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I have 1 warrior, 1 warrior + thief, all of which have cleared 3 difficulties. But I haven't played for half a year.
It is recommended to add warriors in the early stage The first point must be the skill of the combo, that is, the more circles around you are hit, the more that is, and then the priority is given to the passive skills of attacking multiple people in the leftmost row, and then the point is to strengthen the wind of war, and finally point out the bleeding damage, summon the baby, those are all waste wood, don't point it, and the military flag is all 1 point, and the point is about 40 or so.
And then the thief's words give priority to the toxin attack state skill series, and the toxin bonus in the later stage is very considerable, and it can almost double the attack That's why the warrior is a thief in the late stage. Then when you get to level 60, you can also light out the gas bomb Killing monsters is very cool Anyway, there is no shortage of money in the later stage You can play casually.
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I'm also a thief + a warrior. The two of them together want to be called pirates, and the major is also thieves, and thieves are poisoned. It is recommended that you don't learn the trap and don't add it if you get stuck in a point, and the row of skills that throw ** is useless.
Pure waste of skill points! Fill up everything else! Especially a crit hit is very good, you must fill it up early, warrior, you can see for yourself, you can increase the dps, add points appropriately, anyway, you major in thieves!
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Add Thieves First Fill up that crit (I haven't played for too long) what is the name of the player! Warriors don't add first! If there is 0cd equipped! Add the skills of Standing Wind and Rogue Crit to cross the Titan Journey, no problem!
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In the early stage of the hunting bow, this can be used as a substitute for ordinary attacks, and if you feel that the damage is not enough, you can fill it up, and then fill the thief's toxin** that one skill, and the point is full of lethal blows (for bosses), and it is very easy to fight monsters in the early stage, because the monsters are all poisoned and stupid, you can fill the archery that item, and it is best to fill the poison and archery in the early stage (if the skill tree of archery is full, the monster is really fast, and it is poured piece by piece), and in the later stage, turn the shield spear, and the hunting master reduces the opponent's resistance, Then the spear rushed over to kill the blow, the general boss is dead, ** in the later stage with a good affix to the gun plus Hamadus on it, if you don't understand, you can go to the Titan tour more to ask, or go to the Titan Chinese network, now everyone plays sv, your immortal question is still answered, in addition, the playability of this game is very high, you can not open the hanging, try not to open the hanging, otherwise it will be boring. Once you've played Immortal, you can try it, and the SV specialization has been improved, and the SV difficulty is relatively high. There are also a lot more things.
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It's been a long time since I've played, so let's talk about something I still remember.
Bandit (Rogue + Hunt) is the class with the highest DPS in THQ, because the Hunting Mastery has many skills that add to DPS, not to mention the Rogue Mastery, which is second to none in the single output. The DPS of the formed bandit can be up to 100,000 under the full buff
The beginning is still hunting, okay.,The start of the hunt is very easy, and the skill of the thief in the early stage is really ==.
Below are the quotes
If lz is playing , it is recommended to use the bow bandit.
In the previous version, because the "Fragment" skill was too wasteful, the bow bandit was too much to operate, and he was tired and panicked to play. version, the "Fragment" skill has been greatly enhanced, and it has become a terrifying skill for area killing, so the bow bandit is very strong.
Generally, you should learn the hunting specialization first, and try to prioritize improving the specialization level so that you can get "shards" and "salvos" as soon as possible. First of all, the "archery" and its advancement, as well as the "wood knowledge" as much as possible, "hunting art", "hunting call", "cat's eye" each learn a little, plus some hit equipment, too ordinary is not a big problem, but still pay attention to running more, so as not to fall into the encirclement.
In the epic, continue to learn the "Art of Hunting" and its first advancement, "Call of the Hunt" and its advanced skills, and "Cat's Eye" (advanced skills are not learned), and you can start learning the Rogue Mastery, and the main skill of the "Poison" skill is only 1 level, and it will be completed as soon as possible with the first advanced (slowdown) and the third advanced (chaos).
Later in the epic or in the legendary, you can learn the main skill of "Fatal Strike" that the thief specializes in, and do not learn its advanced skills. You can use it from time to time when killing powerful monsters.
Note: If you have more points in the later stages, you can learn the second advanced "Hide" of the "Art of Hunting" to have a certain effect on resisting ranged attacks. You can also put some points to the "herbal knowledge" of hunting specialization, which can temporarily improve the ability to resist poison, so that there is no need to consider poison resistance in the combination of equipment, and the degree of freedom is greater.
In addition, if the equipment provides a total of +4 All Skills, your Bow Bandit's already learned skills will be at their highest level and most effective.
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When clearing the wasteland, hunt is used, and if you have extra points, you will consider thieves.
Archery and scattered shooting as a left-click skill are the main means of clearing monsters.
The rest of the skills such as the Art of Hunting, Hunting Calling, Tree Knowledge, and Cat's Eye (Hunting Master or Studying Prey Forgot) are all very useful. There are also running speed skills that improve survivability and movement ability, and long-range flash skills.
There are not many thieves available, and the critical blow and sharpening buff increase dps poison three skills are used to control the field, and you can add them according to the instructions to increase the chance of survival.
Equipment elements: physical damage, puncture damage, fire kang, poison resistance, piercing resistance should not be negative, the late combat ability is more than 800, and the defense ability is 1000 2000
If you are a master thief, you can still see the trap skills, but the rest, but it will be very tiring, or the main hunting is easy.
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Hunting-oriented, long-range with bows and arrows, close-quarters with spears and shields, press w to switch **, thieves can only be used to assist in hunting, hunting is the main thing, play hunting salvo, piercing must be out, fishing nets at least +3
Melee skills can be used with the Thief's Critical Blow, two melee skills that have been hunted.
Attributes: 10%, Health, 5%, Mana, 35%, Agility, 50% Strength.
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I started out like you, too, thinking that the assassin was very nb but in reality it was more like a warrior.
Traps, obscene flows, or something, you don't like it, I don't like it very much, but in fact, before the epic (including the epic), you really need to be full of traps, full of flag-planting points, no way, how to add how obscene you need to add, it should be that you don't have a good ** at this time, if we like to add a strong attack point of the battle system, we will die very quickly.
When you get to the legend, get a few good pieces of equipment, preferably Ferg + Fallen, and then start to add skill points of the war system, in the legendary melee assassin, either you are a second monster or a second of blame for you, depending on personal preference.
This is my personal plus point (only give you a few that must be filled, and the rest is free for yourself, after all, everyone's preferences are different).
Thieves are full, traps are prioritized, warriors are specialized, flags are prioritized, and others are added according to personal preference.
After you have good equipment, it refers to attack speed, second damage, and ** damage up.
The warrior is full of specialization, from the first vertical row from the left, and the flag is full (flag planting is a very buggy skill).
The second vertical berserk rage adds 1 point to the effect.
The third vertical row of flags must be full (flag planting is a very buggy skill), and the remaining two are considered by themselves.
The fourth vertical row is full.,This is your main skill.,Don't use the thief-tied one.,It's not as good as this.,The output is very impressive.。
The fifth vertical row depends on personal preference.,I'm adding to be able to hit 6 people at a time.,It feels like it's enough.,It depends on personal preference.,But it must be added.。
The last row of horns is recommended to add.,Full of dissatisfaction and casual.,It's good to be dizzy with one hand.,I added it to summon the little brother.,In the legend, I rely on it to shake the person (a kind of weird that makes people hurt the egg).
The thief is specialized, to be honest, the melee assassin mainly looks at the warrior department, and the thief department is the fifth row from the left, that is, the column of the poison department, and the first one adds a little (to the effect), and then it is full. Everything else is up to you how you want to use it.
If you have any questions, go to Titan Tours and ask someone, everyone is very welcoming.
Have fun.
I just found an equipment map that I made when I asked a question before.,It's been a long time since I've played.,For your reference.。
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A lot of this online is taught, but the formation is very slow, and the early stage can be depressed to death.
However, the late stage is definitely the most NB combination.
I'm still a nightmare plus necromancy summoning stream hahahaha
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Haha, what I like is to have an earth demon to resist it, and then go up again.
With thieves, you should pay attention to which one is the main and the other is the auxiliary, right?
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There are many pets within the Titan, and each has its own characteristics.
Let's start with pets with a time limit
1 Necromancy's Atmospheric King has (200 Attack Angle, 3 Max Targets, 33% Reduces Enemy Health and Elemental Damage as Level Increases) Skills, and is huge, very domineering.
2 Ancestor warriors who specialize in combat This damage is considerable, and then there are a lot of them, so boss battles are very useful.
Then there is the resident :
1 The center of the earth with the earth specialization, the pet with the highest HP and the highest resistance of all Titans, and the taunt skill acts as a meat shield, and the full poison resistance and vitality resistance make many bosses' skills ineffective against it.
2 Storm Spirit of Storm Specialization 99% Dodge Projectiles 99% Dodge Melee Attacks Basically invincibility Only in front of AOE is powerless But the ability to attract aggro is not high, it can add high elemental damage to the player's state.
3 The nightmare of the dream specialization is lower than the dodge of the storm elves and is relatively fragile, but it is easier to pull hatred than the storm elves 4 The fairies of the natural specialization are purely cute Although it is useless due to the relationship between the models, many people still like to point this skill The elf wolf of the natural specialization is the main force of this specialization The skills of this department are full except for scratching Although it costs a lot of points, but it is rewarding There can be up to 3 wolves High damage Strong survivability It is very useful for the player's full-speed state.
5 The Corpse King of Necromancer Specialization The center of the earth is the roughest baby, so it is meat, but the Corpse King is dominated by the cover of damage absorption, and the damage is very high, so after the Corpse King is full level, you just need to pick up equipment in the back But the disadvantage is that it is relatively lazy and unwilling to move.
The most pet-like pet (in fact, it can't move at all):
1 Combat Specialized Banner Plus 1 All Skills Needless to say, 45% damage absorption and a large amount of combat ability after the level is higher.
2 The spiral trap of the thief's specialization is the opening magic skill Because of the skill of holding down the shift key to cast spells, the trap can be played directly to the normal difficulty to clear the level, and the heather of the natural specialization is a protective cover There are no highlights.
3 Trapping of Hunting Specialization (commonly known as Scarecrow) This pet is actually no worse than the Corpse King and the center of the earth, but it can't move Wait for the blue man to launch a taunt to attract the monster This shortcoming makes it be locked up in a small black room and ignored.
Finally, this kind of single-player mod is a variety of weird mods and so-called balance patches that can ruin the fun of the game, so use it with caution.
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The first question: Lord: Combat + Storm (you can dual-wield, a little more passive skills, fighting monsters is very cool quickly, the action is cool, but it is often difficult to face a stronger boss).
Second question: I personally think so.
Spiritualist: Earth + Dream (you can summon a big demon, and there is no CD, there is an earth enchantment, two hands emit fire to add fire damage, you can use a fire shield and a fire ring, two fireballs rotate around the body, probably the coolest and most dazzling skill in all professions, the leveling speed is fast, and there is an advantage in fighting bosses, but it is best to turn off the fire ring when you are not fighting, because it will continue to consume demons).
The third question: whether you are handsome or not has nothing to do with your career, it has something to do with your gender, what women wear is very handsome, beautiful and majestic, and what men wear looks like a fat turtle.
The other classes aren't very interesting, the melee ones tend to be a little stronger, and the two coolest classes I've ever played are the Lord and the Spiritualist, of which, I prefer the Spiritualist.
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