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QS bar QS has a lot of gameplay 3 series all-round.
And WLK's main tanks are all FQ
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If you like a diverse class, you'll be a knight.
It's a hybrid class that combines t** outputs into one.
If you like to specialize in a career, play Warrior MT with the most solid position.
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If you want to make the game colorful and want to quickly improve yourself to the status of high play, then choose QS because the basic functions of WOW for the profession are perfectly interpreted by the three talents of QS... You can try to play in different positions with different talents. It is worth mentioning that if you want to play T, hehe, or the choice of QS is more popular, especially in the deformed version of the national server, more players pay attention to fast efficiency, so for QS, group pull and single pull are more excellent professions, more favored!!
Happy gaming and making good friends.
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T fighters are always first-class You see which will master t is not a fighter.
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Personally, I think that ZS is the best to carry the boss alone, but it is better to resist the group monster or SQ !!
SQ anti-monster is mainly to see the devil As long as there is a demon to carry the monster! 、
But ZS does not have this limitation, as long as ** + good ZS blood, you can carry it infinitely!
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It is said that the 4 T's in the WLK will be very balanced, and no one will have an absolute advantage. So whatever.
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LS tells you. WLK Xiaode is no longer T.
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QS, because QS is more versatile, you can also make a cameo appearance as an output or a nurse when you don't want to resist the blame
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Practice knights, except for the double D sword knight can't take it, what the warrior can do, the knight can do (output, anti-monster).
What a warrior can't do, a knight can do (add health, single brush).
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Now there are more and more professions that can be T. d zs qs is fine. The key is equipment and own technology. As long as the technology and awareness work well together, it's fine.
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Warrior Because warriors are made to fight monsters.
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Recommended for Paladins and Deadrides.
In close combat, only warriors, thieves and augmenters are sa and wild de, and there are paladins and death riders and thieves who eat equipment very much, pk is very much in need of skills, and enhancements are the same way, virtue is notoriously difficult to practice, especially in the early stages. Personal experience, paladin leveling up is the fastest, can fight and add, and is invincible, and can do many tasks that other professions can't do alone.
PK, everything is useless without equipment, the same equipment, and the same without technology.
Also: Why is QS weakened? Because strong =. =
Why do so many people practice QS? Because it's very strong, it's very good to upgrade pk, and it's cool =. =
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Tell you to decisively practice a little knight, I'm also a little white, but QS is relatively simple, I really don't want DPS, you can cut defense or NQ brush MT is not very difficult.
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Forehead... Anyway, the conditions you mentioned are really harsh, and according to what you said, only the Paladins meet them now.
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If you ask for simplicity, it's only QS
No one is easier to operate than QS.
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Knights are weakened Don't dare to practice because of this sentence There is no strongest class.
And 80's milk 7 anti-7 is something of concept. Very strong 3 repairs and the playability is not low.
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Knight, nothing else. I've played the others, and I feel like the operation is too complicated!
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A bunch of people recommend Death Riding. It's true that the Death Rider is ruthless, but have you ever thought about it? How long does it take to build a Deadride? How much does it cost to build a dead ride? Still making money??
Holy Ride to 80pk is over, I don't believe you can try, if you are not afraid of wasting points. U.S. F80 Paladin I gave up.
If you want to play simpler, play warrior go, the operation is simple, and the pk is easy. Making money can be done by gathering and fighting monsters, which are very easy to do. It's not good to bring a dungeon, after all, there are no spell skills, and the skills are not so messy.
Choose what you want to play.,Thieves give up.,A few others are also satisfied.,But the operation is quite troublesome.,Thieves after 80.,Belong to the flow of techniques.。
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The version of the Death Knight national server is not strong, but it is slightly better later, and the output loop has a great impact once it is messed up.
If you feel like you're conscious enough, you can be a t (saying that t is also melee...) It is recommended to play Paladin. Although the punishment ride is not as dazzling as it is now, the anti-riding has become very good!
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The thief would be the best fit for you.
1 Rogue is melee.
2 The output of the thief is indeed simple, not plainly simple.
The output of thieves after 3 80 is still the benchmark, and it is easy to be the first in DPS, so it is easy to go to the G group to make money.
4 Thieves PK has always been very awesome, but PK is very conscious, the thief's personal flag has always been very good, and JJC can be very high, such as the thief law Shepherd thief law double thief and the like.
So it is recommended that you play Thieves.
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Paladins are relatively simple, melee combat is just a few skills, and it's good to make money and wash defense.
Novice players generally don't like this class very much, probably because he was a bit of a cook before 20 >>>More
It's true that enchantment is to add attributes to equipment.,Enchantment 18 Min is to add 18 agility.,But there's no way to buy it at the auction house.,That's the need to find a player who learns to enchant.,After telling him what to attach and how much money.,Point the trade.,Put the equipment to be attached to the bottom of the trading column.,Not tradable in that space.,And then when you see the prompt that the item has changed, the point of trading is OK.,But now there's a kind of rune paper that can absorb enchantments.,Some of them are sold but it's quite expensive.,It's better to find an enchanter.。
I also hesitated for a long time. In the end, I bought the 747, I thought about it carefully, so let's refer to it. >>>More
20 years old? As a professional fighter, I don't think it's possible to go public unless you have the perseverance and financial resources. >>>More
The forbidden demon of the flame troll only adds 1 point, and adding it will only reduce the attack of others, but will not increase the forbidden time, the main plus summoning and burning ash, needless to say, summoning is very useful to kill people with money, and burning ash to make money is very strong! Flame trolls are agile heroes, it's good to eat sensitive books, but if it's Chenghai, don't eat books, buy more heroes to practice operations, hero sea is king!