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First of all, the Paladin's S4 set is divided into three: 1Punishment Outfit 2Milk 3Magic Wound Outfit (there was before, and it has the same attribute as the milk pack, but the name is still different, and it can be used as a heap 3+2 heap r).
The current version,Three-series talent to play jjc punishment you already have.,Anti-riding to play jjc If DPS, the equipment worn is all punishment outfits, so it has nothing to do with the other two sets of equipment.,The other is the milk talent.,Milk is divided into anti-riding milk and pure milk.,But it's all 3+2 plus r.,Among them, you need to pile up endurance with anti-riding milk outfits.,16000 + life 10000 + blue when my knight is anti-milk.。 So there's only one way to choose your equipment now: choose three milk and two magic wounds out of the remaining two sets.
That's 3+2!
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The limiting ability of anti-riding in PVP is not very strong, and the output ability is also poor, it is generally not recommended, although the survival rate is very high, I personally think that the ability of milk riding is stronger, how to say milk riding is also known as "iron milk powder can" in JJC, the survival rate is high, the milk volume is large, and a teammate can instantly come back from the edge of death.
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FQ Ah just wear a CJ suit FQ a justice hammer 2700 2800 is very fierce, sanction 20 seconds one, DZ ZS LR directly cry, the playing profession requires long-term practice, the main thing is to pay attention to the problem of blue.
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The knight's S4 set of protection and redemption attributes are the same There is no difference between anti-riding and milk riding You can go to see the attributes It's just that when the magic injury and ** were not unified before, it was a set of magic injuries and a set of milk clothes.
If it's really boring, it is recommended to change a set of gems and fm with normal jj, and then change to a set of gems and fm that insert intelligence or return to blue
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It's still milk!! Defensive outfits, you may not be able to use blue in Pvp, and you can't beat people.
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Redemption that's Paladin's t3. To hit naxx.
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T3 Naxxramas Drop Parts The copy has drifted to the North Pole and is out of print.
There will be a T7 version of WLK.
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。。。YOU THIS ... Why don't you say you bring a set of t1 to play 70
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THIS REDEMPTION ... It's not as good as a set of blue-green outfits to do tasks in the Outlands.。。。 This.
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There are 3 types of knights, each of which corresponds to a different skill, as well as the holy seals used. NQ Sacred Seals generally use insights, but FQ and CJQ need to be switched depending on the needs of the scene. Redemption skills, if you are BL blood QS, that is the skill trainer who takes the task and learns it when it is done.
If it's NQ, intelligence will affect the effect of your spells. Others, the impact is minimal.
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I can't answer the first question.,Which skills are important now?,You can take a look at the skill introduction yourself.,Salvation is to go to a skill trainer to learn.,All the holy seals are useful.,Different holy seals correspond to different situations.,There are t n dps and the next zc.,These all depend on the situation at the time and use it flexibly Thank you.。
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Redemption Level 12 Technician Naxue used to have to do tasks, but now it's gone.
That skill is very important, optimistic about the actual machine, and if you use it, it depends on whether you play boos or monsters, and if you nq, you can always use the blue one, and nothing else is necessarily.
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Redemption is a level 10 Paladin class quest reward.
You can go to the low-level novice village to find a career mentor to take the task After completion, each holy seal that rewards this skill paladin is very useful The key depends on your talent and the situation at the time, as a paladin, it is best to use various holy seals flexibly.
I hope the landlord will adopt it
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In fact, all skills are important. At level 10 of redemption, you can learn to go to the church QS instructor to take the task.
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FQ: Sacred Seal of Truth Skill Reckoning Wrath of Justice Defense Risk Slipper 3 Beans Shield Strike.
NQ: Insight into the Holy Seal Skill Holy Flash Holy Light Divine Light Dao Beacon Holy Light Shine (Group) Shock (Accumulate Beans, Fei Lan Shao) Flashlight (Group).
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Look at what kind of talented holy knight you are, I am a big unpopular: the punishment horse.
Personally, I think that if you fight monsters and do tasks, use the Holy Seal of Insight to do tasks, and if the next dungeon ** is very powerful, use the Holy Seal of Truth.
If it's a pvp win, it's best to use the Seal of Justice, slow down.
In the case of punishment riding, equipment actually accounts for a large part, and the key is the output order and skill priority.
Pure hand-to-hand ......I don't think it will be adopted.
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I suggest you take a look at the post in the Holy Horse section of 178, one or two sentences are inexplicable.
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The T3 set is a level 60 copy of Naxxramas, and now it can't be obtained, and the level 60 copy is replaced by an 80 level, a tragedy in the national server.
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Naxxramas. The 40-player team quest at level 60 disappeared very early because he had already flown over the Dragonbone Wilderness and upgraded to a T7 level quest of 77-80, T7 looked the same as T3, and it was time to collect a set.
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The T3 set is located in the Eastern Plaguelands - Naxx Replica of Naxx Sarmas! But it's out of print now! I can't collect it anymore! I'd like to collect a set of them, too.
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It's out of print at the moment, and when it opened, Naxx and Dalaran flew to the North Pole, and there are no T3 copies left.
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At this moment, the hatch leading to the forward cabin opened, and a huge bald head poked out.
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You can bring 2 of them, and as long as they are not orange cards, you can put 2 of them.
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There are only hunters, mages and paladins with mysteries, and mysteries can bring up to 2 cards per deck, but the arena is a random selection mechanism, so as long as there are duplicate cards, you can take them, and some people have 6 water elements... That's all, happy gaming.
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Generally speaking, paladins are born equal and dedicated, paladins have no effective aoe, born equal 2 mana + dedication 4 mana is a very effective aoe clearance spell in the 6 mana phase, and it can also be directly destroyed against stealth minions.
There is also a combat mobilization with a new spell card for 3 mana, which is used to replace the riding deck.
There is also the old 3 Divine Grace Technique, and the fast attack Divine Grace Rider will be brought.
There is also 6 mana for Vengeful Fury, which is used for AOE clearance equally with 2 mana, but it can only be used for 8 mana.
There are also 8 holy healing spells, blood return + check, generally with 1 card.
Some of the others are mysteries, as well as the king's blessing or something, with or without looking at their own decks.
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To put it simply, there are two types of equipment: one for battlefield arenas and PK flags, and one for dungeons.
The former is called PVP, which is characterized by high resistance and toughness, ensuring the survivability of PK.
The latter is called a dungeon pack, which is characterized by providing you with high output attributes for situations where you only output to the boss. There will be no toughness, and the stamina is not as high as the PVP.
Each piece of equipment has its own item level, such as 146 for the T6 suit, 164 for Oberline with Egg Drop, 141 for the Black Book, and so on. Let's take an analogy first (just an example): there are 2 pieces of equipment that are both 150 levels, and one has an attribute of 10 resistance, 10 intelligence and 10 magic damage, then the attribute of the other piece of equipment will definitely not be 10 resistance to 10 intelligence, because their item level is the same, so the attributes assigned to the equipment and the conversion of the item level they consume should be 150.
So let's assume that the attributes of the second piece of equipment are 10 resistance, 10 intelligence, and 12 spirits, then it means that the item level of 12 spirit and 10 magic damage is the same, and then assuming that 10 resistance and 10 intelligence each cost 50 item levels, then 12 spirit and 10 magic damage are also item levels that cost 50. 10 Resistance + 10 Intelligence + 10 Magic Damage = 10 Resistance + 10 Intelligence + 12 Spirit = 50 + 50 + 50 = 150 Item Level.
A PvP outfit and a dungeon outfit are both 159 item levels, and the reason why the output attributes of the PvP outfit are not as high as those of the dungeon outfit is because the Pvp outfit consumes some item levels to toughness and resistance.
All in all, the PvP pack S4 is the best, and its item level is the highest relative to other PVP packs.
Copy outfit, give you a set of QS graduation outfits, as follows.
Head: The Illidare Council helmet, which is the head of the F4 (why not the Sunwell-level head?). Because for QS, the attribute of armor piercing is average, and when you are full of sunwell level equipment, you will find that your hit is not enough, so the F4 board head is perfect to give you the attributes you need.
Of course, you don't pursue extreme DPS, just to pull the wind, then you can take the plate armor head that the egg dropped).
Necklace: Endless Nightmare Necklace Hardened Kryptonite Necklace.
Chest: Reckless cuirass.
Shoulder: Shoulders of the Devil's Fangs Berserks Berserks of Berserk.
Cloak: Cloak of Original Sin.
Bracers, shoes, belts: Sunwell T6
Hands: Hardened Kryptonite Fist Armor.
Legs: Demonic Wrath Legplates.
Ring: Ring of Ferocious Attack, Ring of Calamity.
Accessories: Grey Naru Flakes, Fragments of Dishonored Dragonspine Medallion.
**: Oberline.
Holy Covenant: The Holy Covenant of Vengeance.
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Head: Egg Head, Neck: Ending Chains, Shoulders:
Berserk shoulders (anti-armor), cape: original sin, chest: Murru drops, hands:
Frontier, wrist and waist shoes with T6, ring: Ring of Calamity, Ring of Fierce Attack (produced by BT), Accessories: Call of the Berserker (Zam) plus Fragment of Shame (YXPT), ** With O'Bolline, the above is the best configuration, mostly from SW
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PVP is definitely the S4 set.
PVE's new three-piece T6 plus the following.
**(In sorting) ab mj torch.
The head is the helm of cunning. The second generation of engineering heads. JD head. The F4 head JD chain mail head is also good, and the hit is enough to consider.
Hands Hardened kryptonite hands, eternal darkness, jd hands.
Clothes Leather Clothes Hardened Kryptonite armor, reckless.
Necklace, Endless Nightmare, Hardened Krypton, Viper's, Crisis Pendant is good.
Cloak, Original Sin, Shadow Moon, Well, if you don't have any, the gladiator's determination is not bad.
The choice of rings is a bit too much. Egg Ring (Hit) Hardened Krypton, Calamity, Ferocious Attack, HS Ring.
Accessories flakes plus lj (what?) No! Then take the shame to make it precise The Berserker summons with the wings is very violent.
Pants Eternal Night (Why does leather armor like to call eternal life?) Demon Fury.
Shoulder fangs rage.
It's almost the same, but look at your last sentence, I advise you, Warcraft can buy equipment, but you can't buy technology.
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PVP has not been studied.
Personally, I think there is no doubt that PVE is good, and it is better to choose leather armor as a graduation outfit in terms of choice.
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