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The prism tower is completely preventable.
6 of them are built together, and thunder and lightning are struck first.
Or with two Kirov airboats.
Solve the problem Two bombs go down and it would be fine.
It took about twenty seconds for the ten Gates to shoot down a Kirov airship.
Horror robots are also a good choice, remember that there must be a large number.
Twenty or thirty selected targets numbered teams together.
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There are a lot of ways.,Snipers.,Horror robots.,Airplanes.,I don't know if what Yuri controls can still be controlled.。。。
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That upstairs tactic isn't very practical.
Dealing with the Soviets, a few terrifying robots will die.
It's not possible to deal with the Allies with more than 10 remote-controlled tanks, even if the Tornado tank can be fought, but it's a real loss to exchange the Tornado and the remote-controlled tank. And the RC tank is super good for crushing creeps due to its design, so it's no wonder that Yuri, who is used as a striker, doesn't get killed in an instant.
Here's one of my answers about Yuri's tactics, about how Yuri's various classes are used. lz can refer to if there is money, the flying saucer sea is invincible....Unless it encounters the Aegis Sea, this air force has no solution. Of course, not many people will use it.
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1 mind control car (used to break the rear) 2 in the middle, Yuri 14 replicants (forward troops), Yuri x 2 (placed in the middle of the team), 4 virus snipers (1 front, 2 in the middle, 1 behind), flying saucers are a bit silly, 3 are enough (put in the middle), 10 Tornado tanks (3 each in the front left and right front, 4 in front), 2 armored personnel carriers (full of engineers, placed on the left and right sides of the middle, one base car: prepare the troop ** station and the mind control tower, The base car follows directly behind, attacking the enemy base or being blocked by a large number of enemy troops, and builds the prepared troop ** station and mind control tower. Prepare the troop station and mind control tower again, if it is at the enemy base, the troop station will not be used.
Landlord, this is my exclusive secret ingredient (taking down 7 cold non-Yuri is not a problem).
The watchtower lord took my advice.
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There are 5 laser XCOMs, one to absorb electricity, one to absorb money, and 3 large forces, in cooperation with Yuri X to control buildings, and use magnetoelectric tanks to suck enemy tanks to smash their buildings, and one is ruthless.
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Hit the ground with a mind control car, a magnetic tank (not magnetoelectricity), 4 virus snipers, a gate tank.
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Wrong, all wrong!!
Yuri is so wonderful, the electromagnetic tanks are all from Soviet Russia!
Yuri's most powerful thing is that the Thundering submarine can not only hit the water, but also launch missiles to hit the land, which is similar to the Dreadnought!! It's even more powerful after level 3.
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Soviet Army: Apocalypse tank, air-to-ground, thick armor, can form a strong lethality when there are many of them.
Allied Forces: Prism tanks, with long range, strong destructive power, and can form a powerful lethality when there are many of them.
Yuri: Doesn't seem to be anything particularly strong. Magnetoelectric tanks, nerve control vehicles, etc., must be combined with other classes to be powerful.
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The most powerful?
Yuri's electromagnetic tank, no tank can beat him (tie at most) - Lift the opposing tank and throw it at a tree or on himself.
Also, please don't talk about the BT version, and don't talk nonsense if your Gattling tank doesn't use a machine gun......
Also about Yuri's tactical ......Note that the point is not control, but as the official says - to disrupt the battlefield!
Electromagnetic tanks are effective in delaying the advance and firing of opposing tanks as well as increasing the range of Gate's range (why?). Getter has an anti-air range of 8 and a ground range of 5), and the early wind and orcs attract firepower and cover the chaos car to create even more chaos.
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..Yuri's tanks are not powerful, the air defense is more powerful, his flying saucer is the most powerful, and there is.
Use the capture tower to capture enemies with Apocalypse and Prism to attack.
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No, I play Yuri's revenge and think that 2 Getter tanks can destroy a country, which is very powerful and has a huge range.
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Yuri's tank, don't think about it, use Yuri's replicant Yuri X to control other people's tanks.
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Mind control cars are not good. Strong winds hit tanks strongly. Getter fights small soldiers strong. UFO is better.
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The Nerve Tank is the most powerful, the third.
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It depends on which country you are: 1) Those who have air use air air 2) Those who do not have air use crowd tactics to carry out saturation attacks.
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Gate Tank, Tornado Tank, Magnetoelectric Tank, Mind Control Car, and more! (Note: If you have Yuri-X in your Revenge who can use him to control your ally's construction field, it is better to have an ally, a crispy Russian, and when you build the country's construction field, and then give him back his own, you can create all kinds of equipment for the Knell Nation at will!!)
Very cool!
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Yuri Base Vehicle, Slave Mine, Tornado Tank, Grizzly Tank, Gate Tank, Nerve Assault Vehicle, Mind Control Vehicle, Magnetoelectric Tank, Laser XCOM, Soviet Base Vehicle.
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All the things that come out of the tank factory:
Yuri Base Vehicle, Slave Mine, Tornado Tank, Gate Tank, Nerve Assault Vehicle, Mind Control Vehicle, Magnetoelectric Tank, Laser XCCOM.
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Crazy Tank 700$
Getter tank. Magnetoelectric tank 1200$
Slave Mine 1500$
Mind control car 1750$
Spirit Assault Vehicle 700$
UFO (Laser UFO).
Base car 3000$
Boat Thundering Submarine 2000$
Armored personnel carrier 1000$
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Storm Tank?
Electromagnetic tanks? Gaik Chariot?
Spirit Assault Vehicle?
Mind control car?
Armed mining stations?
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I want to put the chariot in, but Yuri's magnetic tank and mind control car can't get in It is recommended to use Yuri's control car to put the apocalypse in it, and it is almost impossible to break through the sky.
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Use crazy robots to deal with tanks, divide enemies with mind control, and clear the screen with **.
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Novice, four storms, one nerve assault, one mind control. Basically, it's fine, but the main thing is that you have to learn how to use XCOM, bring Yuri X, and give the computer a chance win
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The Crazy Tank is particularly easy to use in the early stage, as long as there is money in the early stage to burst out of the crazy wave, it will knock the opposite side.
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It was the Soviets who fought with minecarts or terror robots, or rushed up with hordes of mobilized soldiers to make it swell to death, and Boris (elite combat soldiers).
If it's the allies, they will fight with the light edge of the brigade, and there are flying soldiers, and Tanya.
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The Allies are more cost-effective with Rocket Pilots, the Soviets are more suitable for Elite and Terror Robots, and if Yuri fights Yuri, it is more affordable to use Beastmen.
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Build a multi-purpose and let a couple of minions help the bombs get into the car and drive over and let the minions come down and blow them up.
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Air Force, or the number of people crushing it, that thing is very expensive, and it can't be built much
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Yuri is a country that can build a lot of things, such as bioreactors, which can be used to recruit up to five at a time, which can increase your power, and the second is the barracks, which can build good recruits and berserkers, and engineers, the only thing is that there are no dogs, which is equivalent to making the berserkers dogs, but it can't prevent spies, and the second is the slave mines, which are simply to add money to you, but when you beat it, the slaves become yours, and then there are chariot factories, which can build slaves, mines, and storm tanks, and tanks are the same, and then there is the heart or something, and the radar is the same And then there's the soldiers that can be built in the lab, the Virus Sniper, and the Yuri Replicant, and the Yuri X Sniper is the same as the British one, but after killing people, there is a virus, and when you see a green one, it's a virus, and people must not touch him, otherwise they will steal blood, and Yuri Duplicant can make his soldiers and tanks yours, but only one copy can be made, and then Yuri X can copy buildings, and soldiers and tanks, and if you press the button that the American GI crouches down, you'll see something white coming out next to Yuri X That's there to deal with the soldiers, as for the shipyard, just a few Yuri submarines and transport ships, the former can blow up buildings, and can also send missiles to submarines, and then there is a waste ** station left on the building, and the soldiers and tanks can go in, but this is destroyed, but it gives you money, and the defense is on top, and the gate cannon can be used for air defense and land, and it is not very powerful at the beginning, but it will become more and more powerful, and the mind or something, it is to help you eliminate the fog, and what else can I forget, it is the first one in the defense behind your base car, and it can enter the tank And then there's the Mind Control Tower, which can help you control people and tanks, but you can only control three, and there's nothing in defense As for the super**, the first is to make your soldiers become your beastmen The second is to control people after destroying a large area of buildings, and you can control people Tanks Storm Tank has said that there are also Getter tanks that are no different from Getter cannons Then there are tanks that can move tanks to their side Can't hit people For buildings, you can destroy The last one is the mind control tank, which can control tanks and pawns, usually more than 3 More than three will start to deduct blood, and the more you control, the faster the blood will be deducted, and it will work really well with the upper tank, and finally there is the UFO flying saucer, which emits light, and for buildings, like mines, it will go up to this thing and suck it, for example, the mine is to suck money, and the power plant is to absorb electricity, and as soon as you suck it, they will lose power, and if you suck it up, it will be upgraded, so that it can't fight.
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