Comparison of Diablo 2 Double Hot Paladins and Raging Druids

Updated on Game 2024-05-11
19 answers
  1. Anonymous users2024-02-10

    You can't compare it like this, you have to consider the different characteristics of the two characters. Wolf De's blow recovery is very high, and the life is also very high with the support of Transfiguration and Oak Wise, and the chance of being able to recover from the blow is small, so he generally chooses both hands** to suck blood and recover through high damage and high attack speed. Choosing the Oak Sage instead of using the Wolverine Heart is that damage can be obtained by equipping inlaid jewels, and life is difficult to obtain from other equipment, using the Oak Sage can put more points into strength instead of stamina, so the actual damage is not much worse, and the safety is higher.

    The Double Heat Paladin must use a shield, only one-handed**, and the quick block will become very high after using the Holy Shield skill, and if you give up using the shield to use both hands**, then it will often appear to regenerate blows due to low health, which is more dangerous. At the same time, because there is no skill to improve life, a lot of physical strength must be added, and the strength is much lower than that of Wolf De.

    The damage bonus is calculated based on the damage of **, and the damage of both hands is much higher than that of one-handed**. Strength also has a damage bonus effect on melee**.

    In this way, with the support of good equipment, the damage output of Wolf De is much higher than that of the Double Hot Paladin, and the attack speed is basically close (Wolf De can also reach 4f attack speed). However, the equipment requirements of the double hot paladin are lower than those of the wolf, it is easy to form, and the safety is okay.

  2. Anonymous users2024-02-09

    This is up to the individual. Wolf De is characterized by fast attack speed (especially when using both hands**), and high health (indirectly equivalent to a shield), so Wolf De generally holds large two-handed ** to transform into a monster, but I like to use double hot knights, because it is easy to practice, and I am not picky about ** equipment in the process of growing up. Before the wolf is formed, the attack speed is not fast, and it is more difficult to kill monsters.

    In addition, when a druid who turns into a wolf or a bear encounters a fatal attack that causes his health to be 0, he will not die immediately, but will change back into human form, which can at least give you a split second to drink the purple bottle to replenish his health.

  3. Anonymous users2024-02-08

    First of all, you ignore one point.

    Bonus factor. Wolf De.

    Using both hands** has an attack speed bonus.

    The damage of 6000+ is not much slower than the attack speed of the Paladin's damage of around 2000.

    And then you ignore a little bit again.

    **Factor. The offensive and defensive attributes of the two-handed ** have always been far greater than the one-handed **, just take the death knell of the Grim Reaper, the aging + frozen debuff can make any enemy extremely weak, and the one-handed **.

  4. Anonymous users2024-02-07

    130 ED points equals 130 points of power, which is actually not a big gap. The first level of rage plus 17ed, with a few boards with skills, it will exceed 100. Turning Wolf and Rage at the same time provides super high accuracy, and Twin Heat generally comes with sharp plates to make up for the lack of damage and accuracy.

  5. Anonymous users2024-02-06

    Wild Sexual Berserk can be said to be a passive skill of rage.

    With multiple attacks from Judgment Fury, each time it can inflict the effects of Wild Rage.

    It's awesome, the violent wolf fights in the later stage, and it's easy to die without high-strength equipment.

  6. Anonymous users2024-02-05

    Equip what about their configuration What to brush Don't say anything You want to exhaust me nnn in the configuration.

  7. Anonymous users2024-02-04

    Novice, it is recommended that mages, ice methods, and playing equipment are convenient, after all, they can teleport.

    If you have to be in the above 3, the paladin doesn't want it, eat the equipment.

    Assassin traps can be considered, after all, as long as the trap is a skill, buy in the blue outfit store, spell RP, and take some time to watch the store.

    Skills that can rush to level 40 are almost rampant.

    If the druids are summoned, it seems that the early fight is okay, but hell is more difficult to mix.

  8. Anonymous users2024-02-03

    Assassin mages need to operate. Of course, the double hot knight is the coolest. You don't need to switch skills, just keep fighting.

  9. Anonymous users2024-02-02

    I think the poisonous wolf is very cool, and the output is super high.

  10. Anonymous users2024-02-01

    If you can play Hell difficulty casually, it must be Amazon. All monsters in the difficulty of mage to hell will be immune to one or more types of damage, barbarians are easy to kneel if they are not well equipped, druids don't hurt 4, knight A monster can't do it, assassins forget it, if you want to hurt or not, you have to save your life and not save your life. Amazon is long-range and can kite.

    The multiplicity and lightning fury swarm monsters are very cool

  11. Anonymous users2024-01-31

    Personally, I recommend trap stream assassins, just put the trap and run around.

  12. Anonymous users2024-01-30

    1, but it is difficult to judge from the aspect of attack power, but the key is to look at the equipment and the actual damage caused to the opponent, if it is non-pk-shaped, it is to focus on aura + blessing hammer, pk-shaped depends on the quality of the equipment (general equipment is that no one will go to pk) double click (assault and shield strike) + fanaticism, there is also the holy impact type known as the flash, and there is also the fist of heaven, but the most used is assault or shield strike, which is reflected in the aura bonus.

    2, PK PAL of course with double click is more common, but also more familiar, in terms of operation is also better, of course, the requirements for equipment are also very high. In terms of fighting monsters, it depends on what kind of monster to deal with.,The general group of monsters are used to deal with the boss-level and also use the shield to strike.,Before you want to add a holy shield.,Take the K6boss inside.,Kill the super boss in it and use these two kinds of holy horsemen A kind of hammer,A kind of shield equipment is different.,The purpose is to make full use of resources.,The boss inside will keep summoning small monsters to use this point to upgrade with a trumpet.,So you will use a hammer holy knight., When the time is running out (the room's time limit), it will be quickly resolved with the Shield-Strike Paladin.

    Supplementary questions. 1, no, revenge is with elemental damage, which can be seen in skills (rarely exposed to this kind of paladin).

    The assault is a very high physical damage to the opponent, don't look at the low damage, but if you bring remorse, except for the 4000+ blood barbarians who can resist a few times, the others are easy to hang, especially in the case of shield strikes and the addition of holy shields, it is even more terrifying.

    2, this problem is related to skills, BH's movement trajectory is not easy to hit people, and BH has to stand still, so it becomes a live target.

    3. The Holy Impact is filled, the lightning resistance aura, and the white heat, and in the case of a little more, you can add points to the Holy Shield.

  13. Anonymous users2024-01-29

    In terms of damage, the Holy Impact type is the highest, but it can only be pvp (pk) cool points, and the hammer type is pvc (fighting monsters), which is not easy to control in pvp, and people are always more flexible than monsters.

    Heaven's Fist type has lower damage than Holy Shock type (under the same conditions), but which one is more suitable for PK depends on the person in control.

    As for the dual-heat type and revenge type PVC, it is better, but practice has found that the hammer type is the mainstream of PVC.

    Other characters don't compare at the same time, each has its own advantages.

    It turns out that the landlord's Divine Impact type said so, and I meant stepping on the Holy Impact Aura"Assault",My version is a charge (no wonder I don't understand what everyone said),This is the practice of the highest damage of PAL.,You can only use it with PK.,As for saying that the damage range is too large.,Generally speaking, the chance of hitting a small damage is very small.,The chance of damage size is not average.,The chance of high damage is relatively large.。 Charge + Holy Impact Aura is the most damaging practice! You can't be wrong with that.

    Revenge is more average.,You can get through all kinds of monsters in hell alone (not fast enough),Revenge PAL is more popular, especially when it's RB (standing God, standing God.。 It is recommended to only use it for fun, not for pvp.

  14. Anonymous users2024-01-28

    The strongest attack power is the skill of fanaticism and continuous attack (forgot the name), which seems to be enthusiasm. Up to 5 hits in a row, this one is the strongest, and as for the rest, especially the magic ones such as hammers, it's fucking garbage. 5 times in a row, especially when fighting the boss, there is a vampire and sucking demons, and the boss can be killed in a few clicks.

    PK is a magic paladin, among which the magic knight who can automatically attack the enemy is the strongest, because, when pk, necromancers, mages, thieves, druids and other low-blood professions rely on dodging to hit you paladin, which goes without saying.

    The strongest player to fight monsters is the knight of the first problem. The reason is simple, magic warriors in the dark are rubbish.

    Don't think I'm extreme, because I've tried, from a heavenly fist-type knight on the Internet, to hell to fight a monster super can't work, at first I thought it was equipment rubbish, anyway, after reading it, I was chilled, don't do magic.

    In terms of pvp, barbarians, paladins and other warriors are garbage, and if you want to pvp, only Amazon is the strongest

  15. Anonymous users2024-01-27

    The highest, because it ignores barriers, defense and resistance, pure magic damage. Naked BHPAL also has 4k damage, and if you have a good outfit, you can go to hell on 8k.

    It depends on the equipment and operation. If there is a "mystery", of course 31 is sky-high, but with the mystery BHPAL it is truly terrifying, because there is no magic resistance, almost no character life can reach 8K, so as long as it is touched by BH, there is only death, and with TP+, the knife and the spirit of PAL, the hammer thrown out is like a wall, and there is teleportation.

    Safe and efficient output is king!

    Suggested use: Rune "Mystery" Armor, Crown of Harmony, Rune "Oak Heart" Staff, Spirit Shield (good substrate), Mage Fist Gloves, Mara Necklace, Raven Ring, Dwarf Ring, Sandstorm Journey Shoes, Thor's Belt. These things are quite expensive, so you have to have a family to get them.

  16. Anonymous users2024-01-26

    The strongest PAL is definitely BHPAL. That is, the hammer paladite.,The damage can easily go up to 11k.,And you don't need very good equipment support.,No monster is hit.,Ignore the resistance.,Really 1 person can get through hell.,It's none other than bhpal.。

  17. Anonymous users2024-01-25

    1. The single attack is high for left-handed revenge, and the right-handed is fanatical, and there are generally 2000-3000 attacks, and there is a 4000-5000 with good **.

    2. As for PK, there is actually no best, PK is strong as long as the attack is high, there is a 100 million attack, 100 million defense, you are a strong one.

    Of course, if you play in a group that you practice, then it depends on who practices well.

    For example, the left hand takes revenge, and the right hand judges (which reduces the enemy's four defenses). Or sprint, which can knock back the enemy and add block.

    The better thing to fight monsters is the left and right madness (or judgment) mentioned earlier, or it is the hammer ride.

  18. Anonymous users2024-01-24

    The knowledge is good, and a bunch of waste attributes have been added to the bottom of the sky.

  19. Anonymous users2024-01-23

    There's not a lot of people playing this now.,First of all, who are you talking about the double hot knight? Paladin? You can't fully learn one main skill from each class, it's not Warcraft, I used Barbarian at the time.

    Druids and assassins, I feel that there is something useful, for example, a state skill with defense and an offensive spell skill, then of course I add the latter first, and the above does not show effect or something before the skill.

    Of course, the gems placed after punching will affect the attributes, I remember that the gems showed, what will be the effect after putting in **, and what will be the effect after putting in the equipment.

    I don't know if it helps you, after all, it's been a long time coming.

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