Money: Full Elixir: Full Shadow Net: 1 2 Stage: Full.

  2. Anonymous users2024-02-10

    Knife flying is full of light, full of six consecutive full, full of precision, full of fast.

    Steal 1 and fill up the rest of the invisibility. If you have any leftovers, just add them.

    If you want to fight by yourself, add six consecutive first. If you want to play toy team up tasks, add a little steal.

    and full of light work.

  3. Anonymous users2024-02-09

    I know. Do you want me to tell you?

    I'm 106.

  4. Anonymous users2024-02-08

    Hello! The key to the attack power of the knife fly is luck, and agility is a secondary attribute required by the equipment.

    If you add points to all your luck, you can get 19 more AP points at the full level.

    Basic luck 4 + 995, Min 4 + 19, strength 4, intelligence 4) It is recommended that you add points to all luck, if you can't bring the equipment, you can add some agility, and then wash it down.

    The next version of Daofei will modify the skills, and the new skill physical training can add 30 agility.

    Here's the pad agile method.

    Skill; Gunner Skills Inheritance; 15 transport.

    Repair Peterman's Micro Chapter; +10 Min or so micro chapter market is sold.

    Shield; Flying Shield, cold, enthusiastic, etc. (dive, at least +8 luck), you have to smash the shield attack by yourself, don't smash the armor agility roll if you don't want the panel.

    shoulder pads; Cross shoulder pads +3 (around 5 min).

    Hat; JJ Piercing Bear Head Smashing 60% Volume.

    at least 40 min)

    Glove; Flame Glove (5 Min) smashes the mana roll.

    eye ornaments; Owl.

    or lemurs (at least 10 sensitive) dive and smash rolls.

    Cloak; Purple Wave or Gaia.

    10 Min) Don't smash the chaos.

    Ring; Black Angel (6 Min), Blues (10 Min) dive and smash roll.

    Ring; Sunburst Ring (6 Min).

    face ornaments; Rising Sun Facial Ornament (3 Min).

    Sash; Sunburst Belt (10 Min).

    Plummet; Sunburst (16 Min).

    Earring; Sunburst earrings (4 sensitive).

    Rising Sun set effect.

    20 Min) Mission Maniac Medal (4 Min).

    All-round ring (2 min).

    Legendary Ring (4 Min).

    There are already 199 agile!! Plus the base 23 Min is 222!!

    In addition to 30 warriors!! You can count how many. It's possible to break through 245!! 260 is nothing, clothes, shoes, **, and the extra lucky rings, uninvited guests, diving, and stargazing are not counted.

    There is no problem in breaking through 300.

  5. Anonymous users2024-02-07

    There are two ways to add! The rich are all sensitive, and others use equipment to make up for super power**! The poor are just enough to be able to take ** other full Jiamin!

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