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Learn to place skills precisely and try to deal as much damage as possible to your enemies. Generally, the main thing is to add w first and then add q, and q skills can increase the range of blood.
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You can use it for junglers, and you need to buy a jungler knife first, and you need to choose some jungler loadouts, so that this hero's jungler strength can be improved, and it has a very strong anti-jungle ability. It is possible to level up and increase level skills through runes.
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Werewolf is the main w and deputy Q, this hero is not very operational, can sense the dynamics of the opponent's jungler, has the tactical initiative, and can also return blood. Just stare at the C position to kill when you play a group.
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Other than that, it's better to be conservative and start with two stone people. Stone Man - Four Ghosts - Three Wolves - Blue Buff - Red Buff. Werewolves and Nunu are the strongest jungler heroes with the ability to recoil and gank.
Regardless of whether there is no level 6 or after level 6, Warwick can defeat Master Yi completely.
When an enemy hero is stunned, Warwick will quickly deliver 6 strikes to the target, each dealing damage equal to 33% of Warwick's attack power plus 30 50 70 bonus damage. Finally, when it comes to the Werewolf's ultimate skill, it's a target-specific area-of-effect attack.
Talent skill s4 Wild Werewolf talent plus a point butcher is still more useful for a jungler.,Insight into weaknesses is also very good for Sanzheng jungler.,The next points are more common.,This kind of point method is still quite powerful for Warwick.,21-9-0,A very strong set of talent points.。
First of all, werewolves are no longer popular jungler heroes, it's very simple and there are no control skills, and the existence of a large number of heroes who hit stone man level 2 gank first makes werewolves very embarrassed. However, the advantage of the werewolf is the extraordinary endurance and the ability to farm wilds, so our goal is to farm more wilds and start gank at level 6 as quickly as possible.
Werewolf plus points: main E and secondary Q, with R upgrade R skills. Combo: When you meet the residual blood to open E, walk over to the Q enemy and then open R, after opening the He type W, A is another Q twice, and you can pick up A; Hit the group flash, open R to the C position, and then open WQAAA.
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Tier 1: Fury: Attack speed increased.
Layer 2: Feast: Restore 25 health for each siege vehicle killed, and cool down CD for 20 seconds.
Layer 3: Vampiric Habits: Life Steal and Spell Vampirism:
Tier 4: Bullying: You deal extra damage to targets whose movement is impaired (slow, stun, taunt, etc.).
Layer 5: Sabotage Strike: Attack penetration increased. Carry the celebratory cavity.
Tier 6: War Fervor: Your Basic Attacks and Skills will give you 1 stack of Fervor for 5 seconds (up to a maximum of 10 stacks). Each stack of Zeal causes you to deal 1-5 additional Physical Damage (based on your level) to enemy Heroes' Basic Attacks
Although the werewolf is a hero with a very weak gank ability in the early stage, the werewolf jungler is indeed very efficient, so this set of runes is to further improve the efficiency of the werewolf jungler, based on the main plus attack talent, the first three layers can make the werewolf jungler unharmed, and the war enthusiasm of the sixth layer also greatly improves the werewolf's wilderness efficiency!
Deceit is a talent.
Tier 1: Savagery: Basic Attack and Single Target Skills deal 1 2 3 4 5 extra damage to creeps and creeps.
Tier 2: Runic Affinity: The duration of the buff provided by the creeps is increased by 15%.
Tier 3: Ruthless: Deals 1 2 3 4 5% bonus damage to heroes below 40% health.
Tier 4: Dangerous Games: Kill or assist enemy heroes and regenerate 5% of lost health and mana.
The rest of the talent is still based on the tricky talent, although werewolves are generally meat wolves, but there is no need to rely on talent to support it, improving the jungle efficiency can make the werewolf gank and equipment earlier to 6, so the tricky talent is also to point out the savagery and charm affinity, and the ruthlessness of the third layer is also very useful for werewolves, which can help werewolves chase down residual blood as soon as possible!
Werewolf jungler runes.
Red: Attack Speed x9
Yellow: Armor x9
Blue: Cooldown Reduction x6, Growth Magic Resistance x3
Essence: Attack Speed x3
This set of runes is the recent Kakao's werewolf jungler rune, which is almost the same as the werewolf rune of other professional players, because the werewolf is a hero who needs attack speed very much, so the red and essence are all with attack speed, which can maximize the return of passive skills. And the best thing about jungler hero yellow is armor, which can reduce the damage of a lot of wild monsters, and werewolves are also a hero who needs to reduce cd very much, because skills have a great impact on werewolves, so the blue six cooldown reduction is exactly 5% minus cd.
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