How to place a level 15 magic guide in Dragon Nest? I m Xiaobai

Updated on Game 2024-02-27
8 answers
  1. Anonymous users2024-02-06

    Before 15, it is recommended that you learn all the skills you can learn. Experience a variety of skills. This way I have a concept.

    After the job change, there is some washing water to send.

    Let's talk about level 40 (max level) plus points.

    Since you want to be pure when dark. Then gravity balls. The Dark Temple. Poison Cloud's 3 Dark Attribute Attack Skills must be full.

    Said that the Dharma Master stopped. It is recommended that the fluctuation burst is full and the mental training is full. Hammer the point. (Very useful skill) power mastery can be full of ** wave front is enough (after all, mages don't need close output).

    Magician. You don't have to think about time. pk. The deceleration zone must be full. Divine skills. It's okay if you don't pk front. The shackles are full. Other front-loading. To the time to accelerate. (Much stronger than a meteor shower.) Feel it yourself).

    The light system gives up. I said it above. And then there's the black hole front. (Brushing is basically useless, pk is also useless.) The meteorite rises to full gravity. Then pk the words point out the power wave. That's pretty much it. Pure hand-played. Wish.

    Southern District 2. 40 magicians. Superficial peace.

  2. Anonymous users2024-02-05

    Energy burst +3, **wave +2, flash +2, teleportation +1, gravity ball +1, focused laser +1, that's enough, don't add other skills, otherwise you will regret it later.

  3. Anonymous users2024-02-04

    T3 is generally repaired three times =.=...

    If you don't know the place, please go to 17173 or play more and other portals to see.

  4. Anonymous users2024-02-03

    Wizard section.

    Icespike 13 (Freezing effect, sec cd.) My habit is to call it the Ice Road, put an ice spike and you run forward, regardless of the monster rushing over).

    Poison Cloud 12 (High Attack, High Stun, Damage Overtime).

    Energy Burst 3 (Although the damage is high, how many times did you use it to brush a picture?) Basically, level 5 comets can be done, and if you can't do it, you have to go to the light rain, yes.

    When I feel like I am holding a long bamboo pole, I want to fight monsters but I am helpless).

    Wave 2 (high damage, small range, long cd).

    Counterattack 1 Float 3 (Instead of adding escape, it is better to fill the float, we just don't have god-level operations!) )

    Power Mastery 3 flashes 5 (if you can point 100 monsters, you won't be able to beat me).

    Escape 2 (Can you be sure you can hold down shift and arrow keys when you stun?) There are a few times when you can successfully escape, but when you farm the Grunt, you can escape quite a few times.

    That's a simple picture).

    Some people like it.

    Poison cloud 12, energy burst 11, ice spike not pointed, or.

    Icicle 13, energy burst 11, poison cloud not pointed.

    All I can say is that this is outdated.

    Magic part. Dark Temple 8

    Summons Black Hole 2 summons Comet 5

    Ascend gravity 1 (the function of pressing the puppy and the dungeon control field, if you don't click it, you only have: shackles + light rain, black hole and comet, 2 combination control fields).

    Gravity Ball 9 (Practice Double Storm).

    Light Rain 4 (other front).

    Time Acceleration 1 (Other Fronts).

    By the way, let's talk about something else.

    Heraldry: Life, health, iron wall, magic, wisdom, deadly, impact, three attributes, choose to add physique or hp after all, no matter how powerful the magic guide is, it is also a woman.

    Skills: Dark Temple, summon comets, light rain, time acceleration.

  5. Anonymous users2024-02-02

    Before the job change (before level 15), you can add it indiscriminately, and when you change jobs, you will wash it.

    Transform into a Magister.

    The burst of energy is the precursor of the dark system and must be added **Wave is the precursor of the light system (energy system) It is also necessary to repair the light system Others Flash at least +3 Escape +1 Levitation adjustment +1 In this way, the skills in the magician are basically finished.

    Then there is the Magister.

    It depends on which route you choose in the future For example: take the dark system and time You can not add ** wave light system at all.

    However, it is recommended that you add a little gravity javelin in PvP to reduce the tragedy of being chased by fighters.

    There are 3 routes in the future.

    1。Balanced type (neither brush nor PK is weak).

    The dark system is added to the black hole (the guarantee of brushing).

    The light system is added to the light rain (now the highest output).

    The space-time system is shackled (field control and PK).

    2。Brush type.

    Without adding light, the dark system comes out to the rising gravity.

    Time is tied to the shackles of time and space.

    Type. The light system produces light rain and energy reflection.

    Time is tied to the shackles of time and space, and the dark is a weighted javelin.

    Non-mainstream addition.

    Time is teleported only.

    Light comes out of light and rain.

    Darkness is associated with rising gravity.

  6. Anonymous users2024-02-01

    It's Algerta's breath.

    Lv20] Algerta's Breath.

    Step 1: Talk to Deckard, the leader of the Adventurers' Guild.

    The head of the Adventurers' Guild, Dedecker, says he is looking for a way to purify Kedra who has been contaminated by the contaminants. Go talk to the Adventurers' Guild Leader Deckard.

    Kaidra Level Adventurers' Guild Leader Dekkard.

    Objective: Speak to the Adventurer's Guild Leader Dedecker.

    Step 2: Talk to Tina, Kedra's High Magician.

    According to the Adventurers' Guild Leader Dedecker, the magicians of Kedra once conducted research on purification. Go talk to the High Mage Tina.

    Kaidra Level High Magician Tina.

    Objective: Speak to Tina, Kedra's High Mage.

    Step 3: Talk to Aljeta before going to the Basin of Death.

    It is said that the "purification" research materials of the magicians were lost in the Death Basin. Before going to the Basin of Death, talk to Aljeta.

    Grey Ruins Algerta.

    Objective: Speak to Aljeta before going to the Basin of Death.

    It is said that the research data on the purification device is in the Death Basin. Go to the Basin of Death to find the Magician's research materials.

    The shore of the lake is piled with fallen leaves (entrance to the Death Forest) and the Death Basin.

    Step 5: Give the found journal to High Magician Tina.

    Found a journal containing the mage's research records. Give it to Tina, the high-level magician of the Kedra level.

    Kaidra Level High Magician Tina.

    Objective: Give the found journal to Senior Mage Tina.

    Note: This mission must be solo and cannot be grouped.

    Give it a point, thank you].

  7. Anonymous users2024-01-31

    I remember that task had to be swiped!

    Take a look at the quest when you don't understand!

    I, South China Electric 1 32 Little God of War 32 Little Magician.

  8. Anonymous users2024-01-30

    I won't talk about the points of the mage department in the front.,It's basically OK to point out the pre-skills.。

    The skills are all pointed, and it's OK to be able to come out with the next skill.

    Dark + light. The dark system goes out to the gravity rises, and the light system comes out of the light rain, generally speaking, the time system is best to teleport at the point, and the life-saving skill is good.

    Pros: PVE can gather monsters and suppress bosses, and DPS is not bad.

    Disadvantages: There are only two skills in PVE, and PVP is not enough to see.

    Dark + time. The dark system goes out to the gravity rises, and the time system goes out to the time shackles.

    Advantage: Powerful field control!

    Cons: Poor dps

    3 series. The dark system comes out of the black hole, the light system comes out of the light rain and energy reflection, and the time system comes out of the time shackles.

    Pros: Gathering monsters, locking monsters, high DPS, and very sharp when pvp!

    Disadvantages: It seems that there are no shortcomings at the moment.

    The positioning of the 3 kinds of addition is very clear.,Like PVP.,Like DPS.,If you're confident in your own operation, you can consider the more extreme addition of dark + light.,But it can't reflect the essence of the magic guide.。 There is no doubt that defining yourself as a field control profession is a dark + time addition method, but be careful, don't count on your poor DPS, you just control the field, control the field So yes, this addition is better not to pile up DPS, pile up blood blue, and the longer you live, the more you can contribute to the team. The current mainstream method of adding points is 3 to repair the magic guide.,Black hole gathering.,Light skill dps,There are also shackles.,PVE and PVP are very sharp.,Can gather energy locks can slow down.,DPS is not low.。

    It is said that if the DPS is strong enough, it can connect the dead in PVP.

    At present, there are only 3 additions.,What kind of specific one is suitable for yourself.,But I personally think it's better to control the field.。

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