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If you're a novice, use the TK Goblin Tinkerer, which has high instant lethality, and is also very powerful in the later stage, and its laser is divine damage, that is, how much damage is written.
Goblin Tinker: Add points 1212121243333 ++4+4+++ Go out: 1 potion, 1 tree, 3 branches, and a magic bottle.
Mid-term: Flying Shoes, Bottle.
Late stage: Sheep Knife, Ice Armor, Ice Eye, Clone, Black and Yellow.
Don't upgrade 4 skills before you have a sheep knife, consume too much blue, and if you are pressed, you can make a soul ring 4 skills can refresh the use time of items infinitely, you can refresh the flying shoes by the spring, and quickly bring the line.
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Are underworld wurms fierce?
As long as he boldly moves forward to suppress him before level 5, his little HP...
But don't wait until he's level 5 to think about suppressing, Wulong's level 3 C is not a joke.
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1) The law system is high explosive, and the necromantic dragon is still very brittle, and it is impossible to upgrade to 3 skills in the early stage.
2) Nurse (blood demon is also counted), keep a high amount of blood, and the attack of the necromantic dragon is actually not high 3) Control, this is more a panacea, who is not afraid of control.
Another) with a long range, WS is king.
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SF Wurm is getting more and more useless.
The higher the SF level, the stronger it is.
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Silencer tinkering.
Shadow Fiend has high requirements for operators and is not recommended for novices.
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Broodmother spider, OM mode is a hit. You can run if you can't beat it, it's big and sharp, and the magic ball is also very sharp.
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Duke. Dota relies on teamwork and its own operations, and it's better to control it better. For the hero of VP, I generally choose a hammer gang, such as Sven, such as Fishman, such as Little Fishman, in short, a lot.
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There are many people who restrain him, but if it is a single one, to deal with the pressure dragon, you can choose the void and the dark sage, and the morph elf If the blood is enough, the poisonous dragon will never kill you.
It's even easier to deal with Steelback, he has almost no explosive power, his real value is behind his back, and he will only be powerful when you chase and kill him, but killing him after using the Troll Berserker out of the equipment is also like chopping melons and vegetables, and so on, in the later stage, he can't kill you in the early stage, even if he has snot, with his explosive power, it will probably be useless.
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Soul, heads-up invincible, 3, plus blood exchange.
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If you can only go all the way to go alone, I think it's easy to deal with. Just back is melee, choose a ranged hero with a magic ball (silent, wl, black bow, wurm), he will use the magic ball to press him as soon as he comes up to make up the knife, if he comes to hit you, you can fight him while retreating with the creep, and when you hit him with the magic orb, the enemy creep has no hatred for you (that is, it will not move you, and if you attack you just now, the creep will fight him with you). If the opponent is a wurm, you can overpower him with silence and only add attributes and orbs, or use WL to overpower him; And if you use melee combat, you can choose hidden stabs, soul guards, rigid backs, voids and other heroes who have late-stage abilities and are more resistant to pressure, endure in the early stage, and slowly finish the late stage with him.
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Hit the king with an axe on his back, and combine two vanguard shields and a demon dragon's heart beating knife.
Fight wurm with a butcher, first close three bracers and challenge the bandana.
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Single pick the late stage - where he goes, where you avoid, and he fights the late stage.
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Every hero can restrain the VIP, there is no strongest hero, only the strongest player.
PS: I always fight back against the underworld wurm with the Blood Fiend.
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If it's a vip 40 mage who walks the flesh, it's easy to fight.
If you go DPS, you can just find a late stage to grind with him.
The further he went, the more wasted he became.
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Features of the Poison Dragon (Underworld Wurm): Slow down! Very imba for monomers.
But there is a lack of control and explosiveness. Therefore, the hero who cooperates with him only has the above points. Needless to say about controlling heroes, what fire girl, lion and the like, not only have enough control to grind the dead, but also have a more direct outburst, which will be very popular in this early stage.
The most characteristic heroes in terms of outbreaks, Bear Battle, and Blackbird. These heroes are very strong with Blackbird. However, it should be noted that if the opposite anti-control and anti-gank are strong or have a higher burst and deceleration, the poisonous dragon is not good with anyone, not only afraid of being seconded, but also has no life-saving skills, and is more afraid of being slowed down, this kind of poisonous dragon can't provoke heroes alone such as Beastmaster, Carl, and ghoul. Beg.
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Judging from Wulong's gank core skill Netherworld Poison, what is needed is the burst or output time of teammates, so our candidates have es, sven, vs,, ice girl, lion, prophet, small y, mainly because of the strong first burst, many control skills, and a long time.
There is the first move, basically except for the teleportation hero and the hero with accelerated stealth, no one can run, so you can also choose to have a silent hero to cooperate, typical blood demon, night demon, doomsday, and dp, Xiao Hei can also, but these two generally don't wander, and the dragon himself went to find them, but don't forget to bring powder to catch stealth.
In fact, Wulong's ultimate move is a very good first move Nuke, but the distance is too close, so the first move is very important, and the hammer helps to cooperate.
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Underworld wurms belong to early gank heroes, and they have strong independent gank abilities and generally don't need support. But this hero has a weakness, that is, he doesn't have a stun skill, and he is relatively useless when encountering a return scroll. If you just want to assist,,It's recommended to choose a hero with control skills.,Recommend Ice Girl and VS.,Ice Girl is dual control.,VS can open your field of vision to make it easy to find someone.,Of course, sven is also very good.,And sven can turn to the late stage.,But the early magic is a little bit out of line.。
But if your friend's wurm is better, if you really want to cooperate, you need to choose a late game, because even if you two gank are good, you may lose because your team is not strong in the late stage, on the contrary, your classmate gank opposite can relatively reduce the harassment of your own side in the later stage, if you are a good carry, such a game can win.
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The underworld wurm gank is very strong in the early stage, and it is recommended to also have an early outbreak or control, such as lion, vs, sven, fire girl, blue fat, etc.
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VP Underworld Wurm is one of the three hegemons in the middle lane, Take the middle lane with rhythm, generally as the No. 2 position in the team, No. 2 position is the core of the whole team before the No. 1 position has not developed in the later stage, and can block one side alone, any hero with restrictions can get the head with the Wulong, what god cow, Lion's can do, if you choose a meat shield for the poison dragon to bear damage, it would be better, centaurs, axe kings, etc.! Because poisonous dragons are also afraid of high magic damage!
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If your classmates know how to play, you can choose pure support heroes, Shaman's Net, Ice Girl's Ice, or Vengeful Spirit, mainly to help him develop, and he can be a carrier
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Personal Recommendation vs, CM, ES, Poisonous,
These 4 heroes are very NB when they wander at the first level, the control is stable, and the level requirements are not high.
You can go all the way without stopping.
Can be paired with any mid laner hero.
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Wulong has a strong deceleration in the early stage, but is afraid of control and returning to the city.
If with someone who has stable control.
Then don't be afraid to go back to the city on the other side.
The Hammer Gang, Lion and the like are all good.
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VIP is best to kill alone.,If you kill some control, it's easy to pay attention to good positioning.,It's really a late stage to catch a wolf or DF, then it's a little better to burst skills.,VIP is on a big C.,No matter what action you do on the opposite side, you can catch up with the basic operation of the phase.,As long as the opposite support is a little slower.,No one can beat you in the early stage of one-on-one.。
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It's good to have stun skills, such as VS, stray, and sacred cows.
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The cooperation is a second kill, kill. If you're 2v1, it's a bit weak, and it's best to counterkill. I think the heroes with meat are good in them, and they can resist in seconds.
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Kill the king alone, you need Mao's cooperation.
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Stunned decelerations can be plagiarized vs sven toxic and so on.
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There are outputs, and there are bursts.
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Control, in the early stage, it is best to encounter control to the obscene point.
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It's very simple, it's the musketeer in the dota3 scrap, and as for why it's so simple, the range is dead. If you hit him, he can't hit you. But be careful, don't fight the VIP before the musket gets up, and it's definitely you who dies.
You can make up for the vacancies VIP 2 under which he will be very uncomfortable, be careful not to let him point to you (trivial is the last word). The master musket has 15 minutes in the middle of the hidden knife + straw sandals. There are also spiders pulling, putting a web, and recruiting little spiders t towers, because he has no range skills, so he will be very helpless to play gram vip
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Lich's v
Lion's plug.
Zeus and tk controls are also fine.
In fact, the key is still in positioning and operation.
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It's okay to kill heroes in seconds, but the underworld wurm is too brittle.
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。。。Almost nothing, it's too hard to suppress, Zeus can try, high explosion... I can't think of anyone who can suppress the Necromantic Wyvern.
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I finish down any hero with the Warlock mid lane.
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At the beginning, the butcher didn't shoot very well in the lane, and he wasn't easy to mix with a hero with a suppression point. At level 7, the butcher has a super single kill ability. It's best to pay attention to your position at this time, it's best to mix in the pile, and you have to keep moving, don't stand still and fight there from a distance.
And there are only a few places where the butcher is in a good position, and it is still very cost-effective to insert an eye to save his life. Waste firewood in the later stage is at most a less qualified meat. In short, there is nothing wrong with being careful with the butcher.
I don't have any ideas about wulong, and one of the three big men in the middle ......In the early stage, find a long-distance one to deal with him, and the short-range one will be c-miserable. His ballistics are good, and it is difficult to replenish troops. So it's good to find a long-range person with a good trajectory and make up for him.
If you really can't do it, shrink the tower, he can't do anything with you (explosive power is not enough). In the later stage, it will become a waste of firewood, and it is rare to see Viper pick up the beam in the later stage, when DPS always feels that the range is very problematic, and the team battle is too easy to be killed in seconds, and it can't make you feel at ease to output.
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The underworld wurm and the butcher are just heroes in the early stage, and they can't do it in the later stage, of course, the premise is not to be killed too badly in the early stage, pay attention to keeping the blood too little, and try not to cross the river by yourself, which is very dangerous.
If you think about it, you alone with little blood will inevitably become the target of their hunting.
Don't let him kill too many people, he will be a garbage in the later stage.
Are you satisfied? . .
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Don't get too far forward when fighting wurm, don't let him spray, his slowdown is very strong, just find some late ones to play slowly. The butcher is the same, when he is on the line, there must be a small soldier in the middle, and when he sees that he is gone, he will float a little and not lean against the woods. Heroes, I can't say it, the mountains, the blood is thicker.
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One way to do this is to choose the Spider to play the Tower Stealer, and the Spider will come out with the Hidden Knife and Phantom Axe. It's okay to choose a monkey, the principle is the same.
The two methods are to kill, this is better to choose a small Naga, and the little Naga can be a good restraint of the underworld wurm with the dispersion and the vanguard shield, and then the phantom axe. A net, the doppelgangers rush up together. Run away and zoom in to sleep.
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In terms of heroic characteristics, the Silent Warlock is a VIP
The main reason is the Silencer's C, which burns 50 blood and 25 blue per second for 2 4 6 8 seconds.
The hero who has been on the C only needs to use an active skill to remove the effect problem here.,Before level 6, VIP didn't have an active skill at all.,It's particularly emphasized here.,Manual orbs can't lift the silent C.
So VIP has no way to face the silent C, but can only watch the VIP be burned and wait for VIP to have 0cd magic ball or ultimate, the blue has long been burned out, and there is no other way to release skills than to go home to replenish supplies, so come a few more times, open up the gap between experience and money, and you will win, pay attention to the trivial when you put C, C's casting distance is very far.
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It's 600 out, -apomndup, right.
I use Shadow Fiend, never a wurm. Go out and buy good chickens, and then eat 1 can of Coke on trees in groups of 4 branches (that's the big ointment of 100 pieces - add points in order 21121212+++
Let it point before level 3, shrink and eat experience, and don't go to the opposite high ground. If your classmate is sharp in positive and negative supplements, then wait for level 2 to use shadow pressure to replenish the soldiers, even if you only make up one pawn, it is good to add 2 points of attack. After level 5, he is not afraid of him at all, high attack and high damage aoe, take the initiative to serve the point ZXC three guns, and he does not dare to enter the experience area.
Before fighting, you can first find AI to practice, the main thing is to feel the distance of the three cannons, equipped with bracers, poor ghost prosthetic legs, rich can produce hidden knives.
The fawn is simple, add blood and inviolable to the point, after level 6, the magic ball throws him silent warlock's words, and there is no technical content, 12 pairs of plus, non-stop c him, a magic ball in the early stage of the wulong can't solve your c
The brooding mother spider is mainly promoted w and web, and after level 3, the little spider pushes strongly, and the wulong Qingbing is very frustrated If you can't beat these, it can only be said that there is a certain gap between you and your classmates in technology.
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With a fawn, do you still need to ask? VIP Physical Attack Type Just being restrained by the fawn, Shadow Demon can also be.
Spiders can also push towers infinitely.
Ants, Revenge, Electric Batons, Repairs, Witch Doctors, Demon Wizards, Ice Souls, Rabbits, and Rabbits at the same level can beat it, so it's strange to listen to their nonsense!
Not only do you have to think about whether you can win a fight, but you also have to think about whether you will be suppressed in the process of matching, and there are actually very few lanes that can suppress the poison dragon.
Of course, no matter how much you say, it's strength that determines everything.
There is no such thing as the strongest hero, only the strongest player!
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