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Yes, if you want to use it, you can feel that the best practicality is still A and M (I'm a four-ethnic party, and I've opened it all).
Because the damage of these two clans is more targeted. Moreover, the positioning of the hidden bomb is to knock out large targets at a small cost, so on the whole, M is very good, and the mobility, firepower, and damage attributes are very good.
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1. The advantages of M-group hidden bombardment are high speed and small signal radius, and the disadvantage is that there are few PG and CPU.
2. The hidden bomb harvesting object is the industrial and PVE battle columns (it is difficult to harvest the battle column alone).
3. The molding time has not been calculated. It is estimated that it will take several months, and the hidden bombardment level 5 is not a problem, the key lies in professional torpedo skills, missile auxiliary skills, etc.
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Belonging to the T2 frigate, the stealth bomber of the Stealth frigate branch is equipped with a bomb launcher and positioned similar to a torpedo bomber during World War II, (the bomb delivery method is simply a torpedo bomber).
At the same time, it also has the ability to attack torpedoes.,Can be equipped with a stealth action device (can steal jump) When you encounter stupid meat, you can eat it alone.,But if you're a veteran and prepared, it's easy to leave a psychological shadow if you attack rashly.。。。 For example, what was eaten by the light boat (mine ship) - -
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The effect of the hidden bombardment of each race is the same, and the difference is basically in the damage bonus:
a. Electrical injury bonus.
cKinetic damage bonus.
g Thermal damage.
m** damage.
At present, the hidden bombardment is mainly used for cluster bombing.
As for what is good for a boat, what class of boat are you referring to? If it refers to destroyers and frigates, their main role is to control the field, arrest people, and maneuver the fleet.
For example, the interceptor-T2 version of the frigate, which is faster and has a smaller signal radius, can be used to catch people and do tactical jumps for fleet maneuvering, and the T2 version of the destroyer is more useful, in addition to being used as a maneuvering tactical point, it can also deploy a range anti-jump device that can prevent the spacecraft from jumping - the jump jamming probe, which can be said to be indispensable in combat.
Cruiser-class ships can also be considered small ships in battles, as they are highly maneuverable and can be used to control the field. Logistics ships are indispensable ships for the main fleet.
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Any clan can be, but the damage attribute bonus is different After the revision of the hidden bombardment, it cannot be bombed intensively, there will be damage counteracting, and the squadron must take turns bombing, and the battle boat (high mobility combat range) has a volley interception - responsible for intercepting the hostile fleet or ship.
Strategic cruisers and heavy assault ships output firepower.
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