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First, the base car, then go to the defense ** (like the shield of the interface) you can see a spy satellite and a ** of this magnetic storm coil, the magnetic storm coil, in fact, the Eiffel Tower, to be on flat ground. Super strong defense. If the base is full, you don't have to worry about defense.
You can build whatever else you want, and the Eiffel Tower also provides electricity. Stuff is super cheap.
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The Third Reich was modified. A Red Alert version of Gray Changshuang. It's similar to other Red Alerts.
But it's best to build an Eiffel as soon as you open the base car (if you put the pointer on it, the Eiffel Tower will show you), and then build a base with peace of mind. But beware of airborne crowd tactics. and the damage of the plane smashed down after it was destroyed.
Buildings and pawns are super cheap. Abuse it!!
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Red Alert requires the base car to build other things, and the base car needs to be protected.
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The Third Reich is a gibberish version, first click on the base car to make him transform, let him build a house later, and then build the Eiffel Tower.
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Base cars, build the Eiffel Tower or the Mayan Pyramid, anywhere on the map.
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Play as much as you want.
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The way is sassy me, me, me.
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Summary. Good afternoon, <>
3. After searching, find the official website of Youxun Games and click to enter. 4. After entering Youxun, find the input box, enter red alert in the input box, and then click Search. 5. After clicking search, it will automatically jump, and after jumping, find the red alert you want to **, and click.
6. After clicking, the page will automatically jump, and after the page jumps, find the game** and click. 7. After the game** page jumps, find the red alert, click, click, and the page will automatically jump to it, and then pull down. Find the **method, choose any one, server**.
Good afternoon, <>
3. After searching, find the official website of Youxun Games and click to enter. 4. After entering Youxun, find the input box, enter red alert in the input box, and then click Search. 5. After clicking search, it will automatically jump, and after jumping, find the red alert you want to **, and click.
6. After clicking, the page will automatically jump, and after the page jumps, find the game** and click. 7. After the game** page jumps, find the red alert, click, click, after clicking, the page will jump from the bureau, and then pull down. Find the **method, choose any one, server**.
What happens when 404 appears after entering the game?
And in the process of playing, there is no lag, slowness, etc., how to solve it?
I've been fumbling for almost 2 hours now, so you have to help me, please?
You must know this better than I do, hurry, right?
Hello <>
Red Alert 2 Third Reich can be purchased from Steam**, the official version, or a modified version. If a 404 error occurs, it may be a problem with the network missing cluster connection, and you can try to reconnect to the network or change the browser to solve the problem. <>
If you want to play Red Alert 2 faster, you must first make sure that the configuration of the computer meets the minimum requirements of the game, including the processor, memory, graphics card, etc. When installing the game, you can choose to install it on an SSD, which will increase the loading speed of the game. In addition, you can update the game's drivers to ensure that the game's runtime environment is up-to-date.
Finally, you can check your computer for viruses to ensure that the game runs smoothly. [Happy Bush Sakura].
So how does it work? Can you tell me about that?
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Red Alert 2 Soviet control ** that level test micro-operation. As long as the player doesn't let Yuri die, the mission will be convenient.
The first cutscene is a bunch of paratroopers rushing into the Allied base to die (for now), and then two Yuri will be parachuted in to take control.
Don't be busy, first control the engineer to enter the combat laboratory and the barracks respectively, and you can build two spies and a few soldiers. Let the two Yuri bypass the Allied base first, and get to the back of the base There is a wall with three stars of snipers and nightingales in it***. Kill a few of the guards.
After that, Yuri takes control of a multi-purpose infantry vehicle, and then a Nightingale, and the sniper does not take it out yet. Then go to the right side of the Allied base, first use the Nightingale to knock out a prismatic tower, then let the infantry vehicle knock down the wall, and then control a sniper to kill all the bodyguards around **, the seals, and infiltrate the power plant with spies, at this time Yuri will control **, and the mission is over.
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Use Yuri well, control the Allied air defense vehicle to blow up the wall on the left side of the map, control the sniper in the Allied base in the lower right corner to kill ** base dogs and miscellaneous soldiers, use the spy to go in and cut off the power, and then Yuri is close to control**. Control and kill the minions along the way.
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At the beginning, there are only two superpower troops, which will automatically control an enemy multi-functional personnel carrier, first carefully bypass the enemy base, and go to the lower right side of the map to explode several trucks, which have upgrade boxes, so that the attack defense can be increased, and then return to the position just now, pay attention to the base above that is very loosely defended, There are also two engineers inside, use the superpower force to control the engineer to occupy the barracks, and then occupy the war laboratory next to it, You can train spies, first train some soldiers to come out to defend ( The more the merrier), knock down the wall in the lower left middle of the enemy base (be careful of the prism tower, kill the patrolling police dog first), send a spy into the power plant, the prism tower will fail, and then you can go in and blow up the power plant (note that the enemy will attack the base, be careful of the accidental death of the superpower force), and then clear the nearby enemy troops (SEALs, tanks) and finally send the superpower force to control ** and pass the level!
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Wrath of Empires is a mod pack for Red Alert 3.
The main changes are as follows:
Completely redesigned new splash screen, main interface logo.
This entertainment version is developed based on "Wrath of Empires - Balance Board", and the new map part of the balance version has been temporarily canceled (to be completed later). Replenished all Insurgent units, with the addition of Mammoth Tank, Rotten Eagle Bomber, Goddess Bomber, and Wild Spring, as well as a new treasure chest system and new support abilities, and the removal of the Conqueror Ship.
Once again, the Tengu, the Shogun Battleship, the Wave Energy Tank, the Wave Energy Tower, the Rocket Angel, the Magnetic Storm Tank and other ** particle effects have been beautified.
Vacuum implosion bombs and proton blasters have new alert sounds and animations. Chrono teleportation has been added to the smoke effect.
Fixed a bug where vanilla neutral tech buildings did not have dead remains.
Initial gold adjustment (10,000-90,000), increased skirmish color, and each faction will have an Engineer after the start of the encounter.
The "Random Chests Enabled" section is now "Fun Mode" - banning all Hyper Weapons and a new Crate Picking Entertainment system.
You'll have a chance to pick up the following items: Future Tank, Chrono Tank, Pacifier, Magnetic Storm Tank, Mammoth Tank, Ghost King X, Tripartite Base Vehicle, Black Hole, Large**, Level 3 Time Bomb, and Ion Cannon Skill (one-time).
Local Adjustments: Allied Section:
The Goddess Bomber has a new multicolored pillar of light with a 30% chance of summoning a Black Hole Bomb.
Protocol - Teleport troops, summon two Phantom tanks, a Guardian tank, two multipurpose infantry vehicles, and a Riptide ACV (carrying two cryo legions, a spy, two missilemen) at a designated location
The aircraft carrier has a star** special effect, and the aircraft generated by the star state have a purple tail flame, and can be dispersed to attack multiple targets.
Japan Part: The Shogun's Battleship has a larger damage range, and the materials used to strengthen the Navy have been changed.
Ghost King X has re-PS the texture material and changed the laser material.
Ninja skills changed to shadow clones, and you can K tanks.
Tank Killer Raid, which appears instantly after 10 seconds.
Protocol - The Emperor's Gift, which increases the maximum damage, restores 10% health per second, and is immune to most bad states.
Hidden Support Skill: Omega Shockwave, appearance condition unknown.
Soviet Part: Protocol - Airborne Forces: parachute one grind tank, two Reaper mechs, one Venom Troop, two magnetic storm infantry, five anti-aircraft infantry, one bear, one terror robot.
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Below are the Allied missions (partial).
The Lone Guard manipulates Tanya to blow up a type of house (the largest of the kind) that can be obtained (money!).)
Dawn of Crisis sends rocketeers around behind the enemy's backs to hit the electric field.
Cheers to the Chiefs:
1.Find a way to occupy the barracks of the small Soviet army base next to the base, build a magnetic storm infantry progress troop, and get the same power as a magnetic tank! A must-have for soldiers! Hit the building a must! (Psychic beacons can be easily done with only 6-8 vehicles).
2.Sending an Engineer into an iconic building (such as the Lincoln Memorial) will have treasure chests.
Last Chance:
It's very simple, just let the army of tanks you bring rush over.
Dark Night: 1Send Tanya to blow up a cowshed on the left so that the cows can find their way.
2.Blow up an oil drum on the right side of the base to blow up the wall, and there will be engineers available in it, occupy the barracks, ha! Someone's base is yours.
Deep Sea: Occupy the tech battlefield in the middle of the map, then send *** spies into the barracks, throw the one-star paratroopers on the left half of the enemy base (to the right of the dock), and then. I've seen the power of a three-star soldier.
Temple of the Sun: Make good use of that one***.
Mirage: There is a treasure chest in the middle of the left side of the map, but it is surrounded by water, and the SEALs must be sent to fetch it.
Chrono Storm: Create spies into the barracks as soon as possible, and create 5-6 chrono legions to infiltrate behind enemy lines and destroy them.
All nuclear power plants, if you want to upgrade. Let's take the apocalypse that protects the Iron Curtain and nuclear bombs.
Below is the Soviet mission (partial).
Danger lurks: Capture the mining plant.
Chrono Defense: Send a terrifying robot to solve the propaganda car in the upper left corner to get the map.
Disgrace of the Capital: Destroying a landmark will give you a treasure chest. (Exactly the opposite of "Cheers for the Chief").
The Fox and the Hound:
1.The trucks in the base in the lower right corner are full. (I've found it all).
2.It's better to solve the problem from behind.
Red Revolution: Destroy the enemy at your doorstep (occupy two power farms) and then build fortifications on high ground, you will get twice the result with half the effort.
Arctic Storm: After crossing the river, you will see the Allied base, but on the cliff is the Prism Tower, what should I do? Send a Kirov to explore the way, and then mobilize the V3 army to destroy the Prism Tower, and you can safely occupy the base.
Build a nuclear bomb and a weather controller to build a spy satellite to determine the location of the chrono converter, and then nuke + lightning. The scene is quite spectacular.
For a detailed guide, see the Red Alert Encyclopedia.
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If you develop too slowly, you must first not let the Soviet troops out of the airport, otherwise there will be no solution to this trick. After all, double-edged plus bullfrog to fight empire is a textbook-level style of play.
1. The airport is very brittle, and VX is no problem with strong attacks (including self-explosion) airports.
2. Learn to operate the hat. The movement speed of the Bullfrog and the Twin Blades is very different, and this can be used to get rid of the Bullfrog.
3. Slippery terrain. A lot of Soviet players ignored the MiG. Therefore, the tengu can be used to pull this unit away in order to fight the double blade. Some people are very good, and they will lead the air defense soldiers in the double blade to blow up your minecart or attract your tengu, and you will only be unlucky to encounter this situation.
4. Operation, or operation. When the opponent has already started to blow the double blade, you will have to be forced to use VX to splash at him. Double-edged rockets are difficult to hit moving targets, and VX can't attack while running, but double-edged also has machine guns, which leads to endless manipulations to get more VX missiles to hit double-edged and dodge more double-edged rockets.
5. Make good use of your single point of defense protocol! An extra HP out of thin air is priceless to the crispy Imperial Mechs. There have been 3 VXs with single-point defense that have blown up 8 double-edged and 1 left.
6. Catch the opponent's mistakes! If the two blades are not operated well, they will be stacked on top of each other, and if they are hit, they will be damaged. The battle just now was completely wiped out due to a double-edged operation error.
7. Take advantage of shortcomings. Bullfrogs are slow and highly restricted by the terrain. Although the double blade can lift a bullfrog from the water and put it on land, it can't do the other way around. As a result, the bullfrog limits the mobility of the twin blades. Wrap them around with tengu!
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Personally, I feel that I mainly rely on the sea of tengu. Or you can take a look at this ** guide, which will help you.
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1. In the cutscenes, you can see that those troops are not Kukov or Chadanko's, but elite troops brought in by Dr. Selinsky (the guy who invented the time machine).
2. Future Technology is the manufacturer of the Chrono Teleporter (seemingly?) In short, there is an ultimate ** in future technology, right).
3. Vacuum implosion bombs are also the ...... Selinsky hides in future technologyAnyway, the vacuum implosion bomb is red, is it an elite level (laughs).
ps: Selinsky has more than Chadanko, coach, this is not ...... science
and the Sigma Coordinator in the ultimate ** suspected uprising in future technology, which is either a time machine or a high-energy chrono teleporter.
Of course, the armament of future technology should be much more advanced than that of the Meng army at that time, after all, the chrono teleporter is a product of ...... future technologyIt is also a matter of course to protect yourself with the arms of futuristic technology.
1.The weakness of the prism is that the armor is too low to withstand the fight, so as long as it is something with thick blood (or a unit in the sky, such as a flying soldier), it is fine, so the apocalypse is a sharp weapon to fight the prism. If there is no apocalypse in modern times, then use the most basic tank to fight, and the effect is not bad, Yuri's words are even better, use replicants to get a few to put the tank bunker to guard the house, super cool >>>More
This is a popular science article. The author uses vivid language to introduce the relationship between clouds and weather from two aspects: the relationship between different forms of clouds and weather; The relationship between clouds and weather of different brilliance. >>>More
Why are you so finely divided? The college entrance examination is the final score. If you have to, the final focus is on science.
Have you read the April Fool's Day news, this news is that I have been deceived for a year! This is impossible.,Now that the complete version is over.,The animation hasn't been seen yet.,How can there be a second season.。 Besides, the ending of the animation is like that.,How to develop.,There must be a big gap with the comics.。