Adventure Island Knife Fly, Adventure Island Knife Fly Three Turn Quest Details

Updated on Game 2024-08-04
6 answers
  1. Anonymous users2024-02-15

    Knife Fly is the most operationally important profession in Adventure Island, the playability is very high, 1,2 turns is the difficult period of Knife Flying, after three turns, Knife Fly is gradually stronger, 4 turns is the ** period of Knife Flying, 4 turns of Knife Fly's skills are very useful, assassination (Adventure Island's first high attack skill, the highest attack 40w), a double click (Knife Fly 4 turns main attack skills, attack high, semi-long-range skills), smoke grenades (can keep you and your team members from any attack by monsters within the specified time.) etc.

    The knife flying attack you said is unstable, it must be that you practiced 2 consecutive hits when you turned 1, and you didn't practice double flying slashing.

    2 consecutive attacks are poor and unstable, double slash attacks are high and stable, and attack power increases with luck. The way to solve the instability of the attack is to practice the whirling slash early when the 2nd turn is (in the past, the attack power of the knife fly was the highest in the 2nd turn class, because the knife fly has a whirling slash.) Now this position gives way to the full game standard fly.

    Practice the Precision Short Knife early, so that the attack is high and stable.

    One turn plus point order: 20 points, double slash, 3 episodes, full ranged (8 points), full concentration, 3 curses, 11 stealth.

    If you practice 2 combos, then the order is 20 points 2 combos, full concentration 3 curses, 17 points invisibility.

    2 turns: If you want to do level 35-50 toy team tasks, the recommended order of adding points.

    20 points of light power, 30 points of spin slash, 20 points of precision short knife, 20 points of fast short knife. The remaining points can be used to add recovery and fill invisibility. Magical powers can be practiced or not, at most only 1 point can be practiced.

    If you don't do toy team tasks, only pay attention to the order of fighting monsters and leveling and adding points:

    30 rotary chop, 20 points of precision short knife, 20 points of fast short knife, 20 points of light work, and the remaining points are handled as above.

  2. Anonymous users2024-02-14

    The knife flies and carries the knife, and the knife attack is stable, but there is little equipment and no one plays. Knife transport ordinary. Min plus to wear equipment, other full luck. Skill.

  3. Anonymous users2024-02-13

    The power knife attack is stable, because the ability value mainly adds strength.

  4. Anonymous users2024-02-12

    The knife fly upgrades quickly, and it's worth playing, especially after four turns, it's very powerful.

  5. Anonymous users2024-02-11

    One**Concentration full, long-range full, double fly full, stealth full, extra points plus curse two**Precision full, fast full, light attack full, maneuver full, recovery full, extra points plus supernatural power three**Fallen leaves, money bombs, parts, money shields, wealth, extra points at will.

    Normal people don't practice power knives.

    Standard Fly is the most demanding profession in the adventure.

  6. Anonymous users2024-02-10

    1. First of all, go to the old mansion in the snowy region to find the three turns of this profession.

    Teacher. 2. He will ask you to talk to a teacher and accept the task.

    3. Talk to the first-turn teacher, ask to go to the Hidden Road Monkey Swamp 2, defeat the teacher's clone to get the key item - the black rune, and return the black rune to the first-turn teacher to get the power necklace.

    4. Return to the Elder Mansion, talk to the third-turn teacher, and hand him the power necklace.

    5. The third-transfer teacher will ask to go to the mysterious island.

    In the Snow Field, find the Black Sacred Stone, hand over the Dark Crystal to the correct Black Sacred Stone, and you can get the Wisdom Necklace.

    6. Return the wisdom necklace to the three-turn teacher, and the three-turn task is completed.

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