DK output problem, how DK outputs

Updated on Game 2024-08-06
15 answers
  1. Anonymous users2024-02-15

    Evil DK Output Loop Shadow Strike - Cold Touch - Blood Strike - Scourge-Strike - Blood Strike - Withered Entanglement - Winter Horn - Scourge-Blood - Scourge-Blood - Entanglement -..Put it until the energy is not enough to put it around and wrap it) and repeat the cycle.

    Winding can be changed to a Celestial Ghost Remember to make the Scourge Strike and the Blood Strike Binding Rune Strike into a macro.

    Gem Red 20 Force Yellow 10 Force 10 Rush Colorful You can consider changing to the agility crit one Save a sapphire position Other unused sapphire positions can be brainless 20 power or arbitrary.

    Glyph Ghoul, Black Death, and Ice Touch.

    fm look at it yourself and do it The attributes are not complete and the properties are not complemented by the other look at the attached drawings. <>

  2. Anonymous users2024-02-14

    Spiritual Strike, Shadow Strike, Cold Touch, Heart Strike, Heart Strike, Wither Twist Heart Strike, Heart Strike, Spirit Strike, Heart Strike, Heart Strike, Wither Twist, Wither Twist (interspersed with horns).

    The advantage of this cycle is that the starting spirit strike will trigger the power of abomination talent to increase the whole group by 10% AP, and there will be no chaotic runes in the case of pure stake combat and accurate hits, the cycle is very clear, and after a period of proficiency, it can completely break away from the rune system and rely only on the body's memory output. And the 1-second vacuum period of this cycle coincides with the CD time of the horn, which means that when there is no rune and no rune energy in the cycle, the horn of Winter's horn is lit, and the entire output process is done in one go without waiting time, which beats the standard cycle in the stake battle. The downside is that the cycle is complicated, and if you want to squeeze DPS, you need to save up to 50 runic energy before you start the output to ensure that the first Spiritual Strike gets a 25% damage bonus.

    In addition, when the cycle is transferred to the AE withering cycle in the same battle, it will cause a few seconds of rune waiting time due to the different usage of the rune group.

    The opening outbreak of blood dk is the key,The output is a gradually decreasing curve form,If you can't play it, you should look at your three attributes.,Don't believe GS.,It's said that it's a floating cloud.,Go to 178 or play more to check It's easy to find.。

  3. Anonymous users2024-02-13

    The current version of Evil Ice can be said to be the most practical talent of DK, and the AOE monomer is not weak. Due to the haste added to the talent, with the vampire axe or something, more special effects can be triggered. If you have money, be a shadow.

    The output is actually quite simple. Start with a double disease, and then which one is bright and which one. Use in combination with Powerful Runes** and Vitality Split.

    However, if you have 2t10, you can also consider using dual-wielding to infect ice. That's what I'm gifted at the moment. Recognized as the strongest talent for stakes.

    And the AOE killing numbers are also very gorgeous. But if you don't have a little blood talent, that little bit adds critical hits and reduces hatred talent. It's easy ot

    Hatred is very high. You can refer to the specific method.

  4. Anonymous users2024-02-12

    Blood dk eats equipment The armor-piercing attribute is the first attribute If you want to hit a beautiful damage number, pile up the armor-piercing.

    In fact, it is recommended to play Evil Ice and Dual-wielding Contagion The damage numbers are good.

    Stake King: Dual-wielding contagion ice is absolutely powerful.

  5. Anonymous users2024-02-11

    FM too. Hit and Accurate Pretty much the same Talent is no problem Your SP and **Swap out Starting Hands Cold Touch - > Shadow Strike - > Heart Strike - > Heart Strike - > Spirit Strike - > (Madness) - > Rune ** Blade Dance - > Powerful Rune Boost Loops Cold Touch - > Shadow Strike - > Heart Strike - > Heart Strike - > Spirit Strike - > Wither Entanglement - > Winter Horn - > Spirit Strike - > Heart Strike - > Heart Strike - > Heart Strike - > Heart Strike - > Wither Twist - > Wither Twist A Monster Blighted and withered-> cold touch - > Shadow Strike - > infection - > wither coil - > spirit strike - > blood boil - > spirit strike - > blood boil - > wither coil - > blood boil - > blood boil - > blood boil - > blood boil - > blood boil - > blood boil - > wither entanglement - > wither entangle.

  6. Anonymous users2024-02-10

    Are you evil dk or blood dk or whatever.

  7. Anonymous users2024-02-09

    Go to the nga forum Black Wind Fortress has a highlight post。。。

  8. Anonymous users2024-02-08

    Use the evil talent to fight the book, the blood talent can only fight a protracted battle, the explosive power of the evil is strong, you don't use ice first, ice requires a very high technique, hitting 8% is enough, the crit doesn't need to be too high, the main thing is strength and armor breaking, and the haste is used by the ice talent.

  9. Anonymous users2024-02-07

    DK output each talent:

    The most powerful burst in the Blood DK 3 series, the DPS decreases after the Burst Wither. So what Blood DK has to do is slow down the DPS drop. The blood talent has the highest critical damage per skill, and the numbers are very good. The Blood DK is in high demand for the Armor-Piercing stat.

    Blood Talent for Teams: Increases melee attack strength.

    Evil Talent There are no good numbers, mainly dot and spell damage, and flat slashes. The evil talent has good damage and is very stable. The evil talent is the strongest aoe talent, and it can be compared to the mage AOE damage, if there are 4 pieces of t9 then the evil talent output is very powerful.

    The 4 effects are: Disease dot can be critical.

    Unholy Talent for Team: Increases spell damage by 13%.

    Ice talent, high hit requirements, high equipment requirements, then DPS is good. Wake up early, what powerful equipment can't go up without DPS at all. However, in the late game, the 4t9 evil talent will be very powerful.

    Therefore, there are not many directors who are stupid and stupid, and there are not many ice talent outputs. If you have strong gear to back it up, the Ice Talent dual-wielding output is powerful. (For example, at level 70, the maximum DPS output of a warrior is more than 4000.)

    In order to achieve a higher DPS, the Warrior gave up his hands** and switched to the Berserk talent dual-wielding output, which would lead to a breakthrough in DPS. For example, the Egg Knife Berserker. These are built on the basis of equipment.

  10. Anonymous users2024-02-06

    Frost:

    The ice system is characterized by a certain amount of control and explosiveness, and the main damage is cold damage.

    Basic Skill Cycle: Ice Touch (1 Ice) -- Wind Strike (1 Ice and 1 Evil) -- Frost Strike (40 Rune Energy) -- Plague Strike (1 Evil) -- Blood Strike x2 (2 Blood) -- Frost Strike.

    Details: The ice system mainly relies on the output of 2 high-damage skills, Wind Impact and Ice Strike, and Wind Impact requires runes 1 ice and 1 evil. 6 seconds cd Deals Cold damage to all enemies within 10 yards of the target. Deals double damage to targets affected by the Frost Plague.

    Cold Strike 40 Runic Energy No CD Deals 100%** of Cold Damage plus x Cold Damage.

    As you can see from the above two skills, what we need to do is to add Frost Plague to the target, and then use Chill Blast and Frost Strike as much as possible. In the Ice Talent, Blood Strike can convert Blood Runes into Death Runes after being used, so it also has a certain use value.

    Ice talents are also more suitable for ae, and the general steps are: Death withers to open monsters Then use Ice Touch, Plague Strike, Blood Strike, etc. to accumulate rune power, and after accumulating 60, use Hunger Chill - Death Frost (After activation, your next Cold Touch, Wind Impact, Frost Strike, or Annihilation skill will definitely cause a critical hit.) - Wind Impact.

    Very awesome loop!

  11. Anonymous users2024-02-05

    Don't mislead anyone.

    Let's go here and see it, remember the loop and macro, don't add macro to the early output, and then add it in the loop when you are proficient to a certain extent, this cycle is still very useful in the early stage.

  12. Anonymous users2024-02-04

    Equipment: 8% of the hit guarantee (hit level 289 or so, I forgot about it), and 5% of the accuracy guarantee (whether the level is 26 or 27, the output behind the boss of the station).

    Attribute priority pile strength,Then critical hit and haste,Armor piercing is pursued by blood dk,Evil blood dk doesn't need to be deliberately pursued,Crit has 30%-35% enough in the case of no team buff,The talent of hasty and high cooperation with the blood clotting blade is also very powerful。

    The evil blood you said should be the standard 17 0 54, the main skills remain the same, the others are their own habitual adjustments, in terms of changes, the current variants of the evil blood 17 0 54 are mainly concentrated in the following aspects:

    1.The standard evil blood is 17 0 54, and it is full of darkness and condemnation, and there is no gathering of filth.

    2.The more extreme monomer output of 12 0 59 does not come out of the dark conviction, out of the filth gathering and 2 points of pathology.

    3.14 0 57 variants with more emphasis on AOE ability, full of pathologies, only 1 point out of the elegy, and 1 point less osteopathy.

    4.It's a free change in a few talents of pathology, dark condemnation, elegy, and blasphemy, depending on the actual occasion, but there are no other evil dks in the group, so this point method is seriously not recommended.

    Single Combat Cycle: Frozen Touch - Plague Strike - Blood Spirit Strike - Blood Spirit Strike - Damnation Strike - Summoning Gargoyle - Powerful Rune**.

    Loop: Frozen Touch - Plague Strike - Blood Spirit Strike - Blood Spirit Strike - Damnation Strike, Death Coil - Winter Horn, Damnation Strike - Damnation Strike - Damnation Strike, Death Coil - Death Wind.

    AOE Cycle: Death Withering - Frozen Touch - Plague Strike - Plague Assimilation, Death Coil, Blood Boiling - Damnation Strike - Damnation Strike - Blood Boiling, Death Entanglement.

    The main DPS skill of the Evil Blood DK is the Damnation Strike, so the talent for converting Blood Runes into Death Runes must be pointed, and more Damnation Strikes mark a higher DPS, and the Evil Blood DK with 4t9 is a bug....

  13. Anonymous users2024-02-03

    Hehe, the blood dk is not the master of stable output.

    Blood DK has the most powerful burst of the 3 series, but it will inevitably decline after the explosion. What Blood DK has to do is try to avoid fading as much as possible, try to make it decline as smoothly as possible. Blood DK single skill crit damage is the highest, and the crit number looks cool.

    This is also easy to understand: evil dk dot damage is high, skill damage is average; Blood dk dot damage is average, so naturally it is high skill damage to balance) DK's first attribute is strength, not to mentionIn addition to strength, blood dk is armor piercing!

    The higher the armor, the better! As for the haste, the help is not very great, it can only be said that there is better than nothing. As for critical hits, there's no need to deliberately pursue this.

    The evil dk dot damage is strong, and the dot damage ignores the opponent's armor, so the damage is good and stable. Especially the 4 pieces of T9 , it is a turning point for DK output! With a dot of 4t9 dk, you can crit!

    Very powerful,Generally with 4t9, it will wash away the evil talent output.In addition, the aoe of the evil talent is the most powerful in the 3 series. Can be injured with mage biao aoe.

    During the upgrade process, my DK was wearing a blue-green mission equipment AOE higher than a mage AOE who graduated from a sunwell; At present, in the dungeon, the equipment is still relatively poor, and the output can't beat the thief mage).

    Summary: Before 4t9 with blood, there is 4t9 hurry up and wash away the evil talent It's really powerful.

  14. Anonymous users2024-02-02

    The output cycle of the evil DK seems complicated, but in actual use, mastering the spine to clear the following points can hit Zheng Chi's good-looking damage.

    1 Ensure that in the case of maximum AP on double sickness, and utilize infection to maintain.

    2 3 runes are used as a rune group, and the rune CD is wound with withering, and if it can't be released, it can keep the normal continuation of the output cycle.

    3. In any case, the output of Blighting and Blighting is stronger than 1 Blood + 1 Day Fight, but a reasonable judgment of the timing of the Blighting can still be effective in increasing your damage in front of Sakura.

  15. Anonymous users2024-02-01

    DPS issue with DK.

    First of all: Glyph Words of Blood Glyph Suggestion Death Strike Death Coiling Rune ** Phantom Dance.

    DPS Loop Problem The first thing to pay attention to is the CD of the runes, the transformation of the rune energy, and the loop of the output. Generally: Start with Double Plague - Blood Runes x2 - Evil Ice Rune Set x2 - Blood Runes x4 and start from scratch.

    Blood Rune Skills - Heartbreak Strike, Blood Spirit Strike, Plague Contagion, Blood Boiling Technique. Evil Ice Rune Skills - Death Strike, Silence, Damnation Strike. Blood Talent Recommendation:

    Blood runes are used depending on the situation, and if the monomer is broken, AOE will be infected after the blood boiling technique. The Evil Ice Rune Set uses a Death Strike, which is recommended to be cast at a rune energy of 25 or more. When there is a gap between DPS, use Death Coil or summon a Ghoul to maximize DPS.

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