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Worship a Blizzard spirit card at home, burn incense when you see the sun, burn money when you see the rain, and open the altar every festival. Go to bed early and get up early, work hard, don't kill, don't eat meat, do more good deeds, if you make mistakes, choose the right auspicious day, set down the banquet, swear to God, repent of your mistakes (you must have a pious face), and punish you with three glasses of wine. Later.
Needless to say, RP is greatly good.
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rp?It seems that this is a joke, the character does not have this attribute, and even if there is, it is only a potential attribute that can only be seen in the official information, and it is fixed after the character is created.
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rp??You don't mean to say honor.
Roll things then rp ah.There is no best, only better.
Regardless of whether you kill LM or not, you should ignore it or not, and the LM with a low level of indiscriminate killing is also a sign of no quality.
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No taste? Resolutely kill ......I was cut by LM Tuba every day, from ALX Heights to JJG ......Every time it is ...... by the dz of LM sixtyToday, people actually came to ...... with three thieves and two herdsmen
The blood ring of the three districts, the corpses of the Grom High Camp are all over the field, ......)
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Add RP? Do more good deeds, kill more, kill lm when you see lm, kill from level 10 to level 60.
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Do more good deeds, don't kill LM, endure attacks on LM, endure unbearable or unbearable.
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You can't add to this thing, so please be blessed.
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LM quality is "quite poor", and those who are 10 levels lower than me also feel that they beat me Tell me how cheap LM is.
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The practice of the necromancer is about pure summoning, poison summoning, bone summoning, etc., novices are more suitable for pure summoning, and it is still very invincible to learn poison summoning after having broken the hidden poison armor infinitely.
There are too many specific ways to add points, generally learn poison, fill up the three poisons, summon to fill up skeletons and domination, ice to fill up ice storms and blizzards, electricity to fill up lightning and chain lightning, and fireballs and meteorites or walls of fire.
Add me something to indicate "dark".
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Can be played** Jue or Ice Method. PK cow,But I personally like the ice method.,Some people like the pure fire method.,After all, the damage is high.,The feeling of playing the arcane law is less.。。。
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Personally, I think leveling is still the fastest in Aohuo. The single body uses fireballs, which do a lot of damage. The first out of the arcane storm, and then a group of monsters.
The arcane wisdom and meditation behind the arcane system make the blue ceiling increase, and the speed up of returning to blue also helps with leveling. There are smooth sheep that can deal with emergencies. Strengthened countermeasures are also very helpful for French monsters.
If you focus on AOE leveling, it is recommended to focus on smart and resistant equipment.
Specific additions. The first fire-adding talent starts after the ignite and range talents. In the end, there is a choice between arcane enhancement and fire blaster.
Arcane talents should be added to arcane concentration. Reduces resistance to mutations. Adds Energy Saver cast. Increases leveling efficiency.
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Talents: 40 Ice and 21 Fire are recommended.
Frost: Tier 1: Enhanced Ice Arrow 5 5
Layer 2: Ice Shards 5 5 Frost Piercing 3 3 Enhanced Frost Nova 2 2 Layer 3: Bone Chill 3 3 Rapid Cooldown 1 1 Layer 4: Arctic Extension 2 2 Broken Ice 5 5
Layer 5: Ice Barrier 1 1 Enhanced Ice Pick 3 3 Layer 6: Ice Floes 2 2 Winter's Chill 5 5
Tier 7: Ice Protector 1 1
Tier 8: Ice Arrow Booster 2 5
Flame: First Layer: Impact 5 5
2nd Layer: Ignite 5 5 Flame Throw 2 2 Enhanced Flame Blast 3 3rd Layer: Burn 2 2 Flame Blaster 1 1
Fourth layer: Intensive Burn 2 3
Fifth layer: Shockwave 1 1
Recommended reason: The mage has little blood, so it must have explosive power, and instantaneous magic is the key to victory, so this talent strengthens most of the instantaneous magic, starting sheep, big fireballs, and burning. Fire Blast, Shockwave, Ice Ring, Ice Pick, Ice Arrow.
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Personal preference, ice or fire.
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The continental version of the fire method, out of concentration or out of the ice vein.
But it's true that fireballs are used sparingly, infinitely burning + inflammatory explosion.
Let's go ahead and add some along these lines.
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In my personal opinion, once you hit the Hell difficulty, many skills are useless, and among the remaining useful skills, the corpse ** technique is the first to be recommended. Because the corpse explosion is a proportional damage of 60 life to the corpse, even the lives of ordinary mobs after arriving in Hell are astonishing, not to mention those elite monsters. Once you blast an elite monster with a corpse, the next mob will die instantly.
But there will be another problem here, that is, with the other skills of the necromancer, it is impossible to kill a monster in hell, so it is ......The landlord is still a good ...... to give up the necromancy
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Depending on your mood, I personally like to use the bone spear to the limit, because other attack skills are useless, except for the tooth. Attributes are good + magic physical strength.,Anyway, there's usually a skeleton cover.。
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PvP is all about fighting, and as long as it's in the opposing camp, you can kill people.
The current first bull x is the Knight of Punishment.
The second bull x is the arcane.
Offa kills just now.
Ice is a traditional quest output talent.
61 Ice Talent is a panacea talent, fighting monsters, PK, with dungeons, with trumpets, playing money and so on, but not the most extreme DPS talent.
I want high output. The first is Bloodfire, if you have good equipment, a 25-player team is well configured, and the actual crit of the dungeon is more than 60% then the talent is used with Bloodfire.
Second, Torment Fire If you have good equipment, but you don't have 60% crit hits in a 25-player dungeon, then Torment Fire.
Third Torment Ice If you're well-equipped, then Torment Ice is the way to go:
The above 3 options are the best options.
In addition to the above 3 output talents, there is also an arcane output talent.
Usually 2 Ao Chong 1 barrage outputIf you have a special effect, you will be a missile. When it erupts, it is infinitely arcane and missiles.
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PvP is to see players from the opposing camp in the field and start fighting, but not PVE.
If you want to have a high output, you have to talk about your equipment and your own attributes first, and if the explosion is high, add fire or ice
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Ghosts and sacrifices are two different directions of development.
The former focuses on attack debuffs, and the latter increases the function of ++ blood, which is the function of the nurse bb, I personally recommend the ++ own f with the wood attribute - the opponent's resistance.
This is just my personal opinion, and it depends on your personal intentions, and I hope it can help you
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Very simple. Ghost Witch PvP
Sacrifice pve to see if you like to fight or go down to the dungeon.
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Sacrifice Single P King with a magic weapon with water attributes, it is best to bring water to turn the clouds! It's that simple and straightforward!
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The ghost and witch mainly output the attack.
Sacrifice can add blood to yourself, strong survivability, low requirements for equipment.
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