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Decisive Holy Knight,The strength of the milk ride will not be introduced to you.,I believe you also know.,Endurance and the ability to cooperate with various professions are absolutely unmatched.,Let's talk about the punishment ride.,**Combat hands**When the damage is weakened to increase by 20 percent,Punishment riding is increased to 25 percent.,Let's talk about a small burst of punishment riding once a minute.,Guard out,Wings open,Outbreak can be imagined.,The recklessness of the warrior is to increase his own damage.,Not to mention the ability to save life and excitement.,If there is an ice method on the opposite side of JJC. Painful ss dk or something, to say ugly, the warrior is accused of being the same as a dog, and solving magic is quite a blue-consuming process, and the punishment rider solves it completely by itself.
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There are no good PvP careers, only good PvP players.
Of course, there is also a certain connection to a specific version.
Like the current version of the Blood DK is particularly strong, which is also in terms of universality.
Ignore it as well as the players.
So which one is better, can't be determined, it just depends on your personal preference.
For example, the warrior is very mobile, charges, intercepts, heroic jumps, and so on.
The outbreak of the two professions is actually similar, QS can DPS can be milk. There's also a protection that is invincible.
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If the landlord wants to pvp, it's still a warrior, be tough, although it won't add blood, but don't you still have teammates? And the warrior belongs to the fighter who quickly solves the battle, and the pvp also belongs to the quick battle, which is not very suitable for knights, and knights generally rely on grinding.
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Warriors are good,,, knights seem to be able to fight, resist and increase health, but you can only have one current talent specialization, which is actually three wastes. CJQ's skills look gorgeous, but in fact, they are useless, and their wings wilt as soon as they are finished. Although the milk ride is strong in blood, I don't want to be a nurse for 10,000 years.
Anti-riding ability, no market!
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It's full level, how can it be so one-sided.
The actor is unmatched, but the warrior's sense of attack is the strongest in WOW, and the punishment damage can be very fierce, provided that you can open skills.
The most lacking control is the paladin There is no weaker control than the knight Punishment is not brittle It is only hurt if you can be caught Warrior This thing is set to fight to the end There is no reason to escape.
The knight is stronger with the single-brush ability, and the PvP warrior reaches the top and the knight is slightly weaker.
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The current version of the punishment riding advantage is not obvious.,The warrior is simple and rough.,So playing the warrior will make you feel very happy.,But I'm personally inclined to the knight.,The knight is more able to deal with the complex and changeable on-site situation.,30 seconds a sanction.,Seize the opportunity to open your wings and almost cripple the other party.。。 Blindly run away by the set of fire.,Invincible holy healing,Free protection,Aura,These sometimes make the situation reversed.,And the amount of milk is sufficient.,A QS half a milk.,And when you brush the transformation, you can ** yourself will make Boos much simpler.,And it's coming.,It's said that there will be a big buff.,Why not bet on QS.。。
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Pvp is still a warrior, QS should be n talent to give power points!
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Personally, I think warriors and paladins are similar, one is a tribe and the other is an alliance.
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The most important thing in milk riding PVP is survival, starting to force the invincible out No one will be afraid of you, and as a milk, it is likely to be regarded as the first set of fire targets, so the most important task in the battlefield, especially JJC, is to survive, followed by adding blood.
1. The milk rider does not need to be output, it needs to help control, remove the bad state of teammates and self-protection, the main self-protection, the toughness must be high again, and the milk rider must master the skill cooling CD in the movement limit, such as invincible protection, free hands, such skills, etc.
2. For the output of Milk Rider JJC or Battlefield, most of them will use Judgment Skills, Hammer of Sanctions, Hammer of Wrath, etc. Supplemental kills, control, stealing DPS, etc., so Milk Rider JJC does not need output Just need to manage the lives of teammates and self-preservation.
3. In response to the landlord's problem, this is a multifaceted matter, the pros and cons of the terrain, the rhythm of the battle and the difference in the fire target are distinguished by occupation and other factors, such as the card enemy perspective Let the enemy fail when the skill is read halfway, use the enemy to find you in the running of the field of vision to milk blood or control after opening the safe distance line in the process of running.
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If you don't output it, just add good blood
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Well, if it's a flag, if you can open any skill, the warrior can't take the knight at all. Invincible, add blood, holy healing, just give up more than two.
As for opening at most one ultimate, it's simple. Charge, break, split, kill, suppress, then fight back against the storm, then fear him, run away for a second charge, force him to open invincibility or hand over badges. If you chase you with invincible, then you change the shield, the shield is anti (this is the key, the main thing is to counter his second sanction, if you don't get it, and there is no chapter, the warrior will be more dangerous), look for an opportunity to open the distance.
After the end of invincibility, if he adds blood and your blood volume is relatively large, charge decisively, open recklessly, and then continue to break tendons, cut, die, and suppress. If you don't kill it, then just knock it down, and then continue to chop. In this way, the knight is dying if he does not kneel.
In the battlefield, it's recommended not to go to the knight alone.,Unless he doesn't have a skill.,Otherwise, the dead are generally warriors.,The style of play is similar to PK.。。。
Hope it helps.
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66……It can be difficult to ......The skill of breaking invincibility doesn't seem to be ......It's hard to kill an invincible QS with full health
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Paladin talent.
Minimum Requirement Level: 80
Required Skill Points: 71
Divine Talent - 54 Points.
Mental concentration - level 5 5
**Light - Level 3 3
Divine Wisdom - Level 5 5
Immortal Faith - Level 2 2
Aura Mastery - Level 1 1
Inspired - Level 5 5
Divine Pet Hand - Level 2 2
Divine Grace - Level 1 1
Divine Light - Level 3 3
Divine Energy - Level 5 5
Grace of Light - Level 2 3
Holy Shock - Level 1 1
Bless Body - Level 3 3
Divine Guidance - Level 5 5
Apocalypse - Level 1 1
Judgment of Purity - Level 5 5
Holy Light Infusion - Level 2 2
Enlightened Judgment - Level 2 2
Holy Light Path Marker - Level 1 1
Protection Talent - 17 points.
Holiness - Level 5 5
Indifferent - Level 3 3
Guardian's Favor - Level 2 2
Holy Sacrifice - Level 1 1
Tenacity - Level 4 5
Holy Guardian - Level 2 2
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PvP and PVE generic talents can't exist, so let's ask if LZ wants to have fun.
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PVE is too different from PVP riding talent, it can't be the same.
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You can't have both fish and bear's paws. You'd better get a PVP and a PVE talent. That's how my ride is.
It's okay to use the same talent for the general battlefield and FB, but if you want to play JJC, be sure to change to a professional PvP talent.
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You can't have both, your talent is too poor, according to him, it's just that your talent is nondescript.
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First of all, gem FM do a good job, attribute selection: "Strength" "Mastery" "Resilience" "Crit" Rapid Punishment Battlefield Positioning: Knife Patcher, that's right, you never want to kill people by yourself, you have to play well first to position yourself, as a powerful burst short leg non-lethal profession, you lack control skills, you lack long-range interruption skills, you lack fire burst skills.
You are destined to always follow the group and hit the goal of your teammates with immobilization skills.
Skill order,Sanction don't go out to the battlefield for the first time,The first wave can open the wings (remember to open it with your rescue,Avoid being stolen or dispersed immediately) hit teammates to set fire to the target,Target badge immediately after sanctioning,Open your big skill output,This process considers whether your freedom is given to yourself,You can give yourself the best situation on your own side,Otherwise, leave it to yourself to save your life,Or give it to the thief warrior,After all, you can dispel your own speed limit skills。
If you go up to the opposite side to set fire to you, open God bless, give yourself freedom (remember to save together), run back, if you can't run, you can run back invincible, and only output again when you are alive, and think about playing fs and the like while dispersing yourself while chopping.
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Give it up.,WLK,QS has been weakened.,QS,PVE,PVP talents are many.,55 is biased towards the knights in the defense There are very few glyphs.,And a lot of them are useless.,Inlaid with a judgment carving,Sanction hammer carving,Holy healing carving。
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There is a talent effect in the CJQ talent that can be dispeld, and the slowdown and restriction effects can be removed on the dots, professional learning engineering, rocket belts, hey hey ZC in all kinds of knife hands As long as there are skills, they will be on and if they don't have skills, they will shrink down, and if they are the most killed, they are very simple, invincible + rocket boots, or freedom + rocket boots, after running away, turn around and see if someone is chasing them, and if there is a speed, the horse will run away as soon as the car is driven. If your rocket boots are turned on and someone is chasing them, just turn around and give a sanction or repentance and walk away. Unless you have a bad face... Rocket Boots Failure·· At least when I played, the odds of success were still high...
The advantage of CJQ is that the instantaneous explosive ability is extremely strong, and the opponent takes it away directly when he does not have life-saving skills. But CJQ is too brittle, just a holy blessing to avoid injury In many cases, I would rather open invincible than lose the holy healing, and the group battle is still careful to save my life, after all, it is too brittle, and the reason why the hammer of anger is long range This is the best advantage for QS All kinds of mending knives in the middle and rear wings are opened, and all kinds of hammers are thrown to blow up without money.
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How many levels are you? The knight didn't pay much attention to it, mainly the big wings and energy, and when the energy is full, use the Glory Spirit, and the wings are good, and the wings must be opened, and the rest is just keep the cd when you have beans, and try not to keep them for the Glory Spirit.
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Milk riding by,Said to play a good punishment ride is quite a technical job.。。
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Protection Talent - 20 points.
Shield Barrier - Level 5 5
Precise - Level 3 3
Guardian's Favor - Level 2 2
Enhanced Wrath of the Righteous - Level 3 3
Foreknowledge - Level 2 5
Calm - Level 2 2
Hammer of Enhanced Sanctions - Level 3 3
Punishment Talent - 41 points.
Blessing - Level 5 5
Enhanced Inquisition - Level 2 2
Skew - Level 5 5
Defense - Level 3 3
Conviction - Level 5 5
Order the Holy Seal - Level 1 1
Righteous Pursuit - Level 3 3
Hands**Mastery - Level 3 3
Holy Aura - Level 1 1
Enhanced Holy Aura - Level 2 2
Vengeance - Level 5 5
Holy Judgment - Level 1 3
Holy Seal - Level 3 3
Confession - Level 1 1
Crusader Strike - Level 1 1
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0 20 41 Punishment: 5 Blessings 5 Deviations 2 Strengthened Trials 2 Defenses.
Hallow: 0 points.
Protection: 5 points to enhance the aura of piety.
Warriors have to have milk, and warriors and dks lose heads-up not damage but blood return. It's cool to play or a fighter, and there is no sense of blow with short legs. Heads-up is DK strong, depending on how you choose. There is a god of law, a god of war, a god of thieves, and there has never been a god of dk.
Warrior! A handsome leg to charge.
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