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Well, the main thing is to accumulate your online time, and different games will have different processing details. The possibility of a system error cannot be ruled out.
The core content of the "Online Game Anti-Addiction System Development Standard" is: the cumulative game time of minors within 3 hours"Health"Playtime, 3 hours after 2 hours of playtime"Fatigue"time, during which the player's in-game earnings will be halved. If the cumulative game time exceeds 5 hours, it will be counted"Unhealthy"During the game time, the player's income is reduced to 0, so as to force minors to go offline to rest and study.
Among them, will"Health"The basis for setting the game time at 3 hours is: according to the physical and mental development of teenagers, the basic characteristics of online games, and the investigation and analysis of minors, the cumulative ** game time within 3 hours does not harm the physical and mental health of minors, but also enables them to properly enjoy the fun of games. The next game of Go usually takes 2-3 hours.
And in the "Online Game Anti-Addiction System Development Standards"."Game revenue"Defined as:"Game income = the improvement of all data related to the growth and upgrading of the game character in the game (including but not limited to experience points, honor points, reputation points, titles, etc.) and the virtual property obtained including props, equipment, virtual currency, etc"。
The income is 50, which means that all data related to the growth and upgrading of the game character in the game and the virtual property obtained including props, equipment, virtual currency, etc. will be halved.
The income is 0, which means that all the data related to the growth and upgrading of the game character and virtual property including props, equipment, virtual currency, etc. in the game cannot be obtained.
Due to the complexity of minors' online and offline behaviors, and a variety of situations will occur, the implementation methods of the time limit and prompts of the online game anti-addiction system are as follows:
If the cumulative ** time exceeds 3 hours and enters the 4th 5th hour, the online game anti-addiction system will make a warning in a prominent position on the screen when you start entering:"You have entered the fatigue game time, your game income will be reduced to 50 of the normal value, for your health, please go offline as soon as possible to rest, do appropriate physical activities, reasonable arrangements for study and life. "Thereafter, warnings are issued every 30 minutes.
If the accumulated ** time exceeds 5 hours and enters the 6th hour, a warning will be issued when you start entering the game:"You have entered an unhealthy gaming time, for the sake of your health, please take a break immediately. If you don't, your body will be damaged, and your earnings will be reduced to zero, and you won't be able to return to normal until your cumulative offline time has reached 5 hours"。
Thereafter, warnings are issued every 15 minutes.
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It doesn't seem like 5 hours! It seems like 8 hours when I played! You use your dad or *** ID card to register the anti-addiction as soon as you register!
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The gain is halved after 2 hours.
After 4 hours there is no gain.
If my answer is helpful to you, please click on my "answer" below, if you have any questions, welcome to ask, raise your hands, I believe you will do it, thank you for your support, I wish you a happy game, every day has a good mood.
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Summary. Soon after the introduction of the new anti-addiction system, the growth of the online game market slowed down. And that's not even the most serious new problem.
After the new rules were introduced, Chinese game makers began to invest more capital overseas than at home, which led to an increased risk of capital flight. Due to the strict anti-addiction regulations, the capital outflow of the domestic game market has also scared away some foreign investment, which in turn has led to a slowdown in market growth. These are all new problems after the introduction of the new anti-addiction system.
It's not over, the introduction of new regulations has also led to the collapse of a large number of game companies. The issue of the re-employment of former employees of the collapsed gaming company must also be addressed. Similarly, the collapse of gaming companies has also affected the employment of gaming graduates.
The current anti-addiction system has such strict restrictions on underage players, resulting in underage players who can neither be "liver emperors" nor "local tyrants", resulting in them almost being in a state of being crushed by adult players, which may lead to age discrimination against underage players over time, which is not conducive to creating a healthy and fair game environment.
Is the anti-addiction system really fair? Why
Soon after the introduction of the new anti-addiction system, the growth of the online game market slowed down. And that's not even the most serious new problem. After the new rules were introduced, Chinese game makers began to invest more capital overseas than at home, which led to an increased risk of capital flight.
Due to the strict anti-addiction regulations, the domestic game market has outsourced capital benches, and at the same time, it has also scared away some foreign investment, which in turn has led to a slowdown in market growth. These are all new problems after the introduction of the new anti-addiction system. It's not over, the introduction of new regulations has also led to the collapse of a large number of game companies.
The issue of the re-employment of former employees of the collapsed gaming company must also be addressed. Similarly, the collapse of gaming companies has also affected the employment of gaming graduates. The current anti-addiction system has such strict restrictions on underage players, resulting in underage players who can neither be "liver emperors" nor "local tyrants", resulting in them almost being in a state of being crushed by adult players, which may lead to age discrimination against underage players over time, which is not conducive to creating a healthy and fair game environment.
Some people also use their parents' information for real-name authentication.
At that time, parents will also need to scan their faces, and if they agree, they will be fine.
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If you are over 18 years old, you can log in to remove the anti-addiction system, and I will list it in detail in this experience.
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Minors have accumulated less than 3 hours of playtime"Health"Playtime, 3 hours after 2 hours of playtime"Fatigue"time, during which the player's in-game earnings will be halved. If the cumulative game time exceeds 5 hours, it will be counted"Unhealthy"During the game time, the player's income is reduced to 0, so as to force minors to go offline to rest and study. >>>More