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No, only normal attacks have a slow effect. If the skill slow is not considered as the skill itself, the only thing that allows you to hit someone with the skill and slow him down is the Ice Staff.
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The red buff is only useful for normal attacks and skills that trigger attack effects, such as Captain's Q, EZ Q, etc.
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Single direct damage skills will. The slowdown effect is based on the hero level.,There's also long-range or melee.,Melee hero slowdown is the same as basic attack.,Ranged only half,,Some skills,For example, Q of the Dead Song,One of the Q has a slowdown.,More than two don't.。
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LOL's buff is an aura buff with a certain duration, LOL's monsters will provide a total of 3 buffs (5v5 matches) One is a blue buff, the carrier has a blue aura, which will provide the ability to reduce skill CD and return to blue (mage favorite); One is the red buff, which has a red aura on the bearer, which will provide the effect of adding damage over time and slowing in basic attacks (physical DPS favorite); The last is the Earl's ultimate buff, which is obtained by all teammates (excluding those who have not been resurrected), surrounded by purple flowers, which will provide all the attributes that increase the carrier (such as attack, defense, critical hits, etc., Gray is often strong, and the Earl can even be said to be determined in the later stage). Regarding the acquisition of buffs, the buff comes from the body of wild monsters, as shown in the figure, kill wild monsters with blue halos on their bodies (a total of 2, one on each side), you can get blue buffs; The red buff is to kill monsters with red auras (also 2 in total); The Earl is obtained by killing the monster in the middle of the river on the left, and killing all of the Earl's living teammates will immediately grant the buff. In addition, killing an enemy with a buff on them will also give you the buff on the enemy (excluding the Count's buff) and refresh the duration of the buff.
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No- - Normal attacks slow enemies... In the case that you have the red buff. The red buff also gives the enemy true damage per second.
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No, only basic attacks will.
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No! Ice rods and ice hammers are a truth. One physics, one legal system.
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Red buff 1, slow effect (depending on the level of the hero who obtained the red buff): Lasts 3 seconds.
2. Melee level 1-6, the slow effect is 8%.
Level 7-12, the slow effect is 16% Level 13-18, the slow effect is 24% 3, long-ranged. Levels 1-6, the speed detection effect is 5%, the speed detection effect is 7-12, and the slow effect is 10%.'
Level 13-18, slow by 15%.
When receiving a normal attack from a hero with the red buff, the target takes (10+(current hero level -1)*2) true damage. This damage is dealt once at the beginning of the attack, and after a second, the sedan again deals the same true damage. If the owner of the red buff is killed, the red buff will be transferred to the player who killed him.
The red buff refreshes at 1 minute and 55 seconds, and every 300 seconds after death.
Blue Buff Jungle Refresh The first one will be spawned at 1 minute and 55 seconds Effect: Provides mana regeneration per second and reduces the cooldown of the ability Lasts 2 and a half minutes. >>>More
Personally, I think that the blue buff, the big bug is more blue, and the big bug devouring skill can increase the red, so the blue buff is required.
If you want to say simpler, Kaclina is not bad, you can use it to learn out of the city Q second trick e third trick to learn w after the main study w because w cd short beating people hurt after learning w in learning q e is just a flash in disguise, Kaclina in the team battle as long as e to teammates or enemies directly amplified, it feels good, you can try, Anne is also good.
Let's start with a famous saying: know yourself and know your opponent, and win all battles >>>More
On the way of balance! Akali. I will lead the charge!
Gallian. Who saw my bear? Annie. >>>More