How do you pass the 3rd level of Allied Expendables 1?

Updated on Game 2024-02-09
8 answers
  1. Anonymous users2024-02-06

    Very simple. First of all, you have to clear the light of the individual soldiers, then the spy goes to the upper left corner to chat with the patrol, the sailor puts down the rubber boat next to the bunker, and sits on it with two berets=, the sapper puts the bomb next to the bunker, puts it on the boat, rows to the center of the river and waits for the bomb to go off (be careful not to be found by the bunker), quickly row to the bottom of the dam and put the second bomb (let the spy go back to the other side of the river during the rowing, the patrol will not have the heart to chat with him as soon as the first bomb sounds) After putting the second bomb, get on the boat and cross the river and go ashore to wait for the truck, act quickly, Especially the sappers, the trucks came and all (don't forget the spies) got on the car and left.

  2. Anonymous users2024-02-05

    Let the Marines take a boat to the bottom of the dam to put explosives (be careful here, the location is at the bottom of the dam, out of sight of the bunker), and then all the team members gather at the top of the map, ** after that, there will be a car coming out of the map, sitting on it, and passing the level

    Floor plan, with the barracks on the left.

    It's water, it's dams.

    Probably in *there.

  3. Anonymous users2024-02-04

    Next to the bunker under the dam (by the way, the bunker can also be blown up) As for killing the enemy soldiers... Spies cannot use poison needles in the enemy's field of vision, and will be spotted. It should be coordinated with the bud hat and the cooperation of sappers, sailors, etc.

  4. Anonymous users2024-02-03

    I don't quite understand it when I read it.

  5. Anonymous users2024-02-02

    Takeaway: Quietly taking out three patrolmen is the key to this level.

    The wolf pack tactics of the German Navy inflicted huge losses on the Allies. However, the Axis powers seem to have made a strategic mistake in the direction of their navy: they indulged in building huge battleships rather than aircraft carriers.

    Now, they have built a new giant battleship to carry on the soul of the Bismarck, which was sunk three years ago. The battleship would pose a serious threat to the upcoming "Operation Poseidon" by the Allies, and according to senior analysts, the ship's main guns could sink the Allies with a single shot.

    Five or six landing craft (not bragging, right?) and can rampage in the landing fleet! Be sure to sink it before it comes out to hang out, and it's up to your daredevils to complete the task.

    It's actually a very simple task, not much more difficult than the first hurdle in Norway. Once the operation began, the berets could climb the embankment and kill the Germans at the east end of the first row of embankments - although they had fired, they were far away from the enemy camp. The frogmen followed the motorboat into the harbor area, killing the Germans at the west end of the first row of embankments and opening the gates.

    Then kill the three Germans on the east side of the second row (be careful not to let the patrols see them) and the two Germans on the west side (the two on the west side can also use guns), and finally go back to pick up their companions. Let the driver go to the cannon to stand on guard, and the rest to the dock.

    The hardest part of this level is how to kill the three patrolmen quietly. There are many ways to achieve this, such as having a sniper shoot them three times in a second (they will sound an alarm over time), having the driver drive them to death (not recommended because it's too cruel), and so on. The easier way to do this is to put a buzzer in the corner between the empty drum pile and the wooden crate, open it to attract them as they turn and walk back, and the sniper shoots them on the slope behind.

    Because the patrol's "way of doing things" is rather rigid, they won't think of sounding the alarm until they have "played enough" with the buzzer, unless they see the enemy. So the sniper has enough time to "make a gesture", as long as he is careful to protect himself from detection. A sentry may find their corpse, and the Sniper's last bullet is reserved for him, or the Beret can kill him.

    Although there were quite a few remaining German troops, they were really no match for berets and frogmen, and they would soon be "emptied". The preparations before the destruction were that the frogmen got on the miniature submarine and pointed the torpedo tubes at the battleship, the demoman placed the remote-controlled bomb next to the oil bag, the berets opened the floodgates to the battleship, and the berets, demomen, and snipers went down the ramp to prepare for evacuation (easy, right?). )。

    The latest North American version differs here from the older North American version: only one patrol boat will arrive. This makes the driver's job easier.

    Legend has it that blocking trucks in the garage door can prevent armored vehicles from coming out, but in reality, frogmen can avoid armored vehicles by rowing against the embankment to the south.

    The pass password is puuww

  6. Anonymous users2024-02-01

    The first problem is to drive the submarine into the firing range of the torpedo without sounding the alarm, and after launching, immediately run through the gate, and then there will be two gunboats, the first one will be opened, and the second one will be fast, because after killing the first one, you can't launch the second torpedo right away, you have to wait a little before you can launch, and during this stiff time you have to try not to let the gunboat kill you first, and you can launch the second torpedo after a few seconds...

  7. Anonymous users2024-01-31

    There are two torpedoes, hold down the CTRL key to enter the firing readiness state, one to blow up the battleship, and the other to blow up the patrol boat that the cannon can't reach. The specific sequence of operations is to be figured out by the landlord, and it is not interesting to say.

  8. Anonymous users2024-01-30

    It's an ace sniper, right? Take out the snipers first, and then the enemy will start to come down in groups of people in the form of paratroopers, so you have to be prepared, take out all of these enemies, and then go to the plane, take out all the enemies, and get on the plane (I remember that). Huh).

    And then it's over. In fact, the general has already defected to the enemy and betrayed all the daredevils.

    I'll give you a guide I found :

    Although the second level is not the most difficult level, the strategy is the most difficult to write, because the enemy's paratroopers attack in batches at regular intervals, and the enemies faced by the players who fight fast and the players who fight slowly are very different in number and position. Basically, the faster you go, the more you'll be able to grab advantageous terrain and save ammo. In order to take care of most players, I wrote with medium speed as the standard.

    Go through the boxes to get the equipment first, then go to the wall A and throw grenades to kill enemy group 1, the attracted enemy group 2, and the enemy group coming down from the truck, 3 grenades are enough. Then hand the grenades that were just replenished from the 2 boxes to the berets, jump off the bridge, lie down on the B on the other side of the river, use the last 4 grenades to blow up the enemy snipers and the enemies that came later, go to the roof to rummage through the boxes, and then return to the position just now, and use the 4 grenades that have just been replenished to blow up a group of paratroopers and the enemies they have been recruited. Let the snipers clear the remnants of the troops north of the road, turn over the boxes in the house and south of the bridge to replenish the grenades, distribute them to the berets and the sappers, and let the two hide behind the house D and behind the broken wall C respectively, waiting for the last two groups of paratroopers to run to the nearby party later, while the duke finds time to clear the southernmost enemy and the few people who push the cannons.

    Annihilated the enemy, the general got on the plane, and our team members could get on the plane and pass the customs.

    Duration: 12 minutes and 42 seconds.

    Annihilation: Annihilation.

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