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Under the Ferris wheel. Squatting back and forth (all the time). If you go in, you will squeeze. Then walk under the pillars that support you.
I don't know if it's sealed, it turns out that the card is under the pirate ship. (It's been sealed early).
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Those lips, I can't find them anymore.
The leaves dance along the road.
Lively and fresh lines of poetry, and this place is their beginning.
And over the years of giving up the constant contact, the dice in the hands of time.
He's been a swimmer ever since, haha.
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Do you know where the pirate ship is, if you know that you will be stuck under the pirate ship, I have been stuck, but if you get stuck in, you can't get out, and zombies can't dig it.
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If you card now, you will rebate the blood. You just rush there, keep rushing
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There's a pillar underneath the pirate ship, and if you squeeze into it, you'll slowly get in.
When I got to the bottom of the boat, I went in, but I couldn't get out.
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Someone jumps over and hits you, and you're in.
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Punch around, (be quick), and press space frantically.
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In the village, the earliest bell is heading, and the warmth of a desire passes through.
Like a vine tree, it grows stronger and stronger.
My heart wants it to win.
But the quarantine camp held them and I was imprisoned.
Dare to face all the misfortunes calmly haha.
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The pirate ship ** stuck pillar, but go ahead at the end of the countdown.
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If you don't want to be caught by the biochemical ghosts, there are a few places to guard (it's better to fight with more people, otherwise it's very risky to be alone).
1. Under the pirate ship [bug] You can go to the Internet to search for how to get a card.
2. Rotate the low house opposite the disco, stand on the edge of the turntable and squat and jump, pay attention to be sure to jump with a knife or grenade, if you fail, it is recommended to run away.
3. The high house opposite the top of the pirate ship, with your back to the house, squat down first, and then quickly press the s+ spacebar, the speed must be fast, after going up, you will be affected by the opposite side and the top of the pirate ship, the ghost will come and shoot wildly, pay attention to the knife or grenade when jumping.
4. You can also accept it on the Ferris wheel, but the risk is relatively large, there are more people and it is easy to guard, once the ghost comes up, flee quickly, don't care about others, you will be caught.
5. The cage opposite the Ferris wheel is risky, but it is easy to jump, take a knife and press the space bar to jump over quickly, and guard the opposite Ferris wheel and the roof above.
6. When a lot of people are caught, you can go to a place where you throw darts and other small games, squat down and hide, once you see the terminator rushing towards you, you run quickly, the risk is greater, but the probability of becoming a goddess of revenge is high.
ps: Don't run away alone, try to go to a place with more mercenaries to guard together, when you become a goddess of revenge, if there are fewer ghosts, rush down, if there are more, don't rush around, it's slightly better if you're with other goddesses of revenge.
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Jump to the roof (the short one) after the top of the pirate ship, and then hold on to both sides of the roof to prevent zombies from coming up.
Or go to the top of that little house!
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...The rules have not changed compared to other end maps... But there are fewer guards. A rooftop --- jumped up after being roof by a pirate ship. A roof. Jump from behind the turntable... Just play.。。 Biochemical recreational use.
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Uh: Actually, this one. How do you say it, it's up to you, it's up to you, it's up to you, you're going to be able to do it, you're going to be able to do it, you're going to be able to do it, you're going to be able to do it, you're going to be able to do it, you're going to be able to do it, you're going to be able to do it, you're going to be able to do
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CF mobile game jumping music does not consume the number of times bug how to card.
The start can't trigger the timer.,You have to clear the customs with one life, you can come in and take a look, don't jump in a hurry.,Jumping obliquely from this angle won't trigger the timer, and then you have to clear the customs with one life.,Because if you don't trigger the timer, it also means that it won't help you save the resurrection point.,Finally, there's only one box to open the box at the reward point.,Look at my town building Figure 3,Only 3 small horns were given.,No character fragments.。
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Do you want to know more about the CF mobile game Jumping Bell Tower bug, I have worked hard to find the tutorial and information of the CF mobile game Jumping Bell Tower bug, and the following steps will follow to learn the introduction of the CF mobile game Jumping Bell Tower bug
There is a bug in the King of CrossFire Shootout Jumping Bell Tower, how can the Crossing Fire Gunfight King Jumping Bell Tower bug get stuck? What we bring to players today is the CrossFire Shootout King Jumping Music Bell Tower Bug Collection.
The Clock Tower is a new map for Hopping in the Burst of Firefront, and this new map makes Hopping even more fun.
However, the bug of the clock tower has not been found yet, but with the production level of TiMi Studio, I believe that there are still bugs to follow on this map.
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How to get stuck in the center of death bug in the CrossFire mobile game, how to get stuck in the center of death bug in the CrossFire mobile game, I would like to introduce you to the Death Center bug card skills, I hope it will help you. <>
Death Center bug1. Find two containers, stand in the middle of the gap between the boxes, and walk until you can't go;
2. Then jump forward and backward twice at the same time, and try a lot to learn.
Defensive Point Recommendation:1. The cage must be vaguely remembered by everyone, because this point is easy to be ignored by everyone, it is best to need a machine gun to squat, and it is best to have one or two players stationed there.
2. The difficulty of the platform garrison is very high, so it takes multiple players to complete, because the area is large, so it cannot be ignored.
3. The relative pressure of the fountain is very small, but it cannot be ignored, at least one sniper is on standby.
4. Automatic doors are the main entrances for zombies to enter and exit.
You're right, take the Metro Line 1! Get off at Shijingshan is Shijingshan Playground, but it is not Happy Valley. >>>More