Dota 61 Shocking Cow Raiders

Updated on Game 2024-08-07
15 answers
  1. Anonymous users2024-02-15

    1,Normal route depends on the situation.,If you need a secret method for your own team, run a secret method first.,Then jump knife.,But now the mainstream is prosthetic leg + soul ring.,It's no problem to meet your own magic needs.,Now 68.,With secret shoes I haven't been out.,Basically, there are teammates out of this in every game.。 The god costume of the cow in the late stage is the jumping knife + BOT + A staff + ice armor + sheep knife, because the big mechanism of the cow has been changed, so there is no need to refresh it The cow can reach this equipment It is already very speechless.

    2.Entertainment route I believe that those who have watched ** recently have seen a lot of a knife cow,kky,vigoss,and sgamer on the earlier video,nada., This style of play is more entertaining, but the explosiveness is really sufficient, and the requirements for their basic skills are relatively high, because the money is fast, kky, which is the most violent outfit prosthetic leg + hidden knife + annihilation + cannon Then you can consider a scepter to strengthen the ultimate, e, open the hidden knife, estimate the good time past a little, then e again, A little more, the basic people are empty, add a point of main e, secondary aftershock, and f plus one level. It's really fun to play.

    Another way to mount is to infinitely stun the cow out of the stun hammer + madness + jump knife after the first move is basically infinitely stun.

  2. Anonymous users2024-02-14

    Jumping knives are the core equipment of cattle.

    Cattle generally do not play the C position, and the early insurance people are mainly squatting.

    The early f tried to seal people as much as possible.

    In the middle and late stages, try to keep people, and don't think about whether it can be blocked.

    Make up a jumping knife, and the big jump of the cow can determine the victory or defeat of the team battle.

    In the later stage, you can consider Siwa, sheep knife, blood essence and the like.

  3. Anonymous users2024-02-13

    The woods standing on the side seal the slash, stuck the opposing hero in the corner, and ensured that his own soldiers would hit him, and when he sent out the troops, there was not much blood, go up, e, knock him out. It's up to your teammates or your own attacks. Group battles, jump in, ultimate, BKB, road block, escape or chase, don't be impulsive!

    In the early stage, the magic bottle or the secret method, shoes, jumping knife, bracers, and in the later stage, refresh the flying shoes and dragon heart.

  4. Anonymous users2024-02-12

    When playing Dota, slowly hone it and say that it can't be taught.

  5. Anonymous users2024-02-11

    Just put the ultimate and the ravine...

  6. Anonymous users2024-02-10

    When you go out, you usually go out with branches, eat trees, blood irrigation, and little blue, but after the secret shoes, magic wands, and then jump knives, the initial outfit is casual.

  7. Anonymous users2024-02-09

    In the early stage, there is something to support the demon and blood, cooperate with teammates gank to wander, and in the later stage, you have a refresh, jumping knife, secret method, and the basic team battle must be won.

    Jump triple refresh triple world is quiet...

  8. Anonymous users2024-02-08

    I think there is one thing that Shenniu should grasp, that is, sometimes road closures are more important than vertigo! To grasp

  9. Anonymous users2024-02-07

    Now you have to endure loneliness when you play with cows.

  10. Anonymous users2024-02-06

    The road must be fast and accurate!

    You can cooperate with your teammates in the early stage, and it shouldn't be a big problem to win FB.

  11. Anonymous users2024-02-05

    The god cow is four wrist guards, straw shoes and a jumping knife, serving his teammates, and being willing to play the No. 4 and 5 positions.

  12. Anonymous users2024-02-04

    1.The essence of Brother Niu lies in the three companies, and whether the three companies are beautiful means whether they can keep the enemy or help their teammates kill. Only one level of Enhanced Totem E is added before level 5, because the damage value of Gully F is higher than that of Enhanced Totem E, and the road closure of Gully F can be negotiated to better stay in the enemy, and the additional stun of Aftershock is also better than that of the Strong Late Touch Totem, so it is generally the point of Gully F and Aftershock.

    2.As a control hero,The addition point of the earth-shaking god cow is relatively single,In the early stage, you have to upgrade the gully skill,Because this skill is the main damage skill and control skill of es,8 seconds of road closure time can determine the life and death of a hero,The longer cast distance can easily chase down the enemy or even blind ditch the remnant blood opponent。 For the distribution of points for aftershocks and enhanced totems, we recommend that you give priority to filling up aftershocks after clicking on the enhanced totem, because aftershocks are an indispensable skill for shaking the earth-shaking sacred cow, and when the skill level is low, it only has less than 1 second of stun and low pitiful damage, and at this stage, the high-level enhanced totem has no way to cause very considerable damage, so usually we only add a strengthened totem in the early stage to trigger the aftershock, and after the aftershock, we fill up the enhanced totem.

    In the past, many players would choose to strengthen the totem later on, and this addition is also possible, but we recommend adding an appropriate level in the early stage, which is very useful as an interrupting skill.

  13. Anonymous users2024-02-03

    Brother Niu is very fierce, but he is not the main attack DPS, mainly to control the field.

  14. Anonymous users2024-02-02

    Old Niu, first of all, he belongs to the power type mage, and similar to the Abyss Lord.

    The attribute growth of the old cow is average.,Strength is only.,Agility is too low.,Intelligence growth is OK.,Gully as 275 injuries + halos.,Must be the main point.,The other two levels in the early stage are up to you.,Anyway, 2 skills are used to trigger 3 skills.,3 skills are full of 115 injuries + halo.,It's good.。

    Equipment: Go out: Eat trees, big medicine, intelligence cloak 2, purification potion 2, rely on skills to eat, blue is not enough, miserable.

    Medium-term: Secret method (power-based mage, not much to explain), jumping knife, wand, bottle, jumping knife is very critical, after all, after putting the ravine, it is a little difficult to walk by yourself, jump over and enlarge immediately, in the coming 2 skills, there will always be 1 drop of death in the chaos.

    Late stage: Flying Shoes, Jumping Knife, Refresh Ball, A Staff, Sheep Knife (a must for mages, whether you are a strength mage or an agility mage), Ice Armor, first come to a 1, jump, big, refresh if you don't die, no matter how big, if you don't die, use 2 skills, if the enemy is not dead, you will have no way, if you really can't kill it, just make a B staff.

    It's actually quite easy to play Lao Niu, as long as you can connect skills, and your fingers are ready to press the shortcut key of the skill at any time.

    Hope it helps.

  15. Anonymous users2024-02-01

    No matter what the god cow (except for a knife cow, that belongs to the alternative) is quite dependent on the jump knife, the jump knife worth 2150 is really expensive for the god cow, because the god cow is more difficult to make up the knife, the attack power is low, and the action is also painful, so economic accumulation is very important, so you must try to survive in the early small-scale battle, don't go blindly for one or anything. The cow that jumped was a sacred cow, and the one that didn't jump was the big infantryman.

    For a good sacred cow, the sealing of the f gully is far more important than the mending knife, and the existence time of 8 seconds makes the other party daunting. The essence of road closures is to make it impossible for the opponent to leave the battlefield and fall into passivity, so it's important to remember the various obstacles on the map. The location of the woods, the walking route of the creeps, the dead corners of the river, and the dead corners of the uphill and downhill slopes all require the user to be familiar with them.

    In addition, the big jump of the sacred cow is the magic skill of the sacred cow, and it is more than enough to destroy the world with good use, and if it is not used well, it will be like tickling So you must be optimistic about the timing, use it in a place with many people, especially where there are many heroes, jump big + e + ravine, the control time and damage of these three times are terrible

    In fact, the essence of the sacred cow lies in the timing of skill release, the timing of participating in the battle and the position. Compare the resilience and experience of the required users.

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