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It depends on what route you take, if it wasn't originally the No. 1 position, but it was particularly smooth, or it took a long time, then the god costume was.
Flying Shoes Jumping Knife Shiva Sheep Knife A Staff Dragon Heart (Refresh OK) If you want to hit a bull, then the god costume is.
Phase (early stage, late stage or flying shoes) Lothar (choose one of the two with the jump knife, the jump knife is more penetrating, and the output of Lothar is higher) Cannon Assault Golden Hoop Stick Butterfly (or Dragon Heart, look at the opposite lineup).
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Under normal circumstances, you can't get out of the god costume Basic your sacred cow secret method, the jumping knife is OK, if you want to entertain the god outfit, you will be able to fight the hidden knife cannon, with this plus if you are lucky enough, E is full of learning first e, and then the hidden knife is used, if you can crit, I guarantee that you can explode 2000+, and directly collect the head.
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Well, you're talking about god costumes, first of all, a fight, a prosthetic leg, a hidden knife, a sheep knife, a siwa, refresh. This can generally be played in the later stage. I'm always like this HF9, VS10 me.
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The core equipment of the Mighty Earth Sacred Cow is.
Jump knives. In general, cattle do not play the C position.
Therefore, other equipment can be considered as team support equipment.
Such as: war drums, secret shoes, urns, offerings, ......
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As a support, you don't need a good ...... of equipmentArmanic Shoes....Jump knives. It depends on the situation to make a pioneer or blood essence....Wrap the chicken and wrap the eyes ......Hit to the middle of the game in out of the equipment
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bkb··· Flying Shoes·· Dragon Heart··· Assault · · Jumping knife··· Cannon··
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Jumping knife, a account, a green tent, secret shoes, and then have money to make a sacrifice. Dragonheart: Push the rod or something.
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Refresh, jump knife, blue fight, flying shoes, siwa, sheep knife.
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Sheep knives, jumping knives, flying shoes, and other casual ......
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Soul ring, jumping knife, feel free to go backwards.
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If you can get out of the refresh, the battle should be over.
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1,Normal route depends on the situation.,If you need a secret method for your own team, run a secret method first.,Then jump knife.,But now the mainstream is prosthetic leg + soul ring.,It's no problem to meet your own magic needs.,Now 68.,With secret shoes I haven't been out.,Basically, there are teammates out of this in every game.。 The god costume of the cow in the late stage is the jumping knife + BOT + A staff + ice armor + sheep knife, because the big mechanism of the cow has been changed, so there is no need to refresh it The cow can reach this equipment It is already very speechless.
2.Entertainment route I believe that those who have watched ** recently have seen a lot of a knife cow,kky,vigoss,and sgamer on the earlier video,nada., This style of play is more entertaining, but the explosiveness is really sufficient, and the requirements for their basic skills are relatively high, because the money is fast, kky, which is the most violent outfit prosthetic leg + hidden knife + annihilation + cannon Then you can consider a scepter to strengthen the ultimate, e, open the hidden knife, estimate the good time past a little, then e again, A little more, the basic people are empty, add a point of main e, secondary aftershock, and f plus one level. It's really fun to play.
Another way to mount is to infinitely stun the cow out of the stun hammer + madness + jump knife after the first move is basically infinitely stun.
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Ice Armor, Dragon Heart, Scepter, Refresh, Jumping Knife, Secret Method, Non-mainstream.
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Refresh, Astaff, Red Staff, Siva, Arcane, Sheep Knife.
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First of all, I position the sacred cow as a field control hero, and there may be an occasional situation, asking the sacred cow to play dps, but it is not easy to play a game in hundreds of sentences. Why is it said that the sacred cow should be positioned as a control field? Let's take a look at the Dota in addition to the Divine Spine Touring Cow, who else has 3 active control skills, a hero has 4 skills, and some may have 5 or 6, but that's a special case, I won't discuss it here.
A F of the Sacred Cow is a second, an E is a second, and a C is a second, and in ideal cases it is a group stun of 5 seconds faster, and the magic reduction of the hero goes out, and there are also 4 seconds, note, it is a group stun. Therefore, the control of the sacred cow is unmatched.
Once you've positioned a hero, it's easy to know how to load. First of all, since it is a group control, it is necessary to release skills among the local crowd in order to pursue the optimization of the control field, so the jumping knife is a necessity for each control field. Secondly, the god cow is not like other team control heroes, just a group control, it's okay to put it out, the god cow relies on the continuous release of 3 group controls, to pursue the maximum damage of the control time, the highest damage, so, for a power hero, magic is very important, the early stage is generally like a soul ring or secret shoes, but I prefer the ring, because the ring also provides a blood return effect, which can also improve the time of the line.
However, the soul ring is the amount of magic provided, not the upper limit of magic, that is, sometimes, when you release a skill, after the two skills are released, the magic is insufficient, which is to use the ring, and then release the third skill, which will also make your operation more complicated, but not good. Therefore, in the later stage, if the economy allows, try to buy a guardian of Xiwa, that is, ice armor. But what about shoes, if you have money, there is no doubt that it is Xiang boots, whether it is movement speed, defense, or participating in battles, they are much better than TP.
Generally, a game gives the sacred cow Xiang boots, jumping knife, Siwa (ice armor), and soul ring, which are four things, and it will take about 50 minutes, and the game should be over soon. is still the same sentence, the sacred cow is a control, you must have a control appearance, you must have a breakthrough, you must have skills, and the biggest point is that you have to live.
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The god costume soul ring of the early cow, the secret method shoes. Of course, you can be out of the dominant or prosthetic legs.
In the middle of the game, the trail jump knife (must be out of the equipment) and then add two power bracers plus a staff, if you have a tailwind, you can directly refresh or a staff, refresh the cow 3 consecutive plus 3 consecutive 5 kills and run away. The violent ox is broken bones and madness, or the ox is annihilated by a knife.
In the later stage, of course, a staff, flying shoes, siwa, sheep knife, necromancy book (or dragon heart), and the new (no longer as good as a staff) is rented.
The style of play is different, so there is a lot of equipment, depending on personal hobbies.
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Now there are two kinds of old cow outfits in Kiga's Jinben.
1, the Ring of the Soul Then go directly out of the jumping knife with bare shoes Because the sooner the old cow comes out to jump, the more advantageous it will be, and then you can blue the tent Shiva Refresh the sheep knife to see your preferences.
2 Secret Zen Command Jifa Shoes and then out of the jumping knife Although this outfit is not as fast as the first out, it ensures that its blue heel wear-resistant Jane Bucket, and the follow-up outfit is similar to the first one.
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In the early stage, the sullen magic bottle, the power bracer, and then the arcane shoes, the Halim scepter (blue staff), the jumping knife, and then the cover search is to fight the dinosaur heart (dragon heart) that will come out of the balance calendar in the later stage, and the attack armor, those gods are outfitted!
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Armanic Shoes....Jump knives. Soul Ring. Finally, Shiva's guardian and other control products.
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es, personal habits, go out 2 branches, eat trees, a ointment, 3 small purifications, and then develop smoothly, out of the secret shoes, and the development is generally out of the soul ring, if the middle is more miserable, don't jump the knife directly, if you have money, buy the soul ring scroll 125, and then sell it, you can get 80% of the money, so you won't always lose a lot of money, in fact, you can calculate that the money dropped from selling the scroll is equivalent to dying 1 2 times.
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I like the Soul Ring Scroll to go out, back to 2, eat the tree little blue, the secret method in the middle stage, the knife jumping, and the blue battle in the late stage. Hidden knife, push, dragoncore, Shenma.
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I'm a newbie, my friend told me to go out with the soul ring scroll, 1 recovery ring, and the rest of the money to buy branches or blue, and mix more than 300 money outside to buy an artist's mask, and the soul ring came out.
The calf lacks blue very much, and the secret shoes are certain, and then it is a cane jumping knife.
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1 To put it simply, the equipment route is roughly as follows: Shoes, Bottles or Soul Rings, Jumping Knives, Shiva's Guardians or A-Staffs, and that's it. After that, if you have money, you can make a sheep knife, and if you don't have money, you can make a blade armor.
2 The positioning of the earth-shaking cow is team control, and the whole team battle is to jump the knife first and enter the cef set and put it on OK, so generally speaking, what is pursued is the explosive power of this moment. At this time, the role of Shiva's guardian and the a-staff will be more obvious.
3 The heroes who are more restrained by the old cow are silent and doomed, two super silent types;Ghost Zeus and the like first interrupt the jumping knife type;Pat the bear void blue cat so that it can explode in an instant and kill the old cow in seconds;There is also a clockwork, which can be used to make the old cow's skills unable to be released. Lao Niu's skills are very demanding on the location of casting, so be especially careful not to interrupt the jumping knife during team battles.
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The Sacred Cow is one of the easiest heroes in Dota. His equipment is very simple, generally speaking, it is double bracers, prosthetic legs, secret methods, jumping knives, and red staffs. In the future, if you have money, you can consider equipment such as blue rods, dragon hearts, and refreshes, and in actual games, depending on the opponent's team members, you can consider toughened armor or challenges to cheat the opponent's physical or magical dps output.
The role of the sacred cow is to close the road in the ravine and help teammates kill. And the team battle is to jump in and amplify, if you don't die, you can put the two skills and the red staff together, and the considerable damage of the three controls plus the red staff will cause a lot of pressure on the other party.
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Jumping knives is a must, and a later A account is a must.
Then there are a lot of equipment routes in the early stage, talk about a few representative 1Secret shoes, suitable for boosting or teammates have a greater demand for blue, focusing on team contribution 2Magic bottle double pendant, wandering type, focus on control f, choose this route when the appearance of team bottles is relatively small.
3.The Soul Ring, this is actually not a separate route, because his use rate is very high, and it can be said that in addition to the nurse, the type of sacred cow is the most suitable for wedding rings.
And the sacred cow often participates in the war, so you can get out of the urn according to the situation.
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Shoes, soul rings, if necessary, you can come out of two pendants, and then you must jump the knife, because the more people he hits, the higher the damage, the jump knife can help you find the most ideal position, and then Shiva, A account, etc. It's not over yet, so let's refresh it.
In team battles, you should jump to the most dense place of the opponent in a hidden place, and then ravine, and then E again. Basically, your mission is over, and then you have to move to a slightly safer place and wait for the next ravine.
The gully can effectively close the road, chase and kill and defend the house is very effective, and sometimes you can even seal the mouth of the roshan when you are caught by others to buy time for your own side.
The upgrade is 13 on the main point, but the trigger for 3 must have a level of 2.
The timing and position of using the jump knife and cutting into the battlefield are the keys to using the sacred cow!
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The cow is a hero who is more proficient. Although it is a power, it is relatively brittle because the equipment is completely partial to the mage type.
The main point of playing with cows. The most important thing is the casting of f. Not only does it stun for more than 1 second, but it also has a road closure effect for 8 seconds.
A good cow is to seal the enemy to death. What you can't do is to block your teammates. Early laning: A good lane block can allow you and your teammates to easily kill their teammates in front of the enemy.
Therefore, it is necessary to learn to play cattle to block the road.
The second is the timing of c. Generally as a second striker. The first pioneer is usually a tidal tree spirit.
After controlling the person, you rush into the crowd CFE triple. Jumping knives are the core equipment of cattle. No matter how well you play, you must have at least a jump knife on you for 20 minutes.
Cows that jump and cows that don't jump are not the same level at all. After the jump, when the opponent pushes, see that they have more creeps, and jump into C to cause very much damage. The timing of the release of C is that the more enemies around you, the better.
Of course, you can't get too far away from the enemy hero, otherwise you won't be able to bounce. If necessary, you can have a phase shoe to make it easier for you to move through the minions.
There is also the e...Generally, the early f and passive points are full, and the later point level can be used as the trigger passive. After having a jump knife, you can see if the situation is full.
The damage attached to the max E is no less than a normal Nuke skill. You can e-do it before jumping into the crowd so you can do an extra E damage.
The general equipment is usually the first out of the rice method (because the cow lacks demons)...It's actually better to play more tenacity (the recovery effect itself is better than that of Mifa, and the later turn is refreshed)..After the jump knife (core!)
..Siwa (you can come out of the mysterious staff first, and the demon will be infinitely used after it comes out)..Basically, that's the end of it.
If it's not over, make up a refresh (jump into the CFE to refresh the CFE 6 company.) But don't go out too early, the magic is not enough)...Let's take care of the last one.
Great post-guarantee that you can come out of the pile alive.
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You need a magic bottle to wander, and if you don't wander, you can go directly to the secret shoes.
In the middle of the jump knife, you must go out of the team battle, jump in, zoom in, and then e, and finally f, these 3 companies, as long as you do a good job, your teammates can definitely make the opposite dough extinguish.
Skill 13121413334222 +4+++ If the blue is not enough, consider the ice armor, if the opposite DPS is more considered, the blade armor The sheep knife must be out in the early stage, and a group eats the tree, a medicine jar, 3 small purifications, and the rest are all bought in the middle of the branch, magic bottle, secret shoes, and jumping knife.
In the late stage, the sheep knife, the jumping knife, and the arcane shoes can turn into flying shoes, magic bottles, big roots, ice armor, or blade armor.
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