SD Gundam I want to buy a mech to play! What do you recommend? I love flashlights remotely!

Updated on number 2024-08-09
30 answers
  1. Anonymous users2024-02-15

    If you like flashlights, a cloth machine must be a German angel, that is, the German fat man upstairs, the form of this R in front of the No. 1 ** is a knife (specific knives to forget), No. 2 is a flashlight that does not fall to the ground, No. 3 is to fall to the ground, so that his flashlight output and output force are relatively high, if he is close to the ground he or R fights with him, if A's scissors suggest that it is a unicorn. If it's S cloth, it is recommended that you go to the Seraph, this is more bullish, and there is a difficult cover at the beginning, if S is cut, it is still the same unicorn mentioned above to merge with the Unicorn of S (that is, Unicorn NTD) This S unicorn is often PK by T The reason is that as a S machine, this guy's flashlight is really a little bull, and the cloth machine is very afraid of this, and he can also float after R, do you say awesome?

  2. Anonymous users2024-02-14

    Highly recommend as V Gundam (Cloth Machine), after all, there is plenty of ammunition and no falling to the ground. The output at the back is top-notch.

  3. Anonymous users2024-02-13

    Regeneration, no explanation, dual skills plus offensive power, ** and diversified, not boring to play.

  4. Anonymous users2024-02-12

    Hungry, how to say that the zero type and the German fat man in the A machine I push the health, it is easier to get started.

  5. Anonymous users2024-02-11

    In the long range, F91 and hair loss or GP03D, the advantage of F91 is in the knife, the hair loss distance is long, and GP03D is anti-high hegemon. How to choose depends on lz.。。

  6. Anonymous users2024-02-10

    f91 -

    The firepower and knives are good enough -

    It's better to ...... the body or synthesize

  7. Anonymous users2024-02-09

    It seems that you want a good melee machine, but you also need to have **ranged** For example: Tuo Lukis III (abbreviation: T3), GN Arms Type-E Energy Angel (commonly known as: Vest E), Infinite Justice Gundam (abbreviation: Wuzheng or IJ).

    However, vest E and non-positive GF have not come out yet, so we have to wait

  8. Anonymous users2024-02-08

    Now, the more powerful cloth is mainly for the vest d, the hair shedding, the flashlight damage is relatively high, and the attack is high, and the novice is also relatively easy to get started, the vest d is mainly in the backfield, you can suppress and help your teammates gather fire, and you can sit firmly in the backcourt The sharp weapon of the endgame, the main way of playing is the explosion armor, 2+3, relying on the explosion, the output before R is actually not high, the flashlight feel of the sf is considered the top in the national service, and the combination of beam + live ammunition will not be very embarrassing even if you encounter the body of the light exemption The feel of the saber is also good You can also fight it when you encounter a fist However, these two machines are not very easy to get started It is not too comfortable to play at first It will be much better after the number of sorties I think the new SZ should be the strongest cut ** Cooperate Skills are good It is a body of great love You can also try it.

  9. Anonymous users2024-02-07

    Long-range S-class body.

    1. The Flying Wing Gundam Zero EW 2 form is a long-range mode with the highest attack power in the game (1 cannon falls to the ground) and 3 consecutive long-range beam cannons (continuous fire) When playing in the ring, the opening 3 shots are fired in a row, followed by 1 shot and falling to the ground, which will basically knock out most of the opponent's blood The long-range is very powerful.

    2. The Wise Angel 1 form has a sniper rifle that can fire 2 times in a row, and can continuously perform long-range sniping in the rear The attack power of the No. 1 missile is also very high.

    3. Altware**Big Crab's Scissors 1 Form** is the No. 2 Beam Cannon + No. 3 Floating Cannon Long-range is very powerful At the same time, it has a protective shield that can absorb 1 set of damage! (If the shield is shattered, the armor can be exploded and the shield can be produced again).

    4. Seraph: It is very difficult to reach the large light ball of No. 2** with flight time, and it is impossible to judge the amount of advance when attacking moving targets beyond visual range. However, the power of the 1 hit is very strong, and the ammunition is very sufficient, and the power of the No. 3 falling gun is also very good, and there is a protective shield like the **big crab, this body is very powerful, but the shooting level is high.

    5、V Gundam HWS is an SS-level cloth body Now it is a semi-universal cloth skill is 1 skill reloading acceleration 2 skill strengthens the spirit skeleton EX

    Form 1 is a cover long-range heavy fire body No. 1 ** guided missile with high attack power Tracking attributes suitable for cover battles At the same time, it recovers quickly (about 3 4 seconds) with the support of 1 skill (5 7 seconds without skills).

    No. 2** Beam Cannon High attack power Hitting the opponent will make the opponent fall to the ground The speed of raising the gun is very fast Oh It is the fastest beam cannon I have ever seen At the same time, with the support of 1 skill, the recovery speed is particularly fast (2 seconds) (no skill 4 5 seconds).

    No. 3** floating cannon Attack power is extremely low The float of this body is a special float After releasing the attack on the opponent, it will only hit 1 time and will return to its side to stand by The float after standby will have the enemy's float cannon nearby Guided missiles or enemy planes approach to attack immediately In actual combat, it can instantly intercept the opponent's strings of missiles and float guns The opponent's body will also attack when it is close It is a self-defense float.

    2 form No. 1 ** knife is difficult to use, the range is very poor, and the knife closing speed is average, but it is fast in Brie, and it is best not to use it.

    No. 2** Beam Machine Gun The beam machine gun with strong attack power also has a super fast fire speed and super firepower.

    No. 3** Bazooka is a powerful rocket that flies very slowly and does not track, so generally when the other party wants to fight, jump up and bombard it under his feet.

    6、Assault Freedom Gundam is SS scissors This body has no analysis. It is used as a long-range beam cannon body

  10. Anonymous users2024-02-06

    Well, V Gundam HWS (hereinafter referred to as Heavy Bull), you can take a look at its No. 2 skill, Psychic Skeleton! It can play a big role on the battlefield (when the HP of the body is less than 50%, the body's mobility increases, the advance time is slightly increased, the radar shows the enemy, the floating cannon reload time is increased + the attack power is increased), the attack power increases, and the floating cannon reload time is accelerated. Combined with the No. 1 skill, absolute heavy firepower, high output!

    Moreover, the flying wing float cannon has a high IQ and power, and it is difficult to get stuck out. Even if you encounter 911 (Z Gundam Awakening Mode), you can easily get rid of it with missiles and floating cannons, and the light gun burst after R is very annoying! However, melee combat is a bit more difficult!

    Then, storm freedom. **Diversification, skills are infinite flying. R rear light gun plus live ammunition, high damage.

    The railgun is powerful, has a fast rate of fire, and rhythmic melee combat. R-front long-range firepower, when strengthened, it is recommended to add mobile combined attacks, and do not fix the position on the battlefield. In a word, the free play of the assault is guerrilla warfare, harassing the flow, and when you are crazy, it is cool to increase the floating cannon and artillery to suppress the enemy.

    Actually, I personally like the freedom to reach (S-level) Although it can't be deformed, the railgun and light gun are very violent, and the No. 1 ** fast knife cuts the mess, and you can play to death after flying infinitely.

    Of course, the most taboo thing about playing this kind of game is spending money. Therefore, good technology is the last word!!

  11. Anonymous users2024-02-05

    First of all, the unicorn NT-D is the strongest, scissors, anti-floating anti-fist, has both live ammunition and the speed of light, and has a high output.

    Those two SSs are okay: Assault (SF) has a high output, infinite air gauge, but few bullets, low health, full light speed, and is sad when it encounters the speed of reflection or the energy of the I position.

    V HWS (Heavy Bull) has high output, good skills, claims to have the strongest float, and ignores live ammunition.

    But the two are SS and it is difficult to get together, and they can't get it without being pitted for more than two hundred yuan.

  12. Anonymous users2024-02-04

    V Gundam, Morph Immunity Beam**, very powerful and easy to get started, but LZ has to fight from afar, so it is not very suitable. HWS is an SS machine, a cloth machine, I haven't played it, and I haven't encountered it too much, but the No. 1 missile is still very violent. It is recommended to attack freely, the floating cannon does not affect the deformation (V Gundam float cannon cannot be deformed if it is fired, it must be changed when there is a floating cannon), and after the deformation, there are many No. 2 residual bullets, the rate of fire is fierce, and it is still good with the No. 3 Sailfish railgun.

  13. Anonymous users2024-02-03

    Regeneration, Seraph, shedding.

    Regeneration r before floating r rear beam followed by live ammunition.

    The first 2** of the Seraph R is a little scattered from the big 3.

    Sniper power after hair loss.

  14. Anonymous users2024-02-02

    Wise Angel, sniper double shot, super long range. No. 1 is also very powerful, and can blow off 4/3 of the blood of justice at once. After transforming, the No. 2 double-shot pistol is very good at hitting people. There are also planktonic ones. Recommended.

  15. Anonymous users2024-02-01

    Let's go to a hws.,Remote violence.,After the revision, the float can also be placed on the wall.,And the number of No. 1 will be a little more.。

  16. Anonymous users2024-01-31

    The range of hair shedding is long, and the shelling is painful; SF comprehensive (the firepower was good before the transformation); V Gundam HWS firepower + slightly BT quite right!

  17. Anonymous users2024-01-30

    NTD micro distance is very powerful.

    V Gundam HWS feels a little bad to use, the maneuver is too low.

    Assault freedom is strong, speed is high.

  18. Anonymous users2024-01-29

    v Gundam HWS is a cloth machine Raid Freedom Gundam is a shear machine that can't be compared. Personally, I think it's better to attack Freedom Gundam. Shooting strong. And V Gundam HWS was scummed as soon as it was close to him.

  19. Anonymous users2024-01-28

    The Seraphs are awesome, but there are not many bullets.

  20. Anonymous users2024-01-27

    v-dash

    23** are all over-the-horizon.

    Skill reloads Rise and Iron Wall.

    Infinite over-the-horizon, high damage, and iron walls are very useful.

  21. Anonymous users2024-01-26

    Let's play V2B on the cloth machine. V2B 2 Wu close-range boxing machine can deduct 3 points 1After the revision, the No. 1 ** has more ammunition and there will be wings of light after the revision of R, so you only need to draw V Gundam and then combine V-DASH and then V2B = =

    Scissors are recommended 00q.,After all, there's quantization.,And the floating knife can be annoying and can be output by yourself, but don't put the nirvana Putting nirvana will reduce the survival rate gf I don't know if there is a fit = = because I'm playing in Hong Kong.。

    The boxing machine is too easy to use Personally, I like infinite justice Because after opening the skill, there is infinite flying after r There is tracking and pumping Slash people 3 times and pump 2 times and then shoot darts backwards As a fist, there is no need to be afraid of running out of gas after having infinite flight Synthesis method There should be a design drawing for the national uniform = = There is also a task to send justice You just need to practice justice to strengthen 1 and then slow down the drawings and practice materials.

  22. Anonymous users2024-01-25

    There are no sharp machines, only people with good skills, and if you want to talk about firepower, it is Assault Freedom, Vest D Heavy Bull and other Gundam.

    Then I recommend the Strike Freedom starting method is a composite map, which is characterized by flexibility**Diversification, with medium-range long-range**.

    rFront 1 Over-the-horizon No Falling Gun No. 2 Downed Gun No. 3 Floating Gun Rear Rear You can use the 3rd railgun at medium range.

    A size 2 dual lightspeed rifle can be used at medium and long ranges and a size 1 lightspeed saber can also be used. Perfect for any battle scene.

  23. Anonymous users2024-01-24

    Shedding V2B vest D card flying.

    Assault Liberty Dawn v2ab vest e

  24. Anonymous users2024-01-23

    Large high-energy Mega particle cannon (this is fazz),In short, those laser cannons that can be over-the-horizon that are very thick are released.,It's called a flashlight.,There are generally belts that fall to the ground (it seems that there is no one who doesn't fall to the ground.。。。 It's okay to hit.,But in theory.,This thing is used to save your life on the cloth machine.,And for teammates you can also cut it.,Generally everyone won't take a random photo.。

  25. Anonymous users2024-01-22

    It's an over-the-horizon beam that can penetrate enemies! You're right. 4 people standing in a row can be photographed! But few are so lucky! Usually about 2! Especially that flashlight from T3! Super cool! Hope it helps!

  26. Anonymous users2024-01-21

    A flashlight refers to the over-the-horizon (FLR)** of the general body, which is manifested as a large, long, and thick beam of light. Can penetrate enemies with and without falling to the ground. Also called over-the-horizon flashlight.

  27. Anonymous users2024-01-20

    No matter how many people stand together, they can hit, the flashlight is actually a beam cannon, divided into a fallen and non-falling flashlight, the fallen flashlight is only 1 general self-defense or disgusting person, and the non-falling flashlight has 3 rounds, which are generally used for strong fire suppression.

  28. Anonymous users2024-01-19

    Vest D, No. 1 tracking egg, No. 2 air strength level feel flashlight, No. 3 falling cannon, its own high blood defense, double-sided shield is hard enough, shoot no fighter's fist blood according to the block, come with skilled sniper skills, after 2 skills, advance enough, in this era of IJ rampant, you can beat a room of IJ into a room of scissors, buy a top three ninety-eight yuan.

    De Fat R No. 1 knife down, but relative to the perfect No. 1, in the range and hard straight are a little worse, basically not used in actual combat, No. 2 no hard straight flashlight, No. 3 down to the ground cannon, but the power is a little watery, R No. 1 no sprint three knives, No. 2 recovery quickly double-shot gun.

  29. Anonymous users2024-01-18

    T3 S fist is mainly close-range, has a whip, and has a flashlight with 3 rounds, and has good skills.

    Top 2**7980MB Top 3**9880MB

  30. Anonymous users2024-01-17

    V2A, flashlight and light bullets after transformation, fist machine, strong propulsion, not to mention melee combat, there is a beam wall after transformation.

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