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setvar dev_console_password = schwinge-des-todes
Then you can use it in the game" ` "Open the console.
**:add_army 5, 0
Adds 10 to each of the 7 infernal creatures that were leveled up to the hero.
add_army 4, 1
Plus 10 of each of the seven undead after the upgrade.
add_all_spells
Make the hero learn all the magic, regardless of skill restrictions (including using these spells) Set Hero Luck Morale m n Change the hero's basic luck (m) and morale (n), e.g. Set Hero Luck Morale 5 3
show_player_money n
Displays the resources owned by player n, e.g. show player money 2add exp n
Add experience, e.g. add exp 5000
add_money n
Add 1000 gold coins * n, and add n to all other resources
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You can look for the Heroes Invincible 5** modification, because it's more complicated, I can't say it with my phone. Each hero stunt is determined by his stunt **, and it is easy to modify, as for the biological treasure, does it refer to the academy stunt = =
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Go out and turn right to Hero Invincible 5.
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1. The detailed route of the Knight (Templar Force) skill tree is shown in the following figure:
Basic Skills Required: Expert Counter, Expert Defense, Expert Light Magic, Expert Leadership.
2. Ranger (Forest Force), as shown in the figure below:
Basic Skill Requirements: Expert Avenger, Expert Lucky, Expert Logistics, Expert Light Magic.
3. Magicians (House Forces), as shown in the figure below:
Basic skill requirements: Expert Treasure Making, Expert Enlightenment, Expert Witchcraft, Expert War Machine.
4. Rune Mage (Fortress Force), as shown in the figure below:
Basic Skill Requirements: Expert Runes, Expert Defenses, Expert Summoning Magic, Expert Destruction Magic.
5. Warlock (Dungeon Force), as shown in the figure below:
Basic Skill Requirements: Expert Piercing Magic Resistance, Expert Lucky Magic, Expert Destruction Magic, Expert Witchcraft.
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In the game, you can click Hero Invincible 5 by holding down the left mouse button to change the hero's next skill by: 1In the game, open the hero's skill tree and click on the skill in the skill tree to change the hero's next skill.
2.In the game, skill points can be used to change the skills of heroes, and skill points can be obtained by completing tasks, hitting and killing enemies, etc. 3.
In the game, you can change your hero's skills using skill books, which can be purchased in the shop or dropped from monsters. Personal Tips:1
When changing your hero's skills, choose them according to your own game strategy so that you can better play the role of your hero. 2.When changing the hero's skills, pay attention to the level of the skill, the higher the level of the skill, the stronger the ability of the hero Li Qingyuan.
3.When changing the hero's skills, pay attention to the combination of skills, and the combination of skills can better play the role of the hero. Hit the hero to change the hero's next skill.
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Dark energy can be increased in the following ways without modification:
1. In terms of construction, the Bone Pillar (increases 150 points of dark energy, multiple cities can be stacked), try to build it within the first week, and then occupy a few more graveyard castles in the subsequent combat power. The attached cemetery castle, where the economy allows, gives priority to the skeletal columns. Maps with Tears of Asha, building the Lost Tomb, a miracle, will also increase the Dark Energy Cap by 150 points.
2. In terms of heroes, as long as the hero is an undead hero, and will necromancer, it will also increase the upper limit of a certain amount of dark energy, level 1 hero + primary necromancer, it should be added 2 points of dark energy, and under the premise of expert-level necromancy, the higher the hero level, the bonus of dark energy will also increase, and the hero of about level 28 can increase about 150 points of dark energy, and the hero's dark energy bonus is superimposed, that is, the more heroes, the higher the level, The upper limit of dark energy will skyrocket.
ps:How much dark energy can a hero add,I don't know,But I've recruited the upper limit of the number of heroes at the most (I don't remember what the upper limit is),The main hero has a mentor and a friend.,Can teach 25% of his experience to the heroes of the alliance whose level is lower than 25% of his experience.,I'm hiring all undead heroes.,It's full in the middle of the year.,At that time, the main hero was about level 20.,Little heroes are more than 10 levels of water.,Dark energy has about 900 points., By the time of the later stage, the main heroes are more than level 30, the little heroes are all about level 28, and the dark energy is about 2,000 points.
If you recruit only one kind of soldier (vampires, which has always been one of the most powerful classes of undead gray, and when you reach 5 miles, there are only vampires left to be stronger), and in the end they are basically not used up, because the monsters that can be transformed into vampires are estimated to have been defeated by that time, that is, when attacking the main city where the enemy still has many soldiers, it seems that it can still be used up.
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Click on the treasure market on the left to see it all.
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It's really hard to say about the troops First of all, it depends on the camp you choose, here we recommend elves and humans, the reasons are as follows, elven archers can double attack, elves attack each other can not counterattack, early very dominant, human crossbow attacks ignore distance, what other requirements do you have for long-range regardless of distance?
If you can effectively protect the range, you can centralize the formation, so you can have high output, if you can't effectively protect the range, then it's better to separate, the early melee is really useless just a decoration, of course, this is my personal opinion. Press the shift key to divide the troops.
At least three heroes, concentrate the soldiers of two heroes on one hero, this hero is the main force of the battle, otherwise you will not have the strength to rob the mine in the early stage, and the two heroes are responsible for picking up leaks, that is, the soldiers who defend the mine after the combat hero are responsible for occupying and picking up things, saving the physical strength of the main hero.
The second question is more casual, but it's best to find the opponent's main hero and annihilate the opponent's main force So that you can develop it more casually in the future.
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Since it's common sense, I'm going to talk about it briefly, and I won't go into a long article.
Division of troops to press shift
The main force is concentrated and the idlers are scattered.
One-way pathfinding Turning when encountering an enemy.
The main battle idlers send troops.
Learn to teleport who fights against each other.
Heroes and nobles are rubbish at will.
Red flags were scattered everywhere.
Pure entertainment, don't be greedy for fun, good luck.
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The second floor is a good one.
Of course, it's 1 team with n more squads, this is the mainstream way of playing, that is, you have 10 farmers, a few points to cheat and counterattack, if there are more soldiers, try to score as many points, you can protect the distance in a large range is to place the remote in the corner, with a 1 grid soldier to occupy the diagonal, this is the way to deal with large creatures and wild monsters, when you can use a grid of soldiers to surround the three points on the side, and then die to fill the position, high-level people MF will be deterred, but I will not use a little bit of step, divide the troops with shift
Hit the main mine, use the main force to pick up things, use small heroes, they are to occupy the mine, pick up things, and when your main hero is invincible in the world, you can properly train 2,3,4 heroes, they can go to fight weaker places than them, hold a certain range of areas, and finally rule the whole territory, don't make too many heroes when you don't have money at the beginning, it's expensive, and it's cost-effective.
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The first question: If the difficulty of the graph you choose is not high, how can you configure it; If it is a large group, it is best to divide it into seven groups, in addition to one group, plus six groups of individual soldiers, to deceive and counterattack.
Second question: ......The superiority of turn-based games is ......Take a look at the map first, the terrain that matches the hero race is preferred, and the resource heroes should be based on pathfinding, and there can't be many soldiers, otherwise the speed will be slow.
The third question: Looking at the scale of the map, I generally have one defense hero in one city, four or five outside the door, two resources + running away.
The backgrounds of Heroes of Might and Magic 3 4 5 are all different. >>>More
The class units in this game are very focused on speed and distance. Unless it is a long-term battle, the general abyss demon will not be effective. >>>More
Hero. Male.
Generation. World. See for yourself above, this is a more authoritative ** about all versions of Heroes of Invincible. >>>More
I don't answer, but I'm a man of God.
Treasure making can be used to craft treasures for one's creatures and equip them to compensate for the low attack and defense of the academy mages Crafting treasures with attributes, increasing attack and defense, adding blood, anti-magic, increasing speed and initiative, primary treasure making can equip one of the attributes, advanced can bring two attributes, expert level sub-skills with 3 attributes of treasure making are: Magic Mirror (has a chance to reflect dark magic and destruction magic to other targets) Destroy treasures (heroes can destroy treasures on the battlefield to replenish mana) Mage's Mark ( Locks on to any target creature on the battlefield No matter who hits it, it will deal damage to the target) Ultimate Treasure Making (the resources required to craft the treasure are halved) The treasure made can only be equipped by the creatures of the academy Other creatures cannot be equipped If the creature dies, then the treasure is gone.