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The level 60 Overseer set is generally around 4000 HP, while the Generalissimo Warrior has as much HP as 7000 (even the MT no buff HP in the NAXX era is only 6000+ less than 7000).You have more than 1,000 blood.
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900 HP.
Level 60 Mage Overseer sets 900 HP. Since the main and secondary players can play 60 times together in 1 minute, then the Overseer deck will have 900 HP.
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Best: Everyone's blood is generally around 4000, and the generalissimo's warrior has as much HP as high as 7000 (even the MT unbuff HP in the NAXX era is only 6000+ less than 7000).You have more than 1,000 blood.
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After the overall test, there is no pressure to take the Overseer deck to cut the mobs at all, and there is no need to sit on the ground to recover the whole process, and the blood line of thirty or forty mobs has never been lower than 50%, and the chance of regenerating blood is particularly high. Overseers are cheap now, less than 100g.
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In Bloody Legends, the level 1-60 characters need a total of 11750896900 to upgrade experience. Warrior level 60 has 1364 HP
A level 60 mage has 362 HP.
Level 60 Monk has 764 HP.
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According to the guidance in the game, the early stage must be to complete the main quest of the prompt, and after completion, go to the field or in the dungeon to upgrade the monster, and the legend of uranium free can use the privileges to fight more, and you can knock double the experience potion, so that the dungeon upgrade is the fastest. If the dungeon is finished, so you have almost taken today's experience, and now you can hang up and upgrade, hang up and knock double the potion, bring pets, so that the upgrade is very fast, and the recommended map will be hung if the combat power is high, and the past map will be hung if the combat power is low.
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You are crazy? Still going to buy the Overseer?
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The Grand Overseer's uniform is a 60 suit, right? Now it's all gone, at least s2, s3, s4.
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It looks like 8 of them.
1 x 1w counts.
7w5...
I don't know how many beats there are.
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Frost Dark Robes.
Bind after equipping.
Chest cloth armor.
178 Armor.
20 Intelligence.
30 stamina.
Yellow slots. Blue slots.
Socket bonus: +3 hit level.
Durability 100 100
Level 70 required
Requires a dark tailor.
Equip: Increase spell power by 59.
Embrace of Shadows (1 3).
Frost Dark Robes.
Frost Dark Stripe Boots.
Frost Dark Stripe Shoulder Guards.
3) Your Cold and Shadow spells can give you ** a value equal to 2% of the damage they deal.
Frost Dark Stripe Boots.
Bind after equipping.
Foot cloth armor. 122 Armor.
9 Intelligence. 15 Stamina.
Yellow slots. Blue slots.
Socket bonus: +3 hit level.
Durability 50 50
Level 70 required
Requires a dark tailor.
Equip: Increase spell power by 47.
Embrace of Shadows (1 3).
Frost Dark Robes.
Frost Dark Stripe Boots.
Frost Dark Stripe Shoulder Guards.
3) Your Cold and Shadow spells can give you ** a value equal to 2% of the damage they deal.
Frost Dark Stripe Shoulder Guards.
Bind after equipping.
Shoulder cloth armor.
133 Armor.
15 Intelligence.
21 Endurance.
Yellow slots. Blue slots.
Socket bonus: +3 hit level.
Durability 60 60
Level 70 required
Requires a dark tailor.
Equip: Increases spell power by 41.
Embrace of Shadows (1 3).
Frost Dark Robes.
Frost Dark Stripe Boots.
Frost Dark Stripe Shoulder Guards.
3) Your Cold and Shadow spells can give you ** a value equal to 2% of the damage they deal.
The Darkweave Master of Sandcity has a recipe that requires a Darkweave Tailor.
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Virtue has a health regeneration skill in the form of a bear called: Berserk Recovery, Anger Replaced with Blood, and CD
The Crusader enchantment effect can also restore a portion of your HP (around 110).
The other is the Darkmoon card. heroes, have a chance to recover 120-180 HP when attacking (Overseer deck).
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Dark pattern set. Tailor-made. The Dark Pattern Master in Sand City has a recipe for sale.
Set Attributes: Damage has a 1,2% chance to heal.
But. Nothing to use.
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Frost Dark Pattern 3-piece set, making thieves troublesome, Shadow Cloth is a 3-day production CD.
The tailor of the sand learned there. It won't get much blood back, so give up on the idea.
I was injured a thousand times and an ice arrow only returned to 200, and I couldn't do anything.
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Tailor Professional Dark Pattern Tailor Dark Pattern 3-piece set.
Your Cold and Shadow spells can give you a value equal to 2% of the damage they deal
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Dark Pattern Tailor Makes Frost Dark Pattern Three-Piece Set.
Frost Dark Robes.
Frost Dark Stripe Boots.
Frost Dark Stripe Shoulder Guards.
3) Your Cold and Shadow spells can give you ** a value equal to 2% of the damage they deal.
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Make a wake-up glyph, wake up back to the blue and return to the blood!
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The tailor made the ice dark 3-piece set Shattrath City Study.
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Haven't heard of vampire type equipment?
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Taoist (as well as mages and warriors) 1-50 HP:
Level 16 17 19.
Level 18 20 24.
Level 20 23 30.
Level 22 27 37.
Level 24 31 44.
Level 27 35 52.
Level 30 40 60.
Level 33 45 69.
Level 36 50 79.
Level 39 56 89.
Bloody Legend Taoist Representative Skill:
1. **Technique: Depending on the level of cultivation, you can restore your own or others' physical strength (HP).
2. Mental power combat method: According to the different cultivation levels, you can improve the hit rate in battle.
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Like you said, this grand bloody legend is a game at all professional levels, and I really don't know much about this aspect, because I haven't played this game.
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Different levels have different blood volumes, and in general, warriors are ranked first, then Taoists, and finally mages.
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Mage level 60 HP 362
Taoist level 60 has 764 HP
Warrior level 60 HP 1364
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Warrior 1364 blood I don't know if I'm a other profession!!
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Well, in fact the same problem that I have seen countless times, alas, was a long time ago.
Because people are lazy, a lot of buffs are too lazy to do it. After all, the amount of blood is not the decisive factor for Carbon in the late stage.
I'll tell you how much blood a warrior of the Naxx period can pile up at most.
A warrior who can push down all the graduates of Lao Ke T3 has a normal naked buff HP of about 8000. It depends on the MT person's choice of stacking blood armor, or stacking defense, etc., stacking blocks, and choosing anything. (The maximum amount of blood armor can reach 9000+).
With 8000 HP as the standard, the buff will be calculated below. Petty De's Claw 16 Resistance, Warlock's Imp 80 Resistance, Priest's Tenacity 70 Resistance, Zanza's Light 50 Resistance (Clash with Lung Slice Cocktail), Black Label Delicious Rum 15 Resistance, Chimera Meat Slices 25 Resistance, Feywood Purifying Wind Song Nocturne 15 Resistance, King's Blessing 10% All Stats, Perfect Doom Molda's Courage 15% Resistance, Soul of Zandalar 15% All Attributes, Titan Mixture 1200 Blood. Calculate how much, (8000 + 160 + 800 + 700 + 500 + 150 + 250 + 150) * (1+, if you encounter the Dark Moon Circus, you will add another 10%, which is 17265.
This is only for tanks, as well as various buffs for French and melee combat, which are quite powerful. It is no exaggeration to say that all buffs can increase combat power by more than 50%, and the more you increase in the early stage, the greater the percentage.
So the more you prepare, the farther you can go. Lazy people lose directly at the starting line.
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At that time, the full buff HP of the NAXX level MT was only a little more than 10,000, and the weaker MT was only a little more than 7,000 HP.
I'm a paladin.,When I hit NAXX, the full buff blood was about 6000 (including imps.),No buff is about 4700.。
Other professions are full of buffs, and the blood volume is generally 5000 6000, SS will be a little more, and it is a profession with a blood volume second only to MT, and the full buff can reach 7000.
Well, the above is the data when our guild played naxx, in fact, the T3 set at that time had already added a high resistance, because there was no resistance at all. I also have an MS, which is a mix of T1 and T2, and the full buff is less than 5000 blood (no imp effect).
Well,Attach a screenshot in addition.,This is a screenshot when we went to play taq.,Obviously using the moonlight treasure box plug-in.,Xiaobei is me.,There's a ms and a SS below.,The amount of blood should be visible.。
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The overall cloth is 2000+
At that time, there were 40 people because of rain. The small group is also 20 people, so it is troublesome to organize a team, causing most players to mix if they don't have a good union. The equipment base is not good.
Unlike now, 500 yuan can smash a TBC graduation number.
I was playing FS and MS, and the best thing to mix was a T2 set and a few pieces, of course, because it was really a country suit.
I can't remember how much blood there is in other professions. It's been a long time, I forgot to bring at least 20 patches from the 60s to 70s. Some of these patches have tweaks for lower-tier gear.
For example, the mages I trained in the 60s basically didn't wear spell damage equipment before level 45. Most of today's high-quality cloth garments are wounded.
And the talent is also different, if you don't play in the middle of the 60s, let him look at the talent of the 70s, he must have never seen it.
Heaping blood is actually the easiest, and one of our union's FS is now piling up blood to 17000+.
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FB is about 2000-3000 At that time, there were not many good equipment.
I'm a little D Overseer with about 4200 blood.
At that time, the warrior's HP was significantly ahead of other players, and the NAXX level could exceed 10,000 with a full buff.
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At that time, Marshal Xiao D seemed to be only about 4,000 blood, and he still didn't have 4,000 yo, I can't remember.
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Around 2000 to 3000, the equipped t is estimated to be 5000, 6000
Level 60 am is a god-like existence, and the damage is too high.
SS is also very strong, and the age of fear is not decreasing.
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Overseer's set of ZS 6500
Overseer's set of MS 4500
SS 5500 for Overseer
DZ FS 3500 for Warlord set
The current FM and shin guards mining bugs, buff food and the like, are not on the same level as before.
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T can add a buff to 10000 at most, and the rest is a few thousand, and my LR is only 4000
More than 30 knights have played 39 battlefields and know how to pile up blood to 7000 is based on TBC's FM, how can normal people have so much.
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The most NB defensive battles.
A set of T3 full.
The full buff is only over 10,000.
For example, the likes of thieves and mages.
and blood.
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At that time, the T full buff was more than 10,000, which was considered a very powerful T, and in the MC era of that year, our guild ZST Brewmaster lm was full of buff about 9000.
There are still kings.
BL is more depressed without a king.
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nb t 8000
General small garbage t 5000-6000
zs I don't know if the national uniform has been changed now Race growth attribute If it hasn't been changed You can m 60 or so trumpet Ask them how much blood they have.
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There's less blood, and my dz looked like 3600 at that time
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Before level 75,The battlefield equipment is the mainstream,Level 60 for the Overseer is absolute.,This can be used until 70 for 70 suits,I can only say,You don't have an Overseer on the battlefield of 60,That's more rubbish,I play knights,Anti-horseman,It's basically all the way to the battlefield to level 75.,60's battlefield set and 70 are necessary for upgrades.,Even if it's the next one, it's no problem 60's battlefield set is 5 pieces.,The rest you can bring some copies The most important thing.,Look at what you like.,We're playing a game.。
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In general, because level 58 can be an outland mission, the outland's equipment is too big. Don't stop, it's worthless.
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Not good! It is recommended that it is not easy to wear, and it is possible to strengthen the flower that is high!
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