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First of all, if you are a novice, with the traditional AD, AP two pages of runes are completely sufficient:
Traditional AD: Red Attack Damage x9, Blue Fixed Magic Resist x9 (Fixed Magic Resist x3 + Cooldown Reduction x6), Yellow Fixed Armor x9 (Fixed Health x9), Essence Attack Damage x9
Traditional AP: Red Wear x9, Blue Yellow Same as above, Essence Strong x3 If you want to accompany the runes specifically for a hero or have more rune pages, you can refer to the runes of the players in the tournament or change some of them on the basis of tradition according to the hero's playing style and position.
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AD Runes: Red (best attribute), 10 damage; Yellow (best attribute), 10 physical resistances; Blue (best attribute), 10 growth magic resistance; Great Essence, 3 Attack Damage.
AP Runes: Red, 10 Magic Piercing (or Law Strong); yellow, 10 physical resistance; Blue, 10 magic resistances; Great essence, 3 strong laws.
Finally, the ADC attack speed class uses the Thunder talent, the survival killing type uses the battle array enthusiasm talent on the single, and the AP expendable personal recommendation uses the Thunder method to be strong.
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AD (Physical Output) Universal Rune.
For physical attack heroes, the prevailing generic characters are:
Great Essence: Attack *3 (+Attack Power), increases physical output in early melee combat.
Red: Armor Penetration *9 (+Armor Penetration), used to pierce enemy armor to increase attack damage when attacking.
Of course, it can also be red with fixed attack power, + attack power].
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
ADC (Remote Physical Output) generic runes.
Ranged physical output heroes, by focusing on lifesteal and attack, their universal charm combinations are as follows:
Great Essence: Lifesteal*2 (+Lifesteal), Attack *1 (+Attack Power) Red: Attack *9 (+Attack Power).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
AP (Magic Output) Universal Rune.
Universal Rune Pairings for Spell Attack Heroes:
Great Essence: Spell Damage *3 (+Spell Damage).
Red: Spell Penetration *9 (+Spell Penetration).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
APC (Ranged Magic Output) Universal Rune.
Usually its generic runes are the same as aps, but they can also be paired with their own runes to significantly increase the hero's abilities in certain ways:
Great Essence: Spell Damage x2 (+ Spell Damage), Life Drain x1 (+ Life Steal) Red: Spell Penetration *9 (+Spell Penetration).
Yellow: Armor*9 (+Armor).
Blue: Magic Resistance*9 (+Magic Resistance).
Hope, thank you! Monkey Island Forum ID: The Fate Planner.
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Common AD Runes: Red Nine Fixed Attack Damage, Yellow Nine Fixed Armor, Blue Nine Fixed Magic Resistance, Essence Three Fixed Attack Damage, AP's Red Nine Fixed Spell Penetration, Yellow Nine Fixed Armor, Blue Nine Fixed Magic Resistance, Essence Three Fixed Spells Forced to be adopted.
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This is based on your own ideas, according to the heroes of the line, there is no fixed routine,
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Red: 4 Attack Speed, 5 Attack, Yellow 9 Armor, Blue 9 Magic Resistance, OR 4 Magic Resistance, 5 Cooldown, Essence: 1 Attack Speed, 2 Attack AD
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Mine is the limit flow, all body attack, spells, and HP.
What runes do you want? What heroes? Or a universal rune.
Red: 5 attacks, 4 physical penetration.
Yellow 9 armor. >>>More
Physical single: magic resistance, armor, armor piercing. >>>More
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Red: Double Piercing*9 Skill is magic, but you still need a normal attack? >>>More
Metal Master Rune Recommendation: Great Essence Strong, Red Double Piercing, Yellow Armor, Blue 6 minus CD3 Magic Resistance. With minus CD, you can make better use of skill output, and if you wear it double, you can help the metal master better output After all, he is taking the double cultivation route, and his talent is also double cultivation: