Small games to enliven the atmosphere in the preschool classroom, and small games to drive the atmos

Updated on Game 2024-07-09
5 answers
  1. Anonymous users2024-02-12

    The small games that bring the atmosphere before class are:1. Raindrop Variations: Under the guidance of the teacher, students complete the actions of quietly carrying light rain, moderate rain, heavy rain and heavy rain

    fingers tapping against each other; Moderate rain: both hands turn to pat the thigh; Heavy rain: applause vigorously; Heavy rain:

    Step on your feet. The trainer said: Now it starts to rain lightly, light rain gradually turns into moderate rain, moderate rain becomes heavy rain, heavy rain becomes storm, storm weakens into heavy rain, heavy rain becomes moderate rain, and gradually turns into light rain, etc.

    2. Counter-password: The teacher says to stand, and the student sits down; The teacher says to sit, and the student stands up. You can also discuss with your classmates the choice of a counter-password.

    3. Radish squatting: Each group of people holds hands to form a circle, and the group is separated from the Qiqing group, and squats down by listening to the password.

  2. Anonymous users2024-02-11

    Mini-games that are suitable for the lively atmosphere of the primary school classroom are:The first type of game name: **Car.

    Scope of application: It is used to review and consolidate pinyin letters, syllables, new words, words, etc. This game has a wide range of applications and is relatively easy to prepare, and it is a great game for classroom operations and can get all students excited.

    However, it is more suitable for review and consolidation. Game preparation: related letters, initial cards.

    The second game name: Find a Friend.

    Scope of application: review the side, structure, and antonyms of the word.

    and the spelling of initials and finals. Game preparation: gold medals with new words, flower-shaped cards.

    The third type of game name: Downwind Ear.

    Scope of application: Review the phonetic alphabet with close pronunciation (front and back nasal, flat tongue sound.

    and new words. Game preparation: Students prepare a set of pinyin cards and related flashcards for each student.

    The fourth game name: Sending Letters.

    Scope of application: This game can have two ways to play, one is to receive letters, and its scope of application is to recognize and read pinyin letters, syllables, new words, words and sentences. The other is the letter of application, which is to recognize the syllables according to the initials, finals and the whole of the letters.

    or the classification of syllables according to two pinyin and three pinyin, or the classification of new words according to their side and structure.

    The fifth game name: firecrackers.

  3. Anonymous users2024-02-10

    1. Fun competition.

    Fun competitions are suitable for pairs or groups to increase students' participation in the classroom. For example, biology knowledge is inserted into a fun competition, and student groups match knowledge points by playing games and competitions.

    Teachers may be accustomed to the way of inserting text, but the template of classroom activities can not only insert text knowledge points, but also insert **.

    2. Flip through the card.

    Flip cards can be applied to teaching scenarios where students' memory tests and answers are blocked, which can make the classroom more interesting.

    3. Brainstorming.

    The class is divided into groups two to four and asked each group to send a representative to the blackboard to write a homophone for a word (different tones are acceptable). Other students in the same group can give hints or substitute people, but not with the help of dictionaries or other tools. See which group writes the most in the same amount of time.

    4. Immediately answer.

    Stand up directly and answer the question, and add points to the evaluation in a group way;Reporting the number, every 7 and multiples of 7;The question of how many rows and columns in the form of Cartesian coordinates;Make use of roll call software.

    5. Imagination.

    The class is divided into groups of two to four and asked each group to send a representative to the board to write a word that comes to mind from a word. Other students in the same group can be prompted or replaced. See which group writes the most in the same amount of time.

    After the evaluation, you can continue to write until you can't write. See which words are the most creative.

  4. Anonymous users2024-02-09

    1.Drumming and passing flowers.

    The teacher asks the whole class to pass an object in the order of their seats, and at the same time the teacher turns his back to us, he will put ** or knock on the table to make a sound, and when the sound stops, whoever is in the hand of that thing will stand up. The teacher will check the student's word memorization.

    This game allows everyone to participate, kicks the class up, and allows you to check your homework while playing.

    2.Fun guess what.

    A note is attached to a classmate's forehead with the name of a person or an object, and he must guess what is written on the post-it note.

    In the process of guessing the riddle, he can ask questions to the rest of the class, but the students can only answer "yes" or "no". This game is helpful for both the students who guess the puzzle and the students who describe it.

    The teacher should set up the content to be combined with the teaching content, so that the teaching content can be reviewed. Guide the students who were stuck in the sticker to ask questions, such as, "Did this character fight in the XX War?" "Has this character ever written xx books?

    Does this object have 8 sides? "Does it have a chemical reaction when it encounters hydrogen peroxide?" "Wait.

    This game is not only a refreshment for students, it can help students review their knowledge points and reinforce what they have learned in the previous lesson while playing interactive games.

  5. Anonymous users2024-02-08

    The opening games of the lively atmosphere of the kindergarten are: Little Turtle Dribbling, Crossfire, and Ring.

    1. The name of the game: Little Turtle Dribbles.

    Suitable for classes: Small classes.

    Game preparation: sponge sting, sandbag.

    Gameplay: 1. Children are divided into two groups of PK, each group of 6-7 people.

    2. Each Zhimu group dribbles in turn, and only one child is allowed to carry one sandbag at a time.

    3. The group with the largest number of deliveries within the specified time wins, and one child can be selected as the referee to count the number of sandbags delivered by each group.

    4. If the sandbag is dropped halfway, the transportation will fail, and the next troublesome child will continue the game.

    2. The name of the game: Crossfire.

    Suitable for classes: Medium and large classes.

    Game preparation: jumping rubber bands, small chairs.

    Gameplay: 1. The teacher arranges the small chairs in two columns.

    2. Set up obstacles and fix the jumping band on the back of the chair.

    3. The children line up in a column, and the children cross the rubber band while making their own movements.

    4. Self-made movements should not be repeated with the previous child.

    3. Game name: Ferrule.

    Suitable for classes: Middle-class.

    Game preparation: sandbags, bottles, etc., several plastic rings of 2 colors.

    Gameplay: 1. The children are divided into two groups, and each group distributes 10 plastic rings of 1 color.

    2. The children stand at the starting line and carry out the ferrule in turn, and each time the child has the opportunity to ferrule in turn. Liquid gear.

    3. Choose a famous child as a judge, which group has the most items in the set, and which group wins.

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