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Dark DungeonHeroes will find their own blood to drink in the inventory, and characters in towns will automatically use the blood brew in the inventory to stay alive.
The way to obtain Blood Brew is to defeat the Bloodborn, and Blood Brew can be obtained from the Wine Crate in the CC book, the Shop, and the brewery in the blueprint.
The town should leave some blood brew, otherwise it is easy to die of thirst, and there are withered characters who go out without leaving blood will remind the player.
"Dark Dungeon" blood recovery skills strategy:
In the battle, relying on the hero's skills to restore blood, the nun has skills can be whole, or single, the Occultist's ward revival, can be a single random back to 0-18 points, but at the same time will cause the object to bleed, these two milk early occult is easy to use, the middle and late stage of the nun's skills, ornaments are better than the occult.
In addition to these 2, other heroes also have health but are not practical. Then there is the fact that the hero has skills that can only heal on his own, such as dog trainer and leprosy.
This kind of skill that can only regenerate health on its own can generally recover a lot of health.
When running the map, skirmishes generally leave 1 without killing or fainting, and then regain blood and pressure, but the number of rounds should not be too long, and individuals generally do not exceed 5 rounds. Outside of battle, eating food can return a little blood, and camping skills also have blood recovery skills, provided that a hero has mastered it.
The above content reference: Encyclopedia - "Dark Dungeon".
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Therefore, when running the map, skirmishes generally leave 1 not to die or faint, and then return blood to pressure, but the number of rounds should not be too long, and individuals generally do not exceed 5 rounds Outside of the battle, eating food can return a little blood Then it is camping.
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There is no such thing as a blood vial, and after entering the dungeon, you can only use the camping skill to regenerate health by eating food or camping, and then use the combat skill to regenerate health during battle.
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Heroes who didn't bring out the adventure would drink blood brew themselves when they were dying. The foursome who come out on an adventure, if the blood brew is sufficient, it is recommended to drink it during the thirsty blood stage, which can give the blood rage buff. If the blood brew is nervous, you can wait for the final decay time to drink, and be careful with your calculations, provided that the debuff does not affect the normal push.
Brother thinks it's useful to trouble to click a horn o( o
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Here's the answer:
Five Horns Hell Level.
The three maps of green, brown and red all have four difficulties and one corner, but three corners are best to highlight torches and map selection throughout the whole process, and five corners are hell level.
The three maps of green, brown and red have four difficulties, and the second-level hero can easily pass the map without horns and one corner, and the map with five corners will have a little luck, and the corners on the small icon are used to distinguish them, and it is easiest to have no horns.
Scarlet Court DLC playthrough experience:
The newly added area courtyard follows the mapless mode of the Dark Dungeon, which is quite challenging when you are not familiar with it, and it is unknown whether the map will change. And the courtyard torch is unchanged, with a brand new torch. I haven't opened the new area building unlock mode yet, so I'll try it later......
The new class Flagellant Ascetic is a front row that creates a bleeding effect, bleeding of all kinds, making the enemy ** blood, and making himself bleed ......You can also transfer the dot from your teammates to yourself or transfer the pressure from your teammates to yourself. It's still unknown whether it's good or not, but it's really interesting, and the production team really cares about designing the characters instead of changing the ** and data of the tactics and thieves.
This time, the monster's artist took the route of black humor......Vampires are all mosquito-themed.
The release version of the DLC has also been updated, with new cosmetics, old cosmetics and level difficulty changes. The previous version was too simple and lost a bit of a dark feel, but this version is completely different ......The chance of pathfinding has decreased, and the appearance rate of large monsters is much higher, and every time you encounter an enemy in a level 5 dungeon, there is a large monster or a special monster. I cleared the Dark Dungeon at level 5 at a time, 4 at a time, and the last 3 were 2 blood with the death door debuff barely passed.
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1. Pre-war preparations.
Before we enter the dungeon, we need to know about the missions here. Minor missions don't usually have the opportunity to camp, so players who want to take advantage of camping to recover will need to take care of this early. Due to the stress, light, and hunger you will have to deal with, so prepare your torches, food, and other props well before you set out.
Many players may fall into a fixed mindset like the author, and the core role of role-playing games is cultivated from beginning to end. The characters you need to use in the Dark Dungeon here need to be recruited and replaced frequently, so when the character you are using has problems due to stress or other status, you should replace them in time.
2. Selection of the initial starting team.
If you are a player who has just started playing, and you don't know so much about the team's selection combination, but simply want to pass a few missions first, it is recommended to use the two characters at the beginning of the game plus the two characters in the stagecoach to play directly. Be careful to place the role in charge of replying as low back as possible. The position of the character in the game will affect the target of the attack, so balance the attack and recovery when choosing a team combination.
The first wave of four people to survive the first dungeon is basically not much problem, although all four people will be affected by the pressure, but if you successfully survive the previous dungeon and feel too sick or too stressed, you can decisively give up and re-recruit. Due to the fact that there are many directions for the team combination configuration, there is no most recommended combination here, and it is difficult to reach the point where you can choose your own lineup due to the limited number of roles at the beginning, so make proper use of the roles and be careful not to waste too many personnel.
3. Material preparation.
At the beginning of the game, most of the maps are relatively small, so it is recommended to bring 8 food and 8 torches. If you want food, you can eat it after the system prompts you to avoid not being enough. The light should be kept as high as possible, and it is recommended to be above 65, so that the damage of the character's skills will not be reduced.
Of course, if you really can't get by, it's better to retreat in time for the props and items you have obtained from your own exploration.
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