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Aliasing, first of all, it depends on your renderer, because the anti-aliasing settings are different for different renderers, and then there is the problem of your texture size, which is not to mention for the time being, and the size is large, let's talk about solving the problem of the renderer first.
1 Let's start with the renderer of software:
First of all, look at this image, which is the default rendering setting, and when you zoom in to twice it, you will have noticeable jagged edges.
Workaround: <>
Software renderer,The second option is anti-aliasing settings,The default is low quality,Pixel filtering is not turned on by default,(Pixel filtering is a pixel blur method of anti-aliasing,This has time to talk slowly)
Generally you can use the preset directly from the drop-down bar here in Anti-Aliasing to High Quality.
Effect: <>
See, after the high quality is doubled, the edges become blurry, and you can't see this at 1:1.
This is the modification method of software.
How to set up the renderer.
This is the MR renderer's default two-fold magnification, which is slightly stronger than the software's default rendering, but you can still see noticeable aliasing.
Okay, let's get rid of these things.
Let's start by looking at the picture. <>
The anti-aliasing settings in the mr renderer are more detailed, but the more detailed they are, the easier it is for us to adjust (")╭
By default, it's a -2:0 setting, and you can see the instructions at the bottom, where there is one sample point for every 16 pixels.
So, that is, if you calculate the size of the rendering, you can see that there are actually very few sampling points involved in the calculation in the whole picture, so although it looks better than the software, there are still obvious aliasing.
Then let's change it up a little bit
The current sampling is 0:2, that is, there is at least one sampling point per pixel, instead of only one sampling point in the previous 16 pixels, so it is equivalent to a smoothness improvement of 16 times compared to just now) Now the effect has been significantly improved after magnifying twice, and it has become similar to the high-quality effect of software. Of course, we can continue to raise it higher.
Now, I've improved to a pixel ratio of 1:3, which means that there are at least 4 sampling points per pixel for sampling, and you can compare the effect of 0:2, which is much smoother than before Of course, if the setting is too high, the rendering time will naturally be very long, so in general, we set 0:
2 is enough)
So, in general, different renderers should be set up differently according to the above
Well, please agree, if you don't understand, you can continue to ask questions
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1.The rendering quality is adjusted to Production.
2.Render settings are done.
3.The image pixel size should be high.
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Aliasing in rendering? Pixel issues, or to mediate the ambiguity.
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The quality of the render option is set to product, and the high quality can be rendered by default.
If you still don't meet the requirements, change the following resample to quarde
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In the renderer settings, the quality is set to production rendering, and the penumbra angle of the light is increased accordingly.
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Open the Render Settings panel and switch to mental ray Select the fourth option in the tab below: Quality Change the option in the checkbox next to the Quality Presets below to Production (used at the production level) Anti-Aliasing Quality Continue to Raytrace Scanline Quality and put the samping mode below The option in the checkbox is changed to Custom Samping, the Min Samping Level value below is played samping, the Samping Samping Level value is played 2... 1 and 2 are already high and don't need to be too high.
Then change the option in the checkbox behind the filter in the menu below the multi-pixel filtering to gauss Gaussian blur, which directly helps your picture not to produce aliasing. Continue to raytracing below for reflections (there are 2 options for this option.) Both are numbered the same, and this value is additive to the max trace depth below.
The above two items add up to the following values, for example, if the reflections are both 10, then the max trace depth will be 20. In this way, your picture will not appear to be jaggy, it depends on what kind of light you use, if you use physical skylight, it will not be explained here, if you light it yourself. Blur the edges of the shadow.
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Increasing anti-aliasing will do the trick.
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Did you turn up the quality when rendering?
If you don't turn it up a little bit, try it
window---rendring editors---render settings
Click on the first item of Maya Software to change it in quality...
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software puts the lights and shadows on the <>
Increasing this size will make the aliasing smaller, but the rendering time will be longer.
I don't seem to have encountered this with MR rendering, adjusting the shadow rays should make it silky.
If the rendering time is limited, then render the shadow in a separate layer and put it in the post-compositing to add a blur.
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Hello! If you have set the production quality rendering, then maya has been set by default, judging from the picture, I guess your situation is not a problem with the rendering settings, but your **display size is wrong.
You try it on the diagram first to see if it solves it, if it still doesn't work, you adjust it in the render settings.
You can also check out here for a more detailed introduction:
Hope it helps!
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There are two possibilities for severe shadow aliasing
The sampling level of ray-traced shadows is too low, and the shadow rays parameter must be increased in the Shadow submenu of the Light Shape node, and it is recommended to increase it exponentially with a base of 2.
If the aliasing is still severe, you need to increase the rendering resolution.
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The general sampling value is set to 2 and 0, and if you can't find it, the quality is set to the product level.
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mentalral settings, as well as rendering accuracy.
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