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Among the training institutions in the field of "animation production technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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An animator can do a maximum of about a minute a day. If you can do dozens of minutes a day, it's a god animation? You can make a cartoon in a day.
It's too, isn't it, dozens of minutes, 60 seconds a minute, 24 frames a second, dozens of minutes a day, that's tens of thousands of frames! In addition to sighing, I can only say that the person is very NB and unrealistic. Dozens of minutes a day should be a work division, and dozens of people can do it.
Normal animators are not too demanding in the range of more than ten seconds to one minute. It also depends on the difficulty and the number of characters, whether it is a half-body or full-body animation, which affects the workload of each day.
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It depends on what level of proficiency it achieves, Pixar's animators only do 30 seconds a month, and China's third-rate animators can do 10 minutes a day.
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A technically good day can be done for tens of minutes.
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It depends on what kind of animation you're doing.
Let's take an analogy. If you make a box to move around. Move for the last 10 minutes. It doesn't take even 1 minute (except for rendering time).
If it's for high-precision animation. There's no way to find a team that does animation. It's hard to do it alone (it's hard, but it's not impossible).
Look at how much money you want to invest. If you do it alone. It's just a matter of time. Money won't be spent much. If someone does it. It may be 2--3w (so depending on your animation requirements, it may be more).
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It's hard to say.
It's not by action, it's by shot.
Some shots are more cumbersome, while others are simple.
Large companies K animation have commissions, and small companies are estimated to have none.
Another is your proficiency.,Familiar K animation is much faster.,The workload at the end of the day is naturally much more than that of novices.。
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This depends on the difficulty of the action, generally speaking, the kind of more complex character animation that requires expressions and movements, the adult animator should be able to key 150-300 frames a day.
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This depends on your own speed, usually in 3-5 minutes.
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The main software used to do game animation is Maya, of course, other 3D modeling software can be familiar with better, such as 3DMAX, ZBrush, etc., proficiency, this depends on which aspect you are engaged in, if it is modeling, you must be able to be proficient and quickly model characters, high-precision models, low-surface models, and other modeling should also be familiar accordingly, binding bones, skin, rendering of animation; Of course, there are also full-time special effects, which do not have high requirements for modeling, but require imagination and corresponding rendering technology, which you will learn if you apply for the corresponding major; In addition, if you are making a game, there are certain requirements for the writing of scripts. There is basically no examination in this line, the examination system is very chaotic, and if you have technology, there is no need to care.
These mainly depend on your future employment situation, if you work in a large company, the division of labor is clear, you may only be dedicated to a certain part of the production, just use the proficiency of the work you should do, if it is a small studio, then the corresponding requirements are much higher, you may have to be responsible for multiple aspects at the same time. However, the job of a large company is stable, but the development is relatively slow, and you may have to accumulate in the same position for several years to gain attention and get higher development; In the case of small studios, there is more room for development and a greater possibility of failure, which has both advantages and disadvantages. It's up to you to choose.
2.If you have art skills, you must be familiar with the structure of the human body and have a sense of space, and the others are more complex and cumulative, so you don't have to care if you have any skills, just pay attention to accumulation when learning, for example, if you are doing mechanical animation, you must also have a grasp of mechanical structure and so on.
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The 3D animator can not draw anything, can not understand the color matching, can not understand the composition, can not do anything related to painting, the job of the 3D animator is to model the model, through the 24 frames per second swing action, make it coherent into animation. The job of a 3D animator is to translate the text or storyboard content into a responsive character model.
Then, what you need to master is the knowledge of the rules of movement - how the human body walks, expressions, what happens to the ball when it lands, clenching fists and punching, kicking, squatting, ......and so on, all the rules of action, to be able to adjust.
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Then sketching is a basic skill, just like laying the foundation of a house.
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3D animation production is mainly priced according to your specific requirements, and each company's ** is different
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This gap is too big, affected by the region, quality, and cycle, ranging from 100 to 3,000 yuan, and the special effects of general movies can be as high as 10,000.
Generally speaking, the most executions on the market right now **: 300 500 for 3D animation mid-range, 600 1000 for good, 1000 2000 for exterior renderings, 300 500 for interior, CAD is not clear.
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Look at the resolution, 600-800 for 1024, 700-900 for 1280, 900-1100 for 1920, 1000-1200 for 2560
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In the computer industry, as long as you work for others, you will work overtime every day, don't think that it will be easy for you to change jobs to get a lower salary, as long as you work for others, people wish you were like a donkey.
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I also studied 3D animation, and I only earn 2,000 yuan a month. My high school classmates also earn 10,000 yuan a month when they go to real estate.
Let's take the civil service exam......If it's a developed city, the salary will meet your requirements and be less tiring. It's a pity that I was in the mountains, and although I was too busy every day, I had to drive for an hour to go back and forth.
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Money everywhere, you're advertising for architectural animators, hehehe, float by.
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Wow, you make so much money at such a young age...
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Personal experience,Regardless of whether you graduate from college or professional training,The employment rate of animation majors has been low,There are many cracks that can't find a job for a few months,There are not even interns or reserve positions。 Overtime catches up with programmers, many Chang teasers do not have overtime pay, choose carefully! Most of the powerful people went abroad and closed up quickly.
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I think this job is relatively dry, repeating the same thing every day, if it weren't for Lingyin's livelihood, I would never do this job, this job will be sluggish after a long time.
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I think that the technical training of 3D animation designers belongs to one of the technical training projects of the IT Vocational Bureau of the Information Industry, which is based on the existing market situation in China and the demand for Tongfan Zheng State Sedan Spring came into being, and the good development prospects of the certificate are predictable. With the rapid development of the industry, 3D digital design, a skill that represents the forefront of design art, will have more and more social demand.
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First of all, I entered this industry with my love.,I just want to make an animated bucket film.。 Why can Japan do so well, we can't. Later, with the improvement of aesthetics and production, it is why the United States is so good, we can't. Ridges.
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I'm an 88-year-old 3D dynamic core painter, mainly studying Maya, who once went to Shenzhen Global Digital Xianlu (IDMT) and my wife spent a total of nearly 100,000 yuan to learn animation! At that time, IDMT promised to work immediately after graduation, with a monthly salary of more than 5K! All I can say is that I was so stupid that I actually changed to believe it!
After coming out, the basic salary of the job is about 2k.
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I've been an animator for 7 years, the level determines the salary, the current salary is about 10k to 15k, not high, but enough to spend, have done games, done CG, done movies, just like it, insist on 3 hours of practice every night after work, self-study, lens to performance, painting to concept, books to psychology, dare to ask the owner of the building is really happy to dismantle the painting and persevere, 100,000 hours theory really exists.
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There are also too many all-nighters and overtime, which will lead to the torture of kidney and spleen, stomach, cervical spine, and waist. Often, after colleagues go to the hospital for examination, they say that they are going to have surgery and say that they are necrotic or something, and many colleagues say that they are going to get married, so they hand the company a letter of resignation. Anime is a youth meal, and you can't do it for a long time, unless you want to die early.
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I went to destroy a good animation company, and I think it would be better in it. But in terms of wages, people's means of saving expenses are more shrewd, and ordinary newcomers can't see it at all. It is a so-called performance, you do more and get more, and if you do less, you have to deduct your salary.
The company counts you to death, and Yuzao basically asks you to deduct your salary or work more overtime all night to try not to deduct your salary.
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You'll say how you keep talking about salary, I'm a hobby of anime, not for money. Then your family is the rich second generation, it doesn't matter, please ignore everything I said. Next is time, time is very precious, this line of time is precious, you are racing against time every minute and every second, the project Xinfeng is very nervous, you are so busy that you have no time to eat, no time to go to the toilet.
People who haven't entered this industry will think, you can take a break, and if you rest, then it means that you are going to stay up all night or be scolded for being scumbag. The supervisor wants to watch it in the afternoon, the director wants QC, you don't come out, it's okay once or twice, just wait to be laid off by the company.
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Every day I get in touch with Qiao Ant with animation, I feel very fun, I am still childlike, Xiaolu's own mentality is much younger, I like this job, and it is a pleasure to do the work I like.
The basis of 3D animation is:3D modelingAnimationwithRendering techniques。Here's the basics of 3D animation: >>>More
Learn animation, choose the industry's leading training - Wang's Education. Wang's Education is a well-known animation education brand with a history of 20 years, and has directly operated campuses in 13 first- and second-tier cities across the country. If you want to know how strong Wang's education entity training is, you can go to the campus for on-site inspection, and if you can't spare time for the time being, you can also learn more about the ** teacher on the advanced official website: >>>More
The development status of foreign 3D animation is in a leading position, and the United States is the birthplace and leader of 3D animation, with representative works such as "Toy Story" and "Frozen". Japanese 3D animation works have captivated global audiences with their unique style and rich emotions, and their representative works include "Neon Genesis Evangelion" and "Spirited Away". In addition, there are many excellent 3D animation production companies in Europe and Asia, such as Aardman Animations in the United Kingdom and Illumination Mac Guff in France. >>>More
Learn animation, choose the industry's leading training - Wang's Education. >>>More
It's better to learn animation or Wang's education.
When choosing an educational institution, the first thing to look at is whether its main training business is the major you want to learn, and you want a training institution that specializes in accounting to teach you animation well, that's nonsense. Secondly, it is necessary to look at the teaching cases and student works of this training institution over the years, whether the style is rich or not, whether the strength is professional enough, and whether the learning guarantee model is comprehensive enough. In order to attract students, some small institutions with no strength rely on foolery and false propaganda, which can easily make beginners deceived, so you must remember: >>>More