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The brushing aspect is not too harmonious, on the contrary, due to the addition of EX skills, the field control aspect has become stronger.
Version 70 attribute damage is increased, and the damage of the pile of dark strong necrons seems to be higher than that of the pile of intelligence and magic attacks. The bus becomes a follow-up movement and changes according to the change of the attributes of the necromancer, and it cannot be stuck again. As for the attack speed of the bus, there are now two kinds of remarks, the first is that the attack speed is determined by the release speed, and the second is that the version of the attack speed of the bus determined by the release speed is also a newer version that has just been updated in South Korea, and the national service is the old version that has just entered 70, and the attack speed of the bus is still determined by the attack speed of the necromancer.
As for PK, there are more harmonious ones, such as the reduction of the prince's blood defense, the extension of the cooldown time of the bus, the reduction of the existence time, etc., and you can check it on the Internet yourself, so I won't explain it to you here.
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First, the attack of the bus changes with the change of the necromancer's intelligence attack, that is, it can now be used to block the bus, and the attack of the bus is determined by the instantaneous intelligence attack when the bus is summoned. Second, the damage of anger is reduced, the damage of ambition is increased, and the status is the opposite of the present (now it is basically full of anger and ambition, and in the future, it will be more full of ambition and anger, and double fullness also exists). Third, the speed of the big bus flat slash is related to the necromantic attack speed now, and it will be related to the release in the future.
Fourth, I can't remember the revision of the equipment mastery. Fifth, there is no major impact on others for the time being.
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Necromancy does not weaken and will continue to be.
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Heap dark strong 1Philosopher's Stone SS45 65 Powder 302Demonic Hidden Trousers 12
3.The Witcher's Curse 14
4.Ring of the Dark Elves 16
106.True boar shoulder 7
7.Hipper's Thoughts 18
8.Enchantment 36
9.New Year's Pet 8
10.Lord of the Desert title 5
You can stack up to 171 points of dark strength, of course, if the RP is not good, you can't burst out of the SS magic stone, and you only have 156 points of dark strength.
Make your own hand, check the information by yourself, and welcome to fill in the gaps.
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You'd better play Assassin, it's fun.
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It's all wasted, what else to play = = pk waste, brush the scrap.
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I'll do the math for you I learned the level 18 Dark Ritual in the 60 version, and I continued to use it at level 70 without washing points, and the level 70 version, the level 18 Dark Ritual reduced by 30%, the intelligence conversion rate was 109%, and the maximum increase in intelligence was 459. Then the equation can be calculated: 459 = 1404, that is, if you want to reach the maximum intelligence value of 459, then you need 1404 strength.
10 Ancient Memories fixed to increase 150 intelligence, and according to the above equation, it can be calculated that the power required for the dark ritual to transform 150 intelligence is: 150, this value, players with slightly better equipment can basically achieve.
But let's compare the consumption sp. (Based on a strength of 459).
Level 10 Ancient Memories cost 25x10=250sp, and level 18 Dark Ritual costs 25x18=450sp.
In this way, with the same 150 intelligence, the Dark Ritual consumes 200 sp more than the Ancient Memory. It seems that the Dark Ritual is not as cost-effective as Ancient Memory.
However, from another point of view, the dark ritual lasts 1 minute and cools down for 1 minute, the whole process is 150 intelligence, the ancient memory lasts 20 seconds and cools down for 40 seconds, and the halfway 150 intelligence (can be regarded as the whole journey 75 intelligence), assuming that the ancient memory is forced to increase to the full 150 intelligence, then the sp that needs to be consumed relatively becomes 250x2=500sp, and the whole dark ritual consumes 450sp, so the dark ritual has a good effect.
Dark Ritual maxes out level 20, reduces strength by 30%, converts intelligence by 116%, and increases intelligence max by 522.
Let's calculate the maximum amount of power required to convert intelligence and the power required to convert 150 intelligence.
We don't consider 1500 strength, 431 strength is still easy for us to reach, but the sp consumed for this becomes 25x20=500sp
Compare again, (based on the strength of 431) the full level of ancient memory is 75 and consumes 250sp, and the full level of the dark ritual consumes 500sp of 150 intelligence, according to the above assumptions, the full process of 150 intelligence of ancient memory requires 500sp, so that the ancient memory is already equivalent to the dark ritual.
I'm going to explain it to you, and I don't know if you can see it.
The above explanation is just to say that both Ancient Memories and Dark Rituals are the same in terms of actual use. If you want to save SP then learn Ancient Memory, and if you want to increase your high intelligence, learn Dark Rituals. That's how I summarize the above remarks.
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- Then choose the ancients, but a necromancy, you must fill up all the skills that add intelligence, and do it yourself.
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Both things will be full. Don't explain that if you abandon the Consciousness and the Dark Soul Wave, the Dark Soul Wave plus 1 will do!! Henan 1 dead spirit floated by.
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You can go to the DNF official website to appeal.,As long as you don't use g,,That's a mistake.,You can appeal.,If you're broken once.,It's best to wait 1 hour before you get on.,Otherwise, you're broken and then on.,TX will think you're broken with g.,Or you're too fast with a necromancy.,But I'm also a necromancy 51.,I'm brushing the abyss so fast.,But I'm not broken.,You go to appeal.。 Hope it helps.
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Kindness.. My necromy is always falling. No, it just fell again. I guess it's going to be sealed.!
Swear. I don't think it's useful g.
tx Die!
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Check it out here.
With 4 kinds of plus points, there is always one for you.
As for the equipment, it feels like the 60 suit is really good, ** it depends on how civilian you are, and the poor b is really 60 is not bad.
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Full-level necromancer said,My bonus points are similar to yours.,As long as you give up the trick completely.,This plus point SP is just enough.,But it's a little extra SP gone.,Maybe the passive awakening is still 1J short of full.,So I'm afraid the dark soul wave can't be added.。
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Absolutely, as long as you're done with the task, and you can try it out with the 70 version of the emulator on the Internet.
Awakening is a Thousand Souls Sacrifice that requires Balak to be summoned. The front is like the black hole of the element, and the back is like the blood of the red-eyed demon domain. It's a copycat of these two skills.
You're under too much psychological pressure.
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