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1, the punching task of the fifth act: dark gold, **, green can only make one hole, blue 1 2 holes, white is more complicated, see the post below:
2. Rune Synthesis:
Rune 07 + Rune 10 + 1 Perfect Topaz + Normal Armor -> Armor with holes.
Rune 08 + Rune 11 + 1 Perfect Purple Gem + Normal ** - > Perforated **.
Rune 08 + Rune 10 + 1 Perfect Sapphire + Normal Helmet - > a helmet with holes.
Rune 07 + Rune 11 + 1 Perfect Ruby + Normal Shield - > a shield with holes.
The number of holes crafted is random between 1 hole and the maximum number of holes allowed by the equipment.
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It's the two methods upstairs (except for cheating modifications, which I strongly despise) I was going to get points, but I had no choice but to let them take them.
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Playing stand-alone is to abuse monsters, don't be abused, what's there to despise?
Another: Modification is also used for testing, if you don't modify it, you can level up slowly, MF go, the daylily is cold, hehe.
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In the first task of Act 5, kill the Overseer, and after killing, there will be a chance to make a hole in the blacksmith. Only a hole can be made for **, helmet and clothes. If you already have a hole, you can't hit it.
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There are two normal ways to punch a hole in the game:1Formula punching; 2.
Task punching. The abnormal punching method is modified, and it can be punched through the dark pass, udietoo, and the stand-alone test assistant jp11x. x0d x0a1, use the formula to punch holes, and put things into the Hradim block to synthesize.
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3 Perfect Skull + 1 Bright Gold Gear + Stone of Jordan = Make a hole in this equipment.
Bright gold gear can only have a maximum of 2 holes, and you can't punch holes for a piece of gear that already has holes.
3 Shattered Gems + 1 Magic** = Punch Magic**.
The original stats will disappear and the magic will be regenerated** ilvl = 25 There are 1-2 holes.
3 Flawless Gems + 1 Magic** = Punch Magic**.
The original stats will disappear and the magic will be regenerated** ilvl = 30 with 1-2 holes.
1 tal ( 7) +1 thul ( 10) +1 perfect topaz + base armor = same type of punched armor.
Equipment must be basic and non-porous (i.e. without super attributes, i.e. white or invisible gray items), not low quality (i.e. damaged and need to be repaired) or super strong. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself.
For example, if the equipment itself can only have a maximum of 2 holes, there is a chance that 5 6 will have 2 holes, and 1 6 will have a chance of 1 hole.
1 RAL ( 8) +1 THUL ( 10) +1 Perfect Sapphire + Base Helmet = Same type of perforated helmet.
Equipment must be basic and non-porous (i.e. without super stats, i.e. white or invisible gray items), not low-quality or super-strong. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself.
For example, if the equipment itself can only have a maximum of 2 holes, there is a chance that 5 6 will have 2 holes, and 1 6 will have a chance of 1 hole.
1 tal ( 7) +1 amn ( 11) +1 perfect ruby + base shield = same type of perforated shield.
Equipment must be basic and non-porous (i.e. without super stats, i.e. white or invisible gray items), not low-quality or super-strong. Equipment will randomly generate 1-6 holes, but it is limited by the maximum number of holes and ilvl of the equipment itself.
For example, if the equipment itself can only have a maximum of 4 holes, there is a chance that 1 2 will have 4 holes, a 1 6 chance will have 1 hole, a 1 6 chance will have 2 holes, and a 1 6 chance will have 3 holes.
1 ral(8) +1 amn(11) +1 perfect purple gem + base** = same type of punch**.
Note: As with the previous 3 types, the raw material must be white or gray non-porous non-super-strong. The number of wells is random.
If the equipment itself can only have a maximum of 6 holes, there is a chance that 1 6 will have 1 hole, a 1 6 chance will have 2 holes, a 1 6 chance will have 3 holes, a 1 6 chance will have 4 holes, a 1 6 chance will have 5 holes, and a 1 6 chance will have 6 holes.
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The version can only be task-punched.
Later versions mainly have tasks and bug punches.
Bug Punch: TAL ( 7) +1 THUL ( 10) +1 Perfect Topaz + Base Armor = Same type of Punch armor.
ral ( 8) +1 thul ( 10) +1 perfect sapphire + base helmet = same type of punched helmet.
TAL ( 7) +1 AMN ( 11) +1 Perfect Ruby + Base Shield = Same type of perforated shield.
ral(8) +1 amn(11) +1 perfect purple gem + base** = same type of punch**.
Bug: Punching only armor (shield and clothing) will add 50% to the original defense after punching**No.
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Punching is simple.
1 tal(7 ) +1 thul(10 ) +1 perfect topaz + normal armor = same type of armor with holes.
The number of jacks varies randomly.
1 ral(8 ) +1 amn(11 ) +1 perfect purple gem + normal** = same type with holes**.
The number of jacks varies randomly.
1 ral(8 ) +1 thul(10 ) +1 perfect sapphire + normal helmet = helmet with holes of the same type.
The number of jacks varies randomly.
1 tal(7 ) +1 amn(11 ) +1 perfect ruby + normal shield = same type of shield.
The number of jacks varies randomly.
Here are some formulas that specialize in punching holes, but you need red gear, patches, and an ACT5 blacksmith (I don't remember what it's called) to brush holes, but it's a bit more troublesome.
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Fifth, after completing the first task, find a blacksmith to punch a hole for you. In Act 5, find a blacksmith after completing the Overseer quest, and you can punch holes for a piece of equipment (except hands, feet, rings, and necklaces) for a total of 3 chances, one on each difficulty.
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The most commonly used punching is the blacksmith task in the fifth act, which generally gets the maximum number of holes, and there is a random number of holes with formula punching, so it is not easy to control.
In addition, if you install auxiliary tools on a stand-alone machine, everything can be an exception.
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Punch in D2 can only get a punch at the blacksmith by completing the first Siege of Harosgar quest in ACTV (Note: Punch is the default maximum, e.g. four holes in a normal Goethe armor, and one hole in dark gold or green without holes).
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It's useless at all, and the attribute will disappear after playing, and the attribute without the attribute can't be beaten.
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Grave Find a blacksmith after completing the first quest.
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1. tal(7) thul(10) perfect topaz ordinary armor armor with holes, the number of holes is random.
2. ral(8) thul(10) perfect sapphire ordinary helmet helmet with holes, the number of holes is random.
3. tal(7) amn(11) perfect ruby ordinary shield shield with holes, the number of holes is random.
tal(7) 1thul(10) 1 perfect topaz Ordinary clothes of the same type with holes, the number of holes is indefinite.
ral(8) 1amn(11) 1 perfect purple gemstone ordinary** with holes of the same type**, the number of holes is indefinite.
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Complete the first mission of Diablo 2 Act 5, kill Overseer Shank, and go back to the city to find Susanna to punch you a hole.
Use the formula to punch holes and put things in a box to synthesize.
The formula is as follows: 3 Normal Gems + 1 Spell with Holes** (of any type) = 1 Magic with Holes** (of the same type).
This formula will randomly generate a new hole with the same type as before, the number of holes will be randomly generated, and the properties will be changed. The biggest effect is to change for example a handful of black with holes ** to blue**.
3 Flawless Gems + 1 Magic** = Punch a hole in a spell with a hole in a normal blue**, there is no specific explanation of how to determine the number of holes, it should be randomly generated. The properties will change completely.
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The original version can only go to the blacksmith to punch holes after completing the first mission in Act 5 (which should be the first one, kill the Overseers).
Ordinary equipment can be filled with holes, dark gold tools and suits only have one or two holes, and equipment with holes cannot be punched.
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