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Your basic attributes are qualified, which means that your problem is in your output method.
In boss battles, some bosses need to run and dodge skills, do you continue to maintain your continuous output while moving? Did you stop what you were doing because you were concerned about a skill that the boss was about to cast?
Also, in the process of fighting bosses, except for some specific bosses that require frontal output, do you try to keep the boss's backside output exempt parry?
Does your glyph meet the requirements? Are there all the glyphs of shadowing, cutting, and deboning? Are you gifted correctly?
If you make sure you do that, it's a matter of how you use your skills. Did you know that the cooldown for kills and impulses will be reduced by 10 seconds after five-star boning, so you can do several impulses and kills in a single boss fight? Killing is not good to use it so simple, before using it should try to use up the energy, don't waste it, killing is used when the energy is not connected.
What are your haste and crit attributes? If it's too low, it's recommended to reforge some hits to make up for these two attributes. My Rogue hits 10% Accuracy 26% Crit 32% Haste 17%, you refer to it yourself.
The DPS of the item level of 383 is really low, and the DPS is higher than you when I bring 4 toughness outfits in 381. I'm only about 2w spikes when I hit wooden stakes now, but I basically play 3w+ and can go to 3w the whole process when I hit the dragon....
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First, the DPS of Punching Stakes is not simply the same as the actual DPS after you enter the dungeon, because it has a lot to do with team buffs and buffs such as aura, concoctions, potions, food, etc.
Second, in addition to hitting the accuracy standard, haste and mastery are also extremely important influences, haste is the most important green attribute in the case of the battle thief's hard indicators are qualified, because it directly affects your attack speed and energy recovery, and mastery directly affects the probability of firing the bow left and right, so make sure to pile up haste as much as possible Because there is no clear upper limit for haste, and at the same time ensure that mastery is not too low.
Third, 4-star deboning 5-star deboning is no problem, and the cutting should also be kept continuous, and because of the influence of talent, it is also necessary to use impulse and killing feast reasonably, because of the influence of the talent of Endless Blade, each deboning will be based on the number of combo points, and each combo point will be reduced by 2 seconds, and the cooldown time of impulse and killing feast So you should understand that if the killing feast happens to be used when a five-star combo point is just formed and the energy happens to be dry, it is more appropriate to use it at the same time as the killing is finished A deboning will not only reduce the cooldown by 10 seconds, but it will also recharge you with energy due to finishing, allowing you to devote yourself to the next round faster, and the same goes for impulses, don't turn on together when you are bloodthirsty, heroic, or time-warped, and crazy, that will only make your energy overflow faster, and you will waste a lot of energy because of the skill CD.
Fourth, don't forget to apply poison, which may seem like an unlikely mistake, but it's a good habit for a lot of people to keep an eye on the poison all the time.
Basically, this is all a summary of some experience, the output of thieves, in the current era of talent, glyphs, and equipment are all unified, it is often the details that determine the level of DPS.
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Playing skills for 2 hours a day. 10-person group, you can beat the stake, I guarantee you hit this, you don't ask.
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For hits: The hits that the thief needs are 320 to 360, which can ensure that all your poisons and skills hit, and it is impossible to achieve 100% hits when it comes to hand-to-hand combat. So it's useless to have too many hits, it's enough to get to 380.
For Precision: The meaning of precision is to reduce the chance of the monster dodging and parrying your attacks. Now the monsters will also dodge in the back, so you have to stack accurately.
You need an exact value of 26 26, or 27 27, and it doesn't make sense to have more. The significance of this stat is that your skills can hit all monsters without being dodged.
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If you fight, 315 is enough, or in the case of the team without the dark herd and the Germans, the higher the speed of the damage, the more hits are required, but most of the haste loadouts are hits, even if you are not bad for stones, it is enough. Precision panel 26 26 is sufficient, and the guarantee is that you do not parry and dodge in the case of the boss's output behind the output.
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You don't even say how good your talent is. Hit 315 is just a full hit with poison and no miss, and the accuracy is OK as long as 26 26. For thieves, the benefits of a hit are not just about a white hit.
For the assassination of Z. High haste requires high hits to support. If you want to flow at a fast speed, you need to hit high.
But it's not like you're deliberately hitting the shots. After 315, just let it be. What I'm trying to say is that 315 is just a threshold.
In the selection of existing equipment, the high level of the item is still more profitable than the low. As long as it's not too wasteful, you can choose the attributes. That's why many 277 armor-piercing outfits are also a graduation choice for destroying Z.
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Accuracy 26 is enough, more is useless, precision is not a substitute for hits.
Generally speaking, it is better to hit at least 315, and more is better without affecting other stats. Go for it.
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Your accuracy in much can't make up for the shortcomings of the hit.
It takes at least 326 to hit the battle thief, and it is better to kill around 450 assassins.
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Hit and accuracy do not affect each other, precision 26 26 hit 315 to meet the standard, continue to pile still have benefits.
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An accurate 26 points and a 10% hit is enough.
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Hit 320, not counting the talent increase in hit rate. It's basically enough too much, and it doesn't have any effect.
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316 guarantees that all poisons hit.
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The old man talked about the problem, help the landlord popularize science.
From the questions asked, it can be seen that the landlord knows that there is a difference between spell hits and physical hits.
Then it is necessary to know why this hit value needs to be reached.
First of all, let's talk about physical hits.,8% of physical hits are theoretically misses when using skills.,Of course, you know.,As a dual-wielding profession, there is a 20% miss penalty in the flat slash.,So 8% hits are only to meet the hit of the skill under the physical attack.,Pile up in the high flat cut or will miss.。
Then there are spell hits, the so-called 17% spell hits are attacks that belong to spell damage and will not appear miss, and only the poison part of the thief damage is affected by spell hits.
And now the thief's mainstream talent in the PVE is basically combat, and the awareness of equipment techniques is very good, and he will gradually choose a keen talent with higher potential. The Rogue's damage composition is higher than 8% The benefit of hits mainly comes from poison, but the proportion of damage components of these two talent poisons is very small, to what extent, that is, more than 8% of the attributes that hit are partially reforged into other attributes, and the benefits of hits to poison damage are greater than the benefits of hits to poison damage. That's why only 8% of hits are needed.
Of course, if you are an assassin thief, it is a different matter, the damage composition and talent support of the assassin thief are mainly maintained by poison, and poison is a spell damage, so the assassination thief should reach 17% hit. But in this era of orange daggers, assassination thieves have become extinct.
To add: Combat & Sharp Panel Standard: 26 Accurate (Combat Rigidity Required, Keen 20+ is sufficient). 8% hit. After reaching the standard, all attributes are reforged once as Haste, Mastery, Critical Hit, and Hit.
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The thief wants 17% of the spell hits because the poison's hits are algorithm hits, and then now the main quick-acting secondary lethal will trigger the quick-acting, so to reach 17% of the spell hits, you see your damage statistics in the poison damage occupies a large position, so the combat assassination must be full of 17% otherwise you can't hit the limit of dps
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Look at talent, combat + acumen = melee hit 8% + precision 26-27 ignore spell hit main pile haste.
Assassination = Spell Hit 17% Major Pile Mastery.
So reforge looks at Combat and Acuity with a set of equipment Assassination with separate equipment.
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So high melee hits dry hair, the income drops sharply after hitting beyond the threshold! 8% of hits are melee panel hits, 17% are spell panel hits Combat thieves plus talents, melee hits to left and right spell hits are completely enough for 17%, you look at the spell panel yourself, you don't have to deliberately pursue spells 17%, you just need to ensure that 8% hits 26 accurate, and don't care about the rest Sensitivity is also 8% It's good to assassinate to reach the upper limit of 17%, assassination mainly depends on poison damage, poison is spell damage.
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Assassination is up to the 17% limit, because assassination mainly relies on poison damage, and poison is spell damage, and 8% is fine for acuity or combat. Of course, the above is all about PVE against the boss of the raid.
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First of all, the equipment of the battle thief is very demanding and really hits: due to the fact that the proportion of white characters in the battle thief is getting smaller and smaller now.
Just make sure that the yellow letter and the poison do not appear to miss.
It's enough to hit 315, and if you can add equipment, add it.
However, it's best not to exceed 400 as it will drag down other attributes.
Now the attribute space of the equipment is so high, and if the others are less, the attributes will be unbalanced, and the damage will be ugly.
Offensive strength: The battle thief does not focus on attacking the strong, and the equipment can be worn as much as you want, so you don't have to worry about this.
Generally speaking, 4500+ is considered a passing grade.
Haste: This is the main stat of the assassination.
The later battles were all about armor-piercing and rapid flow.
But armor piercing is better than haste.
Therefore, the Battle Thief can ignore the haste attribute.
If you have haste, you can forget if you don't have it, this is not a critical hit: no buff at least 40+ Preferably 45+
A battle thief with a very low critical hit output can be tragic.
This is a common problem that occurs in many forcible brainless armor breaks.
Attribute balance is the most important thing to keep in mind.
Precision: 26 Ensure that there is no skill dodge behind the boss A little more is a waste.
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Battle thief PVE
Hit 315 Accuracy 26, ensure these two, multiple piles of armor penetration, and other attributes can be obtained by the equipment.
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Hit 315 or there will be white dodge, accurate I remember 29, right? Poison hits. Combat is certain for armor piercing. Equip all armor-piercing gems. Win 80% for hard break, plus team buffs. It's 100% enough.
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Hit 315
Attack strength 4000
Haste ignores.
Critical Hit 40 Accurate 26
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The basic requirement for a hit is 315
Precision 26 Critical Hits are provided by your agility Don't worry too much, now normal 5000+ thieves should have at least 35% or more critical hits.
The best full armor piercing is 1400 armor piercing level.
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Let's start with a little bit.
The equipment of the battle thief is very demanding.
Really hit: Due to the fact that the proportion of white characters in battle thieves is getting smaller and smaller now.
Just make sure that the yellow letter and the poison do not appear to miss.
Hitting 315 is enough.
Add as much equipment as you can.
But it's best not to exceed 400
will drag down other attributes.
That's the attribute space for equipment now.
Something is tall. If there are fewer others, there will be an imbalance.
The properties are too deformed.
The damage is ugly.
Offensive Strong: The battle thief is not the main pile of offensive strong.
You can wear as much equipment as you can.
There's no need to dwell on this.
Generally speaking, 4500+ is considered a passing grade.
Haste: This is the main stat of the assassination.
The later battles were all about armor-piercing and rapid flow.
But armor piercing is better than haste.
Therefore, the Battle Thief can ignore the haste attribute.
There is a rush to equip it.
If not, forget it.
This is not mandatory.
Critical Hit: No buff of at least 40+
Preferably 45+
A battle thief with a very low critical hit output can be tragic.
This is a common problem that occurs in many forcible brainless armor breaks.
Attribute balance is paramount.
Remember to be precise: 26 ensures that there is no skill dodge behind the boss.
A little more is a waste.
Hits are long together. No matter what kind of thief the thief is, he is agile first, and he is agile if he can, mainly gems and enchantments, of course, reforge does not need to look at agility attributes. Then it depends on what kind of thief you are, if it's a battle thief, then the accuracy is up to standard, but, the hit is not enough It's generally more than 15%, and 11% of spell hits are just poison, and the battle thief is mainly a physical ordinary attack, so try to go to 21% (generally can't reach it). >>>More
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