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Cassadine's mending is not the reason why others are not melee, if you follow your logic, not all heroes with an attack range of 125 will suffer in the face of ranged mending?
Actually, I think it's very good for LS to cooperate with the time battle The heart of frost is already very thick The ultimate is not passive and has not changed much Ruiz's ultimate is an aoe plus blood return skill With the skill casting order is qwerq The damage in the early and middle stages is still very good.
If you want a set of skills, you will kill the opposite side with full blood Even Cassadine may not be able to stack R to 10 layers The key is a set of skills when the opposite side is half blood or 1 3 blood. Most mage sets are able to take the opposite one.
In fact, Cassadine's survival is not particularly good, except for Q, the basic skills are to be hit in the face of others, if people stun you or be silent, you won't come back ...... at all
In fact, the mage will not be too late, because in the late stage, the output of the mage will not become the highest in the team, and the output of the adc in the late stage is generally the main output of the whole team.
If you really want to say it, I recommend a few.
The little mage has a group control (barely counting) The later the Q, the higher the damage is similar to the dog's Q With the Stygian Fire R A set to take away the full blood mage is the same as playing But because of R's damage algorithm, it basically has to be a second ap mage, but the little mage is extremely short legs, and he basically kneels when he is caught.
Fox The current version is still a very powerful mage with single control and powerful three-stage displacement Equipped with ice fights Vampire guns Endurance and survivability are very good, but the fox can't do too much damage in the middle of the line It's still very powerful with a small burst of EWQ
Morgana The current version is very strong in the middle of the single AP The ranking is from the beginning of the early 1000s to the high level of the 2000s, which is basically non-ban that is selected Q single control w strong push line clear soldiers e magic shell Basic immunity to all kinds of control r two-stage group injury group control Passive large percentage of law injury vampire The current version is difficult to find a hero who can completely suppress Morgana It's really powerful.
In fact, it is basically impossible to achieve the AP that meets the requirements of LZ, including control, outbreak, damage, resistance to beating, and late ......If such a mage appears, it will upset the balance of the game.
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Then the wandering mage Ruiz ranged mage hero relies more on equipment is a late-stage mage hero in the later stage has the title of spell machine gun and can fight and resist.
There is also a metal master, Maude Caesar, who is similar to Cassadine, whose skills are long-range, and his basic attack is melee, but he has a shield, and he is not afraid to exchange blood with the other party, and he is also a late-stage mage hero who relies on equipment.
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Little mage,Absolutely late stage,There are three skills of group control,One or two skills to increase the move is an outbreak.,The landlord tried it himself.,It's a very cheap hero.,It's more difficult to use.,Ordinary people can't play.。
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What kind of ice bird does a novice play = = This thing needs to be teamwork.,Big crispy one.,Change it first.,It's not good to play this thing without cooperation.。
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Vampires belong to the continuous output type, and it is recommended to be half-flesh and stay alive in team fights. In this way, you will be the king when the teamfight is almost over.
Kenan belongs to the group output + group control type, and he needs to cut in at the right time. in order to get maximum output and control. Relatively better operation.
The fire demon is a pure output, so to speak, a brainless skill, and the output of the back point to keep your life is very high.
The Void Prophet now has a strong control + output over the single, and the single kill is strong, but the timing must be mastered.
The Void Walker is a spell assassin, and it is best to play more minions in the early stage, and the output is not high, but it is very flexible and harvests artifacts.
Personally, I like to be flexible, so I prefer walkers. Leave r, qe output is enough.
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I like the whole game, a set of skills, and I can play it with one head Nine-Tailed Fox Ahri likes to play with a lot of heads at a time in the middle and late stages Clockwork Demon Spirit Orianna likes a set of level 6 big moves and seconds people Just play Annie, Fire Man.
I like to play brilliance when I slowly grind people to death remotely.
I like to play Ruiz with a bunch of people in the late stage and kill them all.
Like a big move to blow up a lot of play with wine barrels.
There are also a lot of non-ranged mages who are very powerful with human heads, and almost every one of them is very powerful.
Added:Ahri is very good.,As mentioned above.,It's a set of skills for a person Snake Girl, the hero.,Big line tyrant.,Team battles are also good.,AOE group control is available.,Although it's unpopular.,It's really good AP.。 The problem is that the operation is more difficult, and if the opposite side is well operated, it will be difficult to dodge your Q.
And it's more like eating teammates.
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Take the head and play Anne, simple and easy to understand, without operating a set of skills seconds.
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Cassadine is definitely worth having.
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S4 is definitely Anne Cassadine.
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I like to take people's heads to be decisive Anne!! Really, there is a dizziness, the deterrence is big, a set of seconds people.
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Radiance and clockwork belong to which kind of long-range throwing skills are OK.,There is control and output.。。 Seek adoption.
When you are still out of the meat when the wind is headwind, it will be even more headwind...... >>>More
Hello landlord, if you are a barbarian king,**This kind of strong melee with teleportation skills,When the remote comes over to point you,Don't go,Fly past a him,Remote are crispy,Suffer a loss to a,Also eat the damage of your Q skill,Definitely have to run,At this time, you can still a few more times a him,At most, give him a little more when you turn around,Don't suffer,If not,Don't think about it,Peace of mind to make up the knife,Try to make up for the knife before the knife,Away from the range,Walk over to make up for it at about the same time,Or when he wants to make up for his own creeps,Go to make up for the enemy creeps, In this way, you and the creep can only choose one of 2, I hope mine will be helpful to you, hope.
If you want to get started quickly, you can play fox, and it's also very elegant when you play well. If you want to practice your skills, you can play VN, the difficulty is a bit high, and it may be very difficult to play in the early stage. In the end, the fox is a single and a half gank, and VN is an ADC, each with its own characteristics, and it is said that it is powerful, and VN is more powerful than the fox.
Ha,I know this.,The meaning of physical core output.,Generally, the physical core output is long-range.,Even if the physical output of melee is very high.,Team battles can't be used as an adc without survivability.,You need to have an output environment.。 In general, the physical output is called AD
Melee combat, which can only attack enemies within range. Ranged, attacking enemies within range, and the range is also fine, but it will be weak compared to melee. Tanks, the positions in the team that absorb damage, control enemies, and relieve teammates, must be ready to sacrifice their lives for carry at any time. >>>More