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Strength plus physical attack, and increases the player's health regeneration rate when resting.
Physical strength is added to blood, 1 physical strength = about blood.
Mana is blue, increases magic attack, and increases the player's return to blue when resting, 1 mana equals 3 mana.
Luck increases critical strike chance.
Dodge is divided into physical dodge rate and magic dodge rate, dodge is high, and being hit is too missed.
Critical hits are divided into physical critical hits and magical critical hits, and the critical hits are high, that is, the damage when the critical hits are high.
Physical maximum damage and physical minimum damage, the player's attack power has a range, such as 50-100, these two attributes are to increase this range and increase the damage.
The maximum damage of magic and the minimum damage of magic, the player's magic attack power also has a range, which is about the same as the maximum physical damage and minimum damage.
The multi-attribute rate increases the chance of bursting blue, red, and yellow.
The other attributes should be literally understood, the physical attack hit rate is plus the physical hit, the magic attack hit rate is the plus magic hit, the defense is naturally the plus defense, and the speed is the plus movement speed.
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Strength Puzzle + Strength, Mana Puzzle + Mana, Rare Puzzle + Rare Equipment, Burst Rate, Movement Puzzle + Speed (There is one + Movement Speed on the Rope) Maximum Damage and Minimum Damage Puzzle + Attack Power (One + Max, 1 + Minimum) Maximum Magic Damage and Minimum Magic Damage The maximum damage puzzle mentioned earlier is the same, but the + is the magic attack. I won't explain the rest.
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Black: No Attribute (Garbage), Green 1 Attribute (also Garbage), Blue 2 Attributes (Good Attribute is Good, Bad Attribute is Garbage), Yellow 3 Attribute (Harder to Explode), Red 4 Attribute (Difficult to Explode), Dark Blue, Rare Pink, Toy: Lilac (Bicolor, Rare, etc.).
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Black has no attributes, no green, one blue, two yellows, three or four reds, four or five dark blues, rare.
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Mana (stamina) beast set.
boots, dodge, speed;
Gloves, Demon Bruises, Demon Hits;
Other, Lucky, Stamina (Mana, Lucky). , Green Dragon Dagger (Mana, Lucky) 8 to Shield (Dodge, Stamina [Lucky].)
X pearl (X attribute maximum, minor damage).
Fighting Beast X's Elven Stone]}
Zhu Jie; Phoenix earrings (family jewelry set).
Chunzhi glasses ; Valhalla (Fighting Beast Glasses, Star Duo Set).
Brutal Socks (Lucky), Mana Spirit Stone.
Constellation cloak, the devil is the largest, small injury; Demon hit; Avoid; , Blessing of Seal Huntress X.
Panda. Tiger. Mecha.
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I'm a crossbow ranger.
It is recommended to use a tiger bow.
It's more practical, and it's also modest.
Tiger Bow Swim Blind +15% Strength, reduces Eye Defense.
Poison crossbow + skill poison L2, nerve paralysis poison L2, poison damage depending on level + poison resistance.
Giant Claw + Scatter Bullet L2 + Reset Limit L2, activate the effect to increase the evasion rate of land.
Pharaoh's Crossbow + Wisdom Heart 1 Shot L1 Sealed Arrow L1, Critical Hit Activation Effect Restores HP Ka Miao Laser Gun + Water Damage Depends on Level + Skill Shadow Block L1 + Flying Arrow Extreme L1 Activation Effect Reduces Enemy Movement Speed by 40%.
Rings and earrings come with ugly suits, which are very useful for rangers.
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Tiger G poison blade crossbow.
Giant Claw. Snow Girl.
Black Moon. There are also 54 ugly 8 monsters of the king of the rings and earrings of the big Qing ghost 54.
And then there's the tiger J plus the crit.
It is useful for the game silver imitation Bixia concealment.
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Repair the water, the fire element cd takes a long time, and it can't be swallowed.
The earth element cd time is very long, but the damage is good, you can consider the dual cultivation of water and earth after three turns.
The wind element has a very short starting time, fast moves, and short cd, and you can also consider water and wind double repair to PK and hang-up, and water single repair hang-up and PK.
Cultivating the Wind alone will feel a bit lacking in damage, unless the equipment is very good.
Major water plus point plan: proficient full, awakening only add a little (you can consider filling up in the later stage), elemental blessing full (major what to add what blessing, major water plus water god blessing), black hole pk and hang-up are good, you can fill up. The meteorite matrix can be used with the black hole with the card machine, and the landlord can fill it up if he likes it (the meteorite upgrade is full, and after consuming some money, you don't need skill points and money to add points later).
Magic Bubble adds 5 points, Ice Storm and Ice Thorn add 5 points (Ice Plain Pre-skill), Ice Mask is topped up, Ice Sealing Technique is added 5 points, General is not learned (rarely used), and it is filled up in the later stage. Or use the remaining skill points to add minor elements.
Other columns: You can consider learning the left branch or the right branch (double branch pre-skill: mana enhancement) on the left is similar to the attack with a blood bonus chance, and the right is similar to the passive addition, and the explosion rate is higher than the white and red characters.
You can also only consider repairing the yellow passive skills of the double branches, and each yellow skill is only 5 points, and the buff skill behind the double branch can be selected by the owner. Make up or not make up at a later stage.
Then there is a row of four-element damage enhancement in the middle.,Fill up the main element (repair water is full of water element damage enhancement),And then on the right is a row of buff skills.,If you like speed, you'll be filled with the blessing of the wind.,Defense.,Slow down the enemy's speed and add the ice shield.,Repair the fire and add the blessing of fire.。
ely Skills: Master of Mana, Master of Physical Strength (Mage Blood is a bit thin), Master of Minimum Magic Damage, Master of Maximum Magic Damage. Look
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Rare**You should know, in fact, the material is not divided into durability levels, the so-called material is rare**Another original rarity needed when upgrading**, such as +1 Snow Girl + Snow Girl (material, no +1, durability can be high or low, + mine, + capsule) = +2 Snow Girl! However, players usually use rare** with low durability as a material.
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Rainbow Crystal [Soul Crystal].
10% chance of multiple attributes occurring
Bounce power 5% of the protection of the god of light.
Rainbow Crystal [Phantom].
5 lucky. 10% rope movement speed.
Lv1 Phantom's protection.
Rainbow Crystals [Canghai].
Water Royal's Resistance +20
Stamina +5lv1The protection of the land of Hailong Town.
Rainbow Crystals [Qingluan].
Wind damage (on Physical Attack) +10
Gain +1% movement speed
Lv1 Qingluan's protection.
Rainbow Crystal [Blue Water].
Water Elemental Damage: Sparrows (on Physical Attack): +10, Physical Minimum Damage: +1%, Magical Minimum Damage: +1%, Lv1Protective of the Wind.
Rainbow Crystal [Violence].
Land damage (on physical attack) +10
+1% Physical Max Damage
Magic Max Damage +1%.
Lv1 Powerful Protection.
Rainbow Crystal
Magic +5 Fire Resistance +10
L1 Red Glow's Protection.
Rainbow Crystal [Flame].
Fire Damage (on Physical Attack) +10
Strength +5lv1 Flame Protection.
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One look at it and you'll know that you have a single 9 or double 9 outfit.
You should be able to single brush the lower layer of space.
About 10 bottles of cash medicine a night is OK.
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A little physical strength + blood.
A little power + attack.
A little luck + critical strike chance and evasion chance.
Hope it helps, o(o
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1 Stamina = Defense.
To put it bluntly, physical strength is to add blood and defense).
1 Strength = Damage.
The strength is actually not high, but the strength is also high, and there is an advantage that it is to repel When fighting monsters, sometimes the monster can't move, and it comes over when you attack, just because the strength is not enough to repel the monster).
1 point of luck = critical hit chance + physical evasion + magic evasion.
The last two items of the lucky attribute are the values that others say I don't know if it's true I just know that luck can add a critical hit chance and slightly increase the magic physical evasion The critical hit probability is certain but it's not clear how much evasion is slightly said).
1 mana = magic damage + 3sp
It is said that magic also slightly affects the probability of item drops, and I don't know if it's true, but most people always think that the mage series is faster than other professions to do the task of playing props, I don't know if it's true.
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Stamina is added to blood.
Strength is attack.
Luck is the Critical Strike Chance Evasion Rate.
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The one above has the ability to say it himself, copy it from someone else.。。。