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In League of Legends, there is no distinction between intelligence and agility, no matter what hero it is, increasing the strength of a spell will inevitably increase the damage of normal attacks, and it also increases the skills marked as spell damage or mixed damage in all skills. That's all there is to it.
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As long as the skill has an AP bonus, that skill will improve.
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Spells are added to increase skill damage, and magic resistance is to increase your resistance.
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You're talking about the Abyss Scepter, which has a passive aura that reduces the magic resistance of nearby enemy heroes. When you zoom in on the move, you have to jump into the crowd, and the less the enemy's magic resistance at that time, the stronger your magic is, and the higher the magic crossing, the higher the damage you do.
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Let's add a teamfight unit time output and output time.
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Can stand and and can the other side.
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The Central Asian Hourglass Deepening Abyss Scepter is a must-have for high output in the Strange Mid-Term.
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It's definitely the strength of the spell. Unless you play AD, but if a mage like Kenan has almost all the skills out of AD, the damage from QWE is not as high as that of Ping A. Mana is similar to the attack power of the physical flow, and the mana is to add the mage's attack power, but the mage's attack power is not invalid.
For example, the attack power of the moon is also very painful to hit people, but it is better for a mage to be strong.
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The added attack is physical damage, which acts on the physical bonus skill and normal attack, and the spell strength is the damage that adds the spell bonus skill.
Spells buy spell power.
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Fa strong is the damage you can hit when you use skills, the mage relies on the law strong, the attack item is to increase the physical attack, that is, Ping A, the mage buys the attack item, Ping A will hurt a little, but there is no too obvious effect, the mage buys the law strong item.
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It depends on what kind of hero you are, mage skills have a law force bonus, that is to say, the higher the law strength, the higher the damage, the fatan still has to support blood, and there are some special ones such as Ruiz to support the amount of blue.
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The magic strength item is good The spell strength is your skill damage value There is specific data And fs also has an AP bonus AD bonus is very low Buy the effective fruit of the attack Your ordinary attack can also trigger the item effect But your AP bonus and your skill damage are useless You can go and play more 178 Look at the strategy Look at the latest Oh Each version is different Which hero do you like to play Look at the recommended outfit FS should also pay attention to the law to wear.
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Do you mean in-game equipment or item cards or something like that? Equipment includes active effects You can actively click or press the corresponding number key Prop cards are automatically equipped **Need to change by yourself Guard**Need to change by yourself Rune page is also automatically equipped If it doesn't solve your problem, just find customer service.
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The brutal power is not passive, and the black cut has it.
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Buy equipment according to hero positioning and skills.
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There are also tank heroes who want to buy tank equipment, and support heroes who need to buy auxiliary equipment.
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It's not that some mages need to produce some meat, and warriors don't need to use magic to make flesh armor and magic resistance according to the situation.
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Well, fighters don't need to be outfitted, but some people will innovate their play.
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You put the mouse on the prop and see if there is an active effect written on it, if there is it, it can be clicked, if it is not, it cannot be clicked, and the bracket consumables can be clicked.
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It's not a keypad number, only those with active effects can be used, such as: hourglass, hydra, gun blade or something. (Luana's Hurricane can only be used by ranged heroes, and Hydra of Greed can only be used by melee heroes).
PS: Playing too much Dota? Want to charge up the money and abuse the vegetables?
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Only Action Skills can be used. If you don't have the initiative, you can't use it.
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It depends on whether your item has an active skill.
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I'm sorry, but I haven't seen or heard of equipment that adds 1000 AP points.
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Props** have special spell strength runes, which are divided into two attributes: growth and advanced.
One is a fixed increase, and the other is a strong income method that is more and more attractive in the later stage.
It is recommended that the red high-grade method is strong, and the large essence is worn with the method. Yellow can choose armor, blue 6 magic resistance and 3 cold shrinkage.
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The red fixation method is strong and the growth is level 18 The blue fixation method is strong and the growth is level 18 The essence fixation is level 18 I recommend that the red method be worn The blue fixation method is strong The essence fixation method is strong If you want to be strong, you have to fix it The cost performance of growth is not high.
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Essence, blue, generally I have a fixed method strong, because it is easier to get an advantage in the early stage, red can choose to wear the law, so that you can go out with 20+ strong law, pressure people are still good, growth method is strong for the later stage, partial development of AP
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Actually, what I'm bringing now is Red Spell Penetration, Yellow Armor, Blue and Big Essence, all of which are fixed spell strength, and if you go out of Dolan Ring, it's 59 spell strength, but this is only suitable for Straw Ape and Morgana.
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There are growth spells and fixed spells, as well as spell penetration. It depends on your own preferences. It is recommended to wear the red method, the blue growth method is strong, and the essence fixation method is strong.
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The essence fixation method is strong, the red spell penetrates, and the yellow is recommended to fix the armor, and if you have to stack the spell strongly, the growth method is strong, and the blue growth method is strong.
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The mainstream is the red method is strong, and the big essence method is strong. Yellow armor, blue magic resistance.
It can also be worn by the red method and the essence method, as above.
It can also be a full French strong.
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Growth Spell Strength Rune or Spell Strength Rune.
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These are generally used for those with strong additions, and there are also those that increase with the increase of level, but they are not particularly easy to use.
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There are skills there, and it's generally spell strength.
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The red method is worn, and the blue, yellow, and essence method are strong.
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