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Some. The question you said is detailed in the 18183 Clash Royale section, and I recommend you to take a look.
kapai/
Commentary: Shipin Jieshuo
Chest drop order:
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Summary. The number of trophies in Clash Royale differs from the arena level, and the number of trophies is accumulated based on the number of times a player wins a battle. When you win battles, you will receive trophies, and the number of trophies will gradually increase.
Arena levels, on the other hand, reflect the player's overall performance and experience in the game. So the reason why the number of trophies is higher than the arena level is probably because you have won more battles and thus accumulated more trophies.
The number of trophies in Clash Royale differs from the arena level, and the number of trophies is accumulated based on the number of times a player wins a battle. When you win battles, you will receive trophies, and the number of trophies will gradually increase. The Arena Level, on the other hand, reflects the player's overall performance and experience in the game.
Can you tell us more about that?
The number of trophies is different from that of competitors and other young potatoes. The number of trophies increases based on the number of times a player wins a battle, while the arena level reflects the player's overall performance in the game. The number of trophies may be higher because the player has won more battles.
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The 4,000 Cup Reward is distributed directly by the system, including an end-of-season reward and a two-choice chest. Friends who have played 4,000 cups in the season can receive this reward, and they will not drop the rank of 4,000 cups as a guaranteed rank. All you need to do is wait for the official rewards to be distributed at the end of the season.
Clash Royale League Introduction:
Each league season lasts for one month, starting on the first Monday of the month and ending on the first Monday of the following month. At the end of the season, players in the Champions League are reset to 4,600 cups, Masters League players are reset to 4,300 cups, and Elite League players are reset to 4,000 cups. Each Season's rank is based on the highest number of Cups ever reached in that Season, not the number of Cups at the end of the Season.
Depending on the rank reached in the season, you will be rewarded with different Choice of Two Chests. This chest has one of two cards in each group, and players can choose the card they want from two cards in each group, and there is a relatively high chance of a legendary card.
Settlement time after the end of the season: There is a countdown, and the remaining time will start to settle when it reaches 0, but there is usually a certain delay in settlement, so don't worry if you don't get the legendary trophy right away, just wait patiently for a while.
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The achievable goal of the game is simple, which is to constantly open chests and destroy the opponent's crown tower. At a macro level, it's about collecting cards and loot and using them to reach higher levels.
So it has become a virtuous circle of unboxing--loot-cup-victory--getting the box--unboxing.
This cycle is indeed a virtuous circle, but if one of the links goes wrong, it becomes a vicious circle that is difficult to accept.
That link is to make a cup.
Now the game environment is harsh, and the main culprit is the matchmaking system. This matchmaking system doesn't take anything into account, and the only factor that can affect the matchmaking mechanism is the number of cups.
As a result, players will often see that the opposite card is several levels higher than you, and then crushes you and takes you 40 cups.
If you fail to make a cup, the player will not have any rewards, so there will be no boxes to open, and you will break two links in the loop at once, so that you can only match again, and then lose again, and then there will still be no boxes to open.
Assuming that such a plot cycle continues, it will certainly become an infinite vicious circle of no box opening, no loot, no cup, no trophy, insufficient strength, failure, no box opening, and no loot.
Such a losing streak can greatly undermine a player's confidence and patience, and whether players are really unskilled or unlucky, they will have an extreme aversion to matchmaking, but the only way to make substantial progress in Clash Clan Royale is to open cases through matchmaking. Therefore, players will eventually abandon the pit under such contradictory psychological torture
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