Questions about building projects in Maya

Updated on technology 2024-08-10
16 answers
  1. Anonymous users2024-02-15

    A project is, of course, a project directory. Once you've created your project directory, you'll find a bunch of folders with different names, each of which will be used to hold specific files. For example, the scene folder you said is where the scene files are placed.

    Most of the scene information, such as model light material skeletal animation, is stored in the scene folder in Maya's MA or MB format.

    Of course, not all information can be stored as scene files, so you need a specific folder to put them, and it would be too messy to separate them and put them all in a scene folder? For example, your reference map textures can be placed in the sourceimages and textures folders. The files you render will be placed in the images folder.

    There are also photon maps rendered by mentlaray, cache files for dynamic solutions, cache files for particles, property maps for hair, and many other files that I don't know, all of which will have a special place for them.

    Let's put it this way, the purpose of the project directory is to make it easier for you to manage files with different functions. Of course, the main thing is to make it easier for Maya to call them when it is running, so that you won't lose the fabric cache because you can't find the texture or render it on another machine, so as to improve your production speed.

    Ha ha. Of course, I definitely don't understand it comprehensively, but that's what it means.

    As for the light modeling you mentioned, you can just save the MA or MB. If you have a texture, create a project directory and put the texture away, which can save you the trouble of re-identifying every time you open it and want to render.

    So be it. Good luck.

  2. Anonymous users2024-02-14

    This is for better preservation, and if you do more, you will know that Scene is the scene save of the mbma file.

    images is the save folder for uvs and sourceimages is the save folder for ......... textures

    The system saves your file so that you can save it separately without error.

    If you are interested, join 64711525 group to discuss professional technology.

  3. Anonymous users2024-02-13

    The project Sansheng was created so that when you remake a file, you won't suddenly find the materials in the file, and when you make it the next day, you won't go to the laughing place to find something. The location of the project can be arbitrary, not necessarily in the C drive.

  4. Anonymous users2024-02-12

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher spoke carefully, and you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "Maya Film and Television Production", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the learning mode of bursting the model cavity brother liver will improve quickly, especially suitable for students with poor foundation.

  5. Anonymous users2024-02-11

    file》project》new is to create a new one with a name, select the path, and click use·· Generate the file name and click accept to OK Next time you open maya, you will shoot the song and know the point file》project"set is to specify the cherry blossom directory of the project you used to attack and build。

    Do you understand.

  6. Anonymous users2024-02-10

    In the bottom columns of the file, remember to use the default values.

  7. Anonymous users2024-02-09

    It's best to put everything in the project folder. It's a good habit.

    If you get something from the outside, you can only get a corresponding directory on another machine.

    Let's say my project directory is e: gongcheng and I imported a sticker from d: tietu.

    So when you go to another machine, if you want the texture to be read directly by other machines, you have to make a d: tietu folder on his machine as well. After putting your stickers still in...

    I don't think it's as comfortable as redesigning...

  8. Anonymous users2024-02-08

    Place the model file in the sence folder of the project file.

  9. Anonymous users2024-02-07

    The specific operation is to click on flie-project-new,Precautions,I personally think it's good as long as you don't set the project folder in the C drive。 Also, if your project directory is to be copied to another computer, you need to remember to find your project directory in flie-project-set, so that Maya can recognize it.

  10. Anonymous users2024-02-06

    SourceImages: Image stores the model UV derived from the tar format for PS mapping, and the scenes store the Maya storage file in MB format.

  11. Anonymous users2024-02-05

    You can save the model, close the project and then create a project folder and put the model into the scenes folder, which is just a convenient way for you to organize a type of file into a group.

  12. Anonymous users2024-02-04

    Step 1: Click on file---project---new Step 2: Name, storage path, which can be set arbitrarily (the name is preferably in English, or pinyin) Step 3:

    Click on use defaults, and step 4: click on accept. Such a project catalog is over!

  13. Anonymous users2024-02-03

    In numerical order. 1 - New command 2 - Name the project (absolutely no Chinese characters) 3 - Click to create all the necessary directories 4 - Click to accept the creation completed.

  14. Anonymous users2024-02-02

    file-project-new

    file-project-new (specifies the project path).

  15. Anonymous users2024-02-01

    Set your project and you'll be fine. Maya will look for it automatically.

  16. Anonymous users2024-01-31

    Don't give points, don't do it, that's what you need to pay.

Related questions
6 answers2024-08-10

If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More

8 answers2024-08-10

I want to tell you that the least valuable thing is the animation, the advertising is okay, and the special effects have a lot to learn, and the cut is hard. Special effects are the hardest and hardest to learn. One maya is not enough. >>>More

13 answers2024-08-10

Aliasing, first of all, it depends on your renderer, because the anti-aliasing settings are different for different renderers, and then there is the problem of your texture size, which is not to mention for the time being, and the size is large, let's talk about solving the problem of the renderer first. >>>More

4 answers2024-08-10

1.I haven't found any introductory books that are reasonable to learn Maya, so it is recommended to use the method of buying books to read when studying in depth. For example, the node technology of the Black Cube series is already very good. >>>More

10 answers2024-08-10

UV is actually all the normals of the model, the normal of the model is completely a plane, and the deformation stretch is very small, in order to accurately paste the model with 2 dimensions**. Add fine detail to 3D models. >>>More