-
Melee combat, which can only attack enemies within range. Ranged, attacking enemies within range, and the range is also fine, but it will be weak compared to melee. Tanks, the positions in the team that absorb damage, control enemies, and relieve teammates, must be ready to sacrifice their lives for carry at any time.
Mage, outstanding skill damage, magic imposition bonus, strong explosive ability. Warrior, the normal attack damage is outstanding, there is an attack damage bonus, and the ability to continuously output is outstanding. In the late game, it is usually after 20 minutes (or sooner) that the equipment begins to take shape and becomes powerful, usually serving as the team carryer.
For novices, it is easy to use, and even players who are new to the game can easily control it. Advancement, throughout the characters in the early, middle and late stages of the game, has a certain ability to clear soldiers and the ability to fight against orders, and is relatively strong online. Stealth, a character with stealth skills, probing the grass for teammates in the game, plucking eyes and helping gank.
Assassins, who have the ability to kill players with remnants when they appear, but tend to be a priority in the later stages of the game.
-
Melee: I'll stand next to you and beat you.
Remote: The thing in the distance throws you.
Tank: You can be a knife for me, and you can block a lot of shots.
Support: You can add health and armor acceleration to others.
Mage: I don't explain.
Warrior: I don't explain.
Late Stage: You will only have an advantage in the hero in the late stage (such as Ezreal (Explorer)) Early Stage: Advantage in the early stage, and the late stage is not very powerful (excluding heroes who kill a lot of people in the early stage) Advancement:
Push the line is a hero who can often run to your door with minions, and generally has a high-damage group attack.
Stealth: Invisible heroes such as: Mouse, Timo, Widow.
Assassin: Heroes with high instantaneous explosions, such as: Zhao Xin.
-
Melee combat: It is a skill-based and slash-type hero who needs to engage in hand-to-hand combat at close range.
Tank: that is, the so-called T.The team mainly absorbs damage and skill heroes. Generally have good control and team survivability. Be brave. Be sacrificial.
Support: A character who assists teammates in offensive support. It generally has the characteristics of adding blood. Have a good ability to cooperate.
Mage: A player who bombards his opponent with a powerful AP (magic damage). Generally has good control and explosiveness. It is one of the core of the team. Generally take the middle lane to require the level to gank
Warriors: See melee and tanks. It can be said to be a combination of the two. For example, Galen.
Late game: A hero that requires a lot of early gold equipment as a base. It takes a lot of time to pile up equipment. Quite a test of anti-gank consciousness. Techniques such as mending knives. Generally long-range DPS.
Newbie: Heroes for newbies to play. You don't need too much skill to hit the effect.
Advancement: Push the stronger heroes in the team. Heroes that fit into the opposing team. It has a good ability to save life and the ability to hunt down the enemy's back row crispy. A sharp character in the Qing army and the jungle.
Stealth: A hero with stealth skills.
Assassin: A hero who is suitable for solo kills. But it's not necessarily a weak teamfight. But a single kill will surely scare the enemy.
Please ask if you need anything else. It's all my own experience.
-
。。It's so obvious that you can't understand it yourself.,Melee combat is melee fighting, long-range is long-range fighting.,Tanks are meat.,Support is support.。。 A mage is a mage.
A warrior is a warrior. Easy to get started for newbies. Advancement is the main force in both the early and late stages.
Stealth is able to stealth.。。 The Assassin is explosive...
-
The two are contradictory.
Auxiliary and late are also contradictory.
So it can't be.
-
Yes, the Angel of Judgment of Attack Speed, except that you can't jungle and stealth. Anything above will do.
-
You can try the new hero Ma Huateng.
-
A warrior is a warrior who has a constant output and a certain amount of health, usually without a tank as a front row, and Fatan is listed as a warrior, usually in the middle lane or in the jungle.
Tanks are front rows with high double defense and HP, and very low output, usually taking the lower lane support line.
A mage is a mage who has a high amount of magic damage but is very brittle, usually in the middle lane.
Shoot fingers with a long-range physical output of normal attacks, usually going down the ADC line.
An assassin is one who has a high physical burst output, has high mobility, and usually plays the jungler, top lane, or mid lane.
There are two kinds of support, one is the tank type, the other is the crispy type, the tank type has a lot of controls, which belongs to the type of charge, and the crispy skin belongs to the auxiliary ADC gain type, the characteristics of the support are 1-2 controls, and some warriors and mages can also play support.
League of Legends is a hero vs. MOBA competitive online game.
There are hundreds of personality heroes in the game, and it has a special development system such as ranking, talents, and runes. Players take control of a "hero" character in the game, competing against the opposing team, and the goal of the game is usually to destroy the opposing team's main base.
-
The Assassin is the kind of hero who is super crispy in the back row. Like widows, male knives and the like. A warrior is a hero who has an output that can also resist the front one.,The main physical attack.。
For example, Debang, crocodiles, etc. The tank is big meat, the main defense, and it is not easy to die if it can withstand it. You don't need much output.
I want to be woody.,Titan or something.。。 Mages are heroes who have strong usage, and the normal ones are in the middle of the laner. It is also possible to be in different locations.
It depends on personal understanding. For example, the wandering mage, the Guanghui girl, etc. Support is to help people add buffs or restore health to blue and the like.
Basically, it will be on the lower road with ADC. Auxiliary ADC. Do you understand that??
-
Assassins have both physical and mage assassins. It's the explosion of high can be secondary. Mainly buy assault outfits.
A warrior is half-flesh to attack and defend! Mages are magicians, and they don't want other physics. The mage is talking about outbursts.
The tank is a meat shield The double resistance (magic resistance and physical resistance) absorbs skill damage in team battles and creates a better output space for teammates The support is to cooperate with the ADC is the physical output, mainly to serve the ADC and the team It is more selfless! Pure hand hope to adopt Thank you!
-
The first one, the kind of hero who can second people like the male sword mantis. The second, the physical output hero. Mage, the kind of AP equipment, ordinary mages can be seconded.
Assistance is to give the ADC a good vision, protect the ADC, contribute to the team, and help the ADC take the lead.
-
Tanks are called TMT main tanks in the game, which hold the enemy's hatred and resist monsters. The secondary t is the 2t substitute for the main tank, if the main tank dies. 2t to go up to resist.
Mage Ranged Good Burst Class A wave of skills such as Accessories +1000 Intelligence, plus skill damage is Burst Output Ranged : For example, Hunter Remote House Attack.
-
I don't know what game you're asking.
-
The warrior is half meat and half output, and the assassin is a set of second people.
-
A warrior is a melee hero who is half-flesh and half-output or pure output, and relies on skill and basic attack output. The official assassin refers to a melee hero who has an instantaneous melee skill, can quickly cut into the back row, has a high burst, and can second people's melee AD heroes, and generally has an output greater than defense, and is a team C position. Now there are also mage assassins, which have similar roles, but are officially listed as mages.
There is also an ADC that is not an official classification, the official is called a shooter, mainly with long-distance basic attack output, and it is also the team C position. ADC stands for Attack Damage Carry Physical Output. APC stands for Ability Power Carry by skill output, and it is generally a mage, and all the injuries are spells.
-
Warriors are heroes who can fight and resist and are not positioned in tanks.
Assassins are clearly heroes who can cut through the back row and output bursts, but are very crispy in their own right.
-
Warriors also have a bit of meat, and assassins have relatively high damage, such as male knives.
-
ADC is a physical sustained output.
T is meat, and T is semi-meat, which generally refers to warriors.
An assassin is an assassin who can be a vice-T, an AD or an AP
-
Warriors have meat and output, but there is no tank meat, no assassin output is high, and the assassin output is high but very crispy.
-
Warriors are half-flesh and half-output, and assassins are heroes with high bursts in melee combat.
-
I can explain to you the Assassins, the Assassins are all about doing everything possible to kill the key output positions on the opposite side.
-
The warriors are in the front row, and the assassins are in the back.
-
The fighters output in the front row, and the assassins cut the back row and hit the ADC
-
Warriors are output like barbarians, and assassins are widows in the back row.
-
Warriors, I just want to be a barbarian, Raven, Knife Sister.
-
Assassins generally refer to those who have the ability to dash, that is, the ability to move. The tank is meat, that is, its own defense is high, and the general animal meat is loaded, which can be absorbed in team battles, that is, to collect more damage, and give teammates time to output damage. Shooters, also known as long-range attackers, generally rely on physical damage, i.e., flat A, to output more damage.
Mages, that is, relying on spells for consumption, generally go to the middle laner, of course, there are other ways, such as Akali can be on the laner, and Doomsday can be jungled. Warriors, also based on physical output, but are melee heroes. Support, appears in the bottom lane, supports the development of the ADC, and harasses the enemy on the opposite side.
ADC refers to the primary physical output, which is generally the shooter. But the shooter is not necessarily an ADC. For example, Teemo can do AP.
-
There was a propulsion type before.,For example, cards,Big trees and the like.,ADC,AD refers to physical attack,C refers to carry,It's generally a hero with long-range physical damage.,It's generally the C position of the lower lane now.,For example, Lucian,Wheel Mom,Policewoman,EZ and so on.,Most of them provide continuous output damage in team battles.,And it's mostly physical.,The main feature is crispy.,I'm more afraid of assassin heroes.,Long attack distance.,Eat equipment.,Rely on development.,Need a good position, In team battles, you must prioritize your own survival.
-
Different heroes have different positions on different occasions, and generally there are five people in a game. A jungler, an upper laner, the lower lane auxiliary plus the ADC mid lane AP, AD is the main physical damage, the ADC is the role of the main output responsibility in their own team, AP is the magic damage, and the shooter can generally assume the position of the ADC.
-
The assassin seems to be cutting into the harvesting tank My understanding is meat Shooters are mostly ADC auxiliaries are the ones that are with the ADC ADC mainly refers to long-range physical output As for the push tower, I didn't pay attention.
-
In the past, there was no shooter and support, and there was no push tower, and the shooter is the definition of ADC, and this positioning distinction was only available at the beginning of S3.
-
Tanks: High HP defense.
Warrior: Vitality, defense, and attack are relatively balanced.
Assassin: High burst damage.
Marksman: High average damage and normal attack.
Mage: Vitality, defense, and spell abilities are relatively balanced.
Support: Ability to recover and help teammates.
-
Positioning of heroes. A lot. Like Nar and Jace, there are long-range and short-range. This positioning targets the hero's class based on the skills of each of its heroes.
-
No, for example, small fish and the like can be classified as mages and assassins. See the pretense.
-
Not necessarily, a lot of melee mages.
-
It's generally like this, depending on whether the skill is a spell bonus.
Monkey has good self-preservation and killing ability, but qualifying is usually banned. >>>More
When you are still out of the meat when the wind is headwind, it will be even more headwind...... >>>More
If you want to get started quickly, you can play fox, and it's also very elegant when you play well. If you want to practice your skills, you can play VN, the difficulty is a bit high, and it may be very difficult to play in the early stage. In the end, the fox is a single and a half gank, and VN is an ADC, each with its own characteristics, and it is said that it is powerful, and VN is more powerful than the fox.
Ha,I know this.,The meaning of physical core output.,Generally, the physical core output is long-range.,Even if the physical output of melee is very high.,Team battles can't be used as an adc without survivability.,You need to have an output environment.。 In general, the physical output is called AD
I don't necessarily recommend you to play Snake Girl Jungler, but if you must play Snake Girl Jungler, then you must not tell others that I taught, remember, Snake Girl Jungler must not play a first-class group, once your teammates don't have time to help you, then no matter how many heads you take, add E or add Q will hurt a horse, the first wild monster try to pull the wild with teammates, don't be so hurt, you can blue open as much as possible, two levels are best to go directly to the second buff, main e deputy Q, once you are turned into the wild, you will blow up half, First out of the dagger of the tracker with two eyes, or the dagger of the blue punishment stalker, don't synthesize a big one first, in order to prevent the blue from being enough, don't first combine the Fu Neng echo, first make a goddess's tears, discuss it with the middle laner, let him give the blue buff to you, and then make a law to wear shoes or bright boots, and then buy a real eye, do it in your own wild area, the outfit is a jungle knife, ice staff, mask, Central Asia (depending on whether the threat to you is great), if the situation is very smooth, do a time in front of the ice staff (not very recommended, It's too much time),Hat,Wear a stick (the opposite magic resistance is not high and the abyss is it),Main e deputy q,W only point one level in the early stage,And then brush it.,If the opportunity is not very good.,Don't go to gank easily when you don't see the opposite jungle.,It's blown up when someone squats back in a wave.,It's invincible in the late stage.,You can also replace the jungler knife with Luden.,That's it.。