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It's all very difficult, the last level of the Allies: brain death. Personally, I think it's the hardest.
Use airborne engineers to occupy the Soviet base, repair the buildings on the side of the base, produce some mobilized troops to occupy, build a battle bunker at each entrance, and also send mobilized troops to garrison it, and do a good job of defense first. After that, the radar can be built. After a while, the Allied base car arrives at the bottom left of the map, and there are some tanks, immediately move to the lower right, and on the next ramp there is a base car, and on the right there is Yuri's mind control tower and the gate cannon, don't go over.
There are 2 oil wells below, which can be occupied by an engineer, and several defensive structures must be built. Start the initial construction, and quickly build five or six anti-aircraft guns at the bottom right of the Soviet base, because it won't be long before enemy laser xlocomers and tanks continue to harass you. Build three battle bunkers, three artillery pieces, and several anti-aircraft guns or Patriot missiles at the front of the Allied bases.
Note that Allied base buildings should be extended in the direction of the entry point, with some magnetic coils and anti-aircraft guns built on the edge of the cliffs. A few more mining vehicles were produced to provide sufficient resources, and the construction of our base basically cut off the harassment of the enemy troops in the mining area behind me.
Be careful not to leave any land infantry units unnecessarily exposed to the building, as they will mutate into orcs in an instant within the effective range of the mutant, and if the mutant is deployed and you have to produce infantry units, build a bunker at the exit of the barracks! At the same time, you should always pay attention to the deployment status of the psychic controller, and be sure to move the vehicle unit outside a certain range of the base building before its deployment is completed, because if you have a vehicle unit, it will generally become the target of its attack, otherwise the target will become a chariot factory, and at the same time, because the mind wave of the telepathic controller also has a nuclear bomb-like destructive power to the building, transferring away from the vehicle unit can generally protect the neighboring buildings from loss, and you have to keep moving the vehicle unit (choose the one that moves fast) to avoid the attack of the telepathic controller, can succeed!
This is a protracted battle, use our super ** to fight Yuri's super **, they will not repair, and they are the power supply in each area, hit the power plant in this area, and there will be a power outage in this area. This is one of the keys to victory, and how you fight after that is up to you!
Added: Build two tanks and put them in the open before Yuri's Mind Wave is full, (the computer is stupid, even if you only have one pawn and one tank, he will attack.) ) can attract enemy hyper attacks to avoid damage to your base.
There is an island in the upper right corner of the map, and you can get funds by using *** to carry an engineer to occupy the oil wells on the island and place the mine. This island will not be attacked by Yuri and will not have to be armed.
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Are you stupid? Wouldn't it be enough to blow up the Soviet nuclear bomb plane that directly turned the mind control and genetically modified into an orc?
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Why don't you just download the Chinese translation?