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CL wants to be the first hero to be promoted to a small and strong rush
If you're a starter DK, it's better to still have +51
Frost Nova not only deals high damage but also slows down, but the Dark Ritual is used at the right time (usually when you run out of blue, or when your soldier is dying) to both replenish the blue and prevent the opponent from killing your soldier to gain experience.
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Nova damage is the damage that everyone in Frost Nova area will take, and regular damage is the damage of the person assigned by the skill, that is, level 1. Damage per unit is 150...Other units within range 50 level 2.
Damage to the specified unit is 200...Other units within the scope 100...Level 3.
Target unit damage 250...Other units within the scope 150...
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Frost Nova has a certain range, and has Nova damage and Freeze damage. In other words, Nova damage is the damage you take from a direct hit, and Freeze damage is the damage that the target takes along with the enemy units around him. And the damage comes with a slowdown, and when the opponent's pawns are gathered together, it is the coolest to use nova
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Nova damage is damage from people around you Normal damage is the unit you clicked on, while the person you actually clicked on takes both regular and Nova damage.
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Frost Nova 1 has a total of 150 damage, 100 normal damage, 50 Nova damage, Frost Nova 2 has a total of 200 damage, 100 normal damage, 100 Nova damage, Frost Nova 3 has a total of 250 damage, 100 normal damage, 150 Nova damage to the unit cast is the total damage, and Nova damage is the damage dealt to surrounding units.
The damage to heroes should be multiplied by 70% at level 1, with the chosen target taking 150 damage and the side soldiers taking 50 damage.
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It's the sum of the two damage that you click on the target, and subtract the damage of some of the target's resistance resistance It's basically that the target you click on takes Freeze damage + Nova damage The units around the target take Nova damage, and that's it.
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The LZ problem is unknown, and the identification is complete.
Do you want to release it automatically?
There's no need, just put a trap on your teammates. Or give a pawn that is being beaten.
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Right-clicking will keep it on, but it will cost a lot of mana.
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It consumes a lot of mana, and it's better not to keep it on It's too much of a loss to be beaten by small soldiers.
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How is it possible to injure only 2 drops of blood? Unless that unit is super powerful.
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If you can open an invincible one, you can do it!! Can't tune the invincible!
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It looks like a small animal in Warcraft.
Hello, level 101, panel 1w is already very high, Adventure Island has a fixed panel calculation formula, level 101, if you go all out, almost 510 points of strength, not including additional strength. If you have 1w on the panel, according to my previous calculations, the average of the whole body should be about 9%, so all you have to do now is to upgrade, and then change to a good one-handed blunt object. >>>More
Shieldwinged Monster Bird does not get broken 2 times in a round. >>>More
It is normal for mages to have weak attacks, and warriors learn to use daggers, with low damage per second, but fast frequency and high hits. In the future, there will be a 16-second coma, it doesn't matter if you are weak now, don't kill too hard in the future, what's the use of a gun. Or learn claws, take the white blade empty-handed, and others will not be able to get a drop of blood on you. >>>More
Let me tell you clearly, the attack power of the Magister is related to the magic attack on the **, and it is also related to the intelligence attribute on the equipment, probably a little bit of the attack of intelligence improvement. It has nothing to do with life, but life is the most important attribute of the Magister, and the anemic Magister loses her role in controlling the field. In addition, you can choose to increase the lethal or the secret attack.,But the deadly heap is cheap and cheap.,As for the secret attack and the lethal one.,Personal feelings are similar.。。。 >>>More