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If you want to say simpler, Kaclina is not bad, you can use it to learn out of the city Q second trick e third trick to learn w after the main study w because w cd short beating people hurt after learning w in learning q e is just a flash in disguise, Kaclina in the team battle as long as e to teammates or enemies directly amplified, it feels good, you can try, Anne is also good.
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Anne, the violent mage, is the output, you have to be fast, and you don't have much to do.
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Annie. Relatively violent. I can second people. It's not difficult to operate. (It can also be dizzy).
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Katarina: In a group fight, you just need to keep your skills on hold.
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Ruiz, no one is afraid of a staff of archangels and a little time.
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Simple? Vampires are simple and have stable escape skills, Anne is easy to catch, and Akari is also very violent, simple and easy to grab people's heads.
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Simple and rough can play Annie.
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The small method is very simple, as long as you can make up the knife, you can play!
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Vega Combo.
The first type: E stuns the enemy in the position where the enemy is standing, and then takes a Q, and finally gives a r to end the enemy The second type: Q consumes the enemy, E stuns and receives W, and gives the finish R, and does not die chasing the enemy to make up a Q (Q's cooldown is not long).
Fastest combo (maximized output).
E is stunned (be sure to just stun the enemy in place) to pick up W,Ignite +Q+R before W lands,And then W just landed,This set is a test of the speed of the hand.,The second person is very cool.,But the premise can stun the enemy in place.。
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At present, when starting a group or a single grab, the first hand predicts and uses the E skill to stun the enemy hero.
Then use the W skill, then the R skill, and finally the Q skill, if there is a lit one, add it, and if you have a fast hand, you can also add another flat A.
That is, E>W>R>Q> ignite (if any) > flat A (if the hand speed is fast enough) (RQ, the order of the two skills can be reversed).
Precautions: 1. Use the E skill to stun the person first and then release the combo, because the enemy who is not controlled may dodge the next large amount of damage by moving or flashing.
2. Ensure that Q and W skills can hit the enemy during casting, which can greatly increase the probability of killing.
3. R skills are recommended to be thrown on the opposite AP first to ensure maximum damage. The order of combos without R skills before level 6 is basically the same, but a few more flat aces are added to ensure damage.
4. Try to retreat to the back after a set, unless your team is protected or downwind, wait for the next E skill to cool down before starting, no flash and E skill is very fragile.
5. In the previous version, when there was an item of Flame Hug, Flame was the first active skill to be placed by the enemy hero in E.
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When you stun people, use the left and right sides of the best box, don't use the front halo, because the W range of the small law can't be reached, you have to go forward for about seconds, and there are seconds when W casts the spell and starts to smash, plus seconds, so it's hard to hit people. Also pay attention to whether the other person has mercury shoes or toughness.
Seconds crispy ap direct rq, immortal plus dark fire, no more immortal ignition, not dead yet, throw ew and run, because you hit the wrong meat.
Personally, I think Q is full first.,So it's good to replenish and harass,E point to level 3 generally W can hit people.,If you're not confident in yourself, then first level 3 Q.,And then the main E deputy W.,I don't recommend 1-level Q to make up for the army.,Harassment with EW.,The most important factor is that Xiaofa is very lacking in blue.,Once the lack of blue is very dangerous.,And it indirectly affects the replenishment.。 Don't think that there is no shortage of blue if there is passivity, take a closer look and calculate, passive is very painful.
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First of all, if you want to circle, you have to go back a little first, and when you see the opposite hero coming, use the edge of the circle of e to circle the opposite hero, or flash and add e skill release, and it's over first w because w skills have a time delay, and other skills can be released as long as you are fast, and if you don't play very well, don't wear shoes out of the way, buy shoes that reduce cd, basically about 8 seconds is a circle person!
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E is the feeling.,I'm trying to control people with the edge.,W directly after the control.,I didn't react so quickly.,So E went out.,W also followed.,Even if it's not in the set, it's put it.,Then use the hell fire.,R,Q,It's a direct second person in the later stage.,But the most important thing is that there's no skill after this string.。
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It depends on your situation, you won't make a combo, the main reason should be that your hand speed is slow, you can't smash it, you must cast a spell intelligently with a small method, you can't be smart, you can directly put the edge of the circle at their feet when you put e, and you can directly vertigo, quickly put wrq, and the crispy skin will directly collect people's heads But you still have to practice more Xiaofa will generally be embraced by the fire, so there is one more piece of equipment, I hope it can help you.
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Personally, I think that novices and veterans are better to come out of the ice rod e e don't be smart first q slow down in front of the w and then quickly use e to stun them small method to operate . Just be ruthless with equipment with high magic injuries, and I personally think it's best to come out of the ice staff after the dark fire.
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Need a certain speed, after the E skill is released (the E skill is in front of the opponent's way), immediately W (on the opponent's body), don't worry about whether the other party will run, the speed of the meteorite falling is about the same as the time for the E skill to disappear, and then at the same time as the W skill, release Q, and then R, and finally turn around (if you don't get rid of the opponent in seconds, you just wait for the flash to escape), the opponent's residual blood will generally come to chase you (your blood is less, everyone knows), and then you wait for Q, a move in seconds!!
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Combos are E, W, Q, R.
If you want to EW2 company, you must be the main E deputy W, and you can collect small soldiers at Q1 point.
The basic E3 level can do 2 consecutive shots, and if someone comes out with 35 toughness shoes, it is more difficult to hit.
There are 2 ways to stun people, one is to stun first, the enemy walks over by himself and is stunned, so the advantage is that you have time to move, ew is easier to connect, the disadvantage is that if the enemy is a veteran, it is difficult for you to stun it.
The other is to be directly dizzy, cover it with the edge of E, and directly w after dizziness, and then take it away with Q+R. The disadvantage is that novices can't find the edge and can't get sick.
To give you a suggestion, E doesn't have to cast spells intelligently, W must be used, and the speed of 2 is much faster.
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You're so low, I'll tell you a little trick, it's very practical. In the middle stage, that is, when you have the Dark Fire and the Q stack is not a lot. Set 2, q, r, w, and e in the inventory to qwert.
What's the point? To put it simply, 2 puts the fire here, that is, your current q and w are your original q, and e is your original r. This set is equivalent to the previous Stygian Fire QR.
In the middle of the opposite lane is the qwe roll away of the crispy mage. After a hundred tries, the screen went black without knowing anything on the other side. The rest of the normal combos, after the T halo rqwe roll the keyboard.
But it's not recommended that you roll down a set, because one is that qwe generally keeps the second adcapc, and the other is that you may not be able to get rid of the person you want in seconds, and once it fails, you can only wait for cd. So TR just cooperates with teammates to drain health and kill. This trick is cumbersome to set up and easy to use.
If you don't use it, you come to me.
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Landlord: The small law combo is with equipment. Running and grasping points should be accurate.
The skill of Xiaofa E must touch the border to be dizzy. So I usually use the border directly to smash the hero, in the case of Xiaofa with a blue buff. You can try the e-bezel stunning. w q to continue. Harassing the other party.
Xiaofa needs the Netherworld Embrace to help. When you feel confident in seconds.
After the e-bezel is dizzy. Immediately w At this point, your hand speed will have to keep up, connect to the Nether, which loses 30% of its current health, and then Q R, hand speed is the key.
If you need to know about the Little Mage loadout. You can ask me.
The basis of the small law is to replenish the army. The advanced is a triple. The high-end is five-tiered.
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Simple and straightforward:. Hellfire. r (if you're lucky, q will get heads).
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Be sure to learn to cast spells with functions. Set q and w and r as function casting. This saves a lot of time.
Q soldiers in the early stage, non-stop Q soldiers. The first piece of equipment must be out of the fire, and then the law will put on shoes. With these two you can second people. Look at the timing.
e, it is the very edge of a circle to stun people, and you can look at that side when you put it. To be able to anticipate, for example, if you feel that he is going to go back, you.
Just put it forward. As long as you put e, w immediately, you will definitely be able to hit someone, and you can also give a dark fire in the middle, q, r. Time is enough.
If you put e, see if someone else faints. If you are dizzy, there will be a pause for a second. You won't always be able to hit it.
Combos are meant to be released in a row. This has to be practiced more, and if you practice more, you will know that you can't get e. If someone else comes to catch you, you put yourself as the center.
If there are still flashes, it will be very difficult to catch you.
If the opposite side is mercury shoes, the time of dizziness will not be very long, and the action must be fast. Practice more.
Hellfire. This set down.
Seconds are too simple for individuals. However, you also have to look at the opponent's blood volume, magic resistance, magic strength, whether there is a flash**, etc. Calculate what he might even be able to do.
For ordinary mages, he doesn't need w, he just explains. The stronger the other man, the more painful your r is.
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Vega Combo. The first type: E stuns the enemy in the position where the enemy is standing, then takes an empty Q, and finally gives an R to finish the enemy.
The second type: Q consumes the enemy, E stuns and connects to W, gives the finisher R, and does not die chasing the enemy to make up for Q (Q's cooldown is not long).
Fastest combo (maximized output).
E is stunned (be sure to just stun the enemy in place) to pick up W,Ignite +Q+R before W lands,And then W just landed,This set is a test of the speed of the hand.,The second person is very cool.,But the premise can stun the enemy in place.。
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