How can Pan Sen jump down quickly, and how can Pan Sen jump big in an instant

Updated on Game 2024-02-28
6 answers
  1. Anonymous users2024-02-06

    There is no way to hurry down, this is the delay time set by the system for Pan Sen's jump, not the player's decision.

    The Lord of War, Panson, is a hero character in the online game League of Legends.

    Pan Sen is very strong in the early stage, but he will not be able to beat many heroes in the middle stage, even so, Pan Sen can choose to support his teammates when he is at a disadvantage, so it is a good choice to match Pan Sen in both ranking and matching.

    Aegis Shelter Passive After every 4 attacks or casts, Panson can block the next Normal Attack or Tower Attack.

    Spear throws q

    Cost: 45 mana.

    Range: 600

    Panson slams his spear at an enemy target (excluding buildings), dealing 65 105 145 185 225(+Physical Damage.

    Aegis strikes w

    Cost: 55 mana.

    Range: 600

    Panson jumps at target hero, creep, or creep, dealing 50 75 100 125 150 (+1) magic damage, stunning the target for 1 second, and instantly refreshes Aegis Shelter.

    Piercing spear e

    Cost: 45 50 55 60 65 Mana.

    Range: 600

    Passive Effect: Panson's normal attacks and spear throws deal 100% critical hits to enemies with less than 15% health. Basic Critical Strike Damage is 200%, and Spear Throw Critical Damage is 150%.

    Active Effect: Pan Sen uses his spear to unleash 3 combos in a conical area in front of him, dealing 13 23 33 43 53 (+ Physical Damage) per hit. Deals double damage to heroes.

    Fallen Strike r

    Cost: 125 mana.

    Range: 2000 2500 3000

    Panson builds up his power and soars into the air, blasting the target area a few seconds later, dealing 400 700 1000 (+1) magic damage to enemies in the center of the target area (only 50% damage to the edges) and slowing them by 35% for 1 second.

  2. Anonymous users2024-02-05

    Wait for fist to strengthen Panson! Maybe it's going to be soon!

  3. Anonymous users2024-02-04

    Pan Sen's big is about 6 seconds from starting to landing, and the time for the black circle to appear is the last 2 seconds, and it is impossible to jump big instantly, and it is necessary to make an absolutely accurate prediction of the situation on the field and the position of the team battle, and there are a few points that need to be noted.

    1. Don't jump first in the passerby bureau Everyone has no communication at all Jumping into the crowd in a team battle is equivalent to sending you to death 2. Jumping back row AP and ADC is the best choice.

    3. Use the black circle to appear, and the opponent will dodge and move accordingly to force the AP and ADC to a disadvantageous place 4.

    5. When the black circle appears and is about to land, you can use W to stun people, which is the so-called double jump.

  4. Anonymous users2024-02-03

    Most of the Pan gods need lead time... It's not possible to jump big instantly, but you can cancel, and there will be 10 seconds of invalid time after the cancellation (i.e. you can't be big in these 10 seconds...).

  5. Anonymous users2024-02-02

    Hello landlord!

    Pan Sen's ultimate range is about 5500 yards (less than half a screen from the branch cover), Pan Sen's ultimate is divided into two sections: 1. The in-situ jump time after opening the big is 2s (in these 2 seconds of jumping time, the attack range circle you throw next to the opponent is not visible to the opponent, and your teammates can see it) 2. The second of falling from the air to the destination time, the opponent can see the attack circle).

    Therefore, under normal circumstances, if you want to hit the opponent with a ultimate, you must "predict" and guess where the opponent will flee after seeing the circle (because from the time the opponent sees the damage circle to the time Pan Sen smashes down to cause damage, there is time, the opponent will escape) The closer to the center of the circle of the damage circle, the higher the damage! Pan Sen's ultimate is generally used to support teammates, so you can place the damage circle behind the opponent at a point of the wheel (control the opponent at the midpoint of the center of the circle and the edge of the circle, so that the opponent sees the circle, and just hits it when he escapes back, and he is caught by you if he doesn't flee back!). )

    2nd jump: It refers to the --- ultimate jump down + w skill (small jump to stun the opponent) pure hand !! Thank you!!!

  6. Anonymous users2024-02-01

    Pan Sen: There is a range of Zheng Bi, how big is it, you have to look at the minimap, whether the other party is in this or not.

    Shouting scum is going to have a jump time, so you have to figure out where the other person is going to be in that time.

    The second jump is a big jump and a landing point on the other party, followed by a small jump, a e and another ignition Finally, Q Jiliangling is finished.

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