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In the same opinion, tactics are amorphous, reconnaissance and operation and on-the-spot judgment can win,,, even if it is an orc, then the tactical stereotype must be matched with the number of troops according to the situation.
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Open mines, tree towers, tanks, obscenity also, remember that there are towers = mines = money = soldiers = win a dozen and a half, you just need to learn what to counter harassment.
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There's nothing to say about the way of playing, there is no mainstream and non-mainstream saying Every style of play has advantages and disadvantages, as long as you target a good opponent, you can win If you are targeted by the opponent, you will lose The key is to see how you learn to target others How to learn not to prepare for others to give you an address Terran Lecture Hall Terran Lecture Hall Terran tactics explained in ** A lot of explanations are also very detailed in place All the tactics of the Terran are almost everything in this Finally, I wish you Warcraft to fight better and better, or that sentence The way of playing is second Learn to target is the king...
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Start the Paladin, practice to the highest level possible.
Rapid opening of mines, at least 9 towers each of the main mine and sub-ore.
There is economic support, there are 3 workshops, exploding tanks, and forcibly demolishing the opponent's buildings.
During the defense, the Paladins relied on invincibility and light to kill the opposing acolytes.
Or technology, 3 books, knights, griffins, a large number of ***+3 heroes.
After the Terran mine explosion, it can be mined remotely, UD has strong survivability, and try to kill the opponent's living force (you can't let the other party open the mine, and scout frequently).
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First of all, it depends on your operation level! The second is to look at the class you explode, if you operate averagely, then it is useless for you to choose a good tactic! Brother, the words of the human race are generally used to use the mage flow, which is the best grace to play zz!
If you are ne, you should still be a speed bear, and a few more fawns. In the midst of this, you have to level your heroes as high as possible! Go for harassment with your Terran allies in the middle of the game!
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Speed Bear is a no-brainer.
If you feel that you can't withstand it in the middle of the year, you can make up for the huntress appropriately.
Naga comes out of about 1 minute to do a strong time of the NE plus the opponent MK to the opponent's house to press it.
After the other party finishes topping, your bear comes out.
The words of the Terran Mage Stream are omnipotent in 2v2.
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Hum shield infantry.
2. Ben Break. ne, more fawns, and then mend bears.
Use wisp to blast blue when necessary.
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There are only two mainstream ways of playing in 2v2, and there is one with the beast clan to play two main troops, and one is a double hum tr stream.
The former is the same as 11, relying on the two strong troops of HUM and ORC, so the early stage is average, and the middle stage is strong, in this case, HUM is mainly to avoid the opponent's leveling; The latter is a TR, Sky and Infi are more commonly used, and Am practice two or three directly after TR.
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There is no best way, only the strongest operation.
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Heaven and earth are ghosts. I'm also hum because the twin ghosts of heaven and earth are double crypts in the early stage, then the economy will definitely be a big step worse than you, you don't have to entangle too much with him in the early stage, the speed point has risen by 2 points, and the double birdcage Tyrannosaurus Eagle is OK or 3 books plus 49 points, and then strain
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A bunch of towers were erected in the house. The puppies and the heavenly ghosts didn't dare to rush under the arrow tower.
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The second floor is correct, and the 4 arrow towers can ensure that the opponent does not dare to rush you to live in the base.
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Stand 3-4 towers, 2 rounds MK, protect MKIt is best to be full of demons before the engagement. Supplement 49 cage out 61
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The first morning is the second panda and the last is the dwarf king or paladin Take advantage of the characteristics of the double ghosts of heaven and earth with less blood Use group killing magic to get it Even uder to deal with humans with the double ghosts of heaven and earth are the most afraid of group killing skills.
Dealing with the harassment of the twin ghosts of heaven and earth, just like what I said upstairs, the house and the mining nest tower, in addition, try to drag him to the economy, we ud players are usually very difficult to open mines (you can't return after opening a mine, the defense tower is expensive, and the farmer protection is the worst).
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