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Timo. Tell you a secret, ordinary people, I don't tell him. Playing Timo's Global Invisibility unlocks the achievement: 10,000 Years Singleplayer.
Well, okay. Novices are still suitable for playing grasshoppers, after all, don't want anything too high, just a set of qewr. Easy second people.
You have to be able to find the right moment to cut through an assassin like Carter Akali, and you can't go straight to it. You're brittle, after all.
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Buy Carter. There are many novices in the early stage, as long as you cooperate well with your teammates, five kills are not a problem.
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Praying mantis, the late harvesting ability is outstanding, and the heads-up is also powerful, and the continuous outbreak in the early stage is very high, especially in the wild.
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Anyone can do it. Look at your teammates, look at the timing, and move well. Take it easy.
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Akali, it's hard to understand after playing.
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Kiss. Carter (o) Oh. It is used by more people.
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The carter is a little simpler and the output is also high. And don't blue novices on the road should be suitable.
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The average ability is still Marzaha!
Akali and Katerina's hand speed and consciousness are 90% of the pits.
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Each has its own benefits, depending on how many days you play lol, are you a veteran, but I feel it myself. Carter. Good.
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Carter: If you get up, you can't stop it.
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Carter finished the low-end game and blew up his opponent.
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Why bother buying it all with money!
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Carter is simple and suitable for newbies.
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Bought them all. Gold coins only.
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Playing Dota 2 is never a hero that you don't have to buy!
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Grasshopper, Carter is not very survivable right now.
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Grasshopper's latest strategy tutorial, you need to see.
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Akali is an offensive and defensive assassin with a powerful single dash and output, as well as the stealth slowdown ability of smoke grenades, which is as good as gank and escape. The snowball ability in League of Legends is unmatched, don't let Akali pick up the cheap, or you'll lose badly.
Akali has a very strong ability to kill and chase, is the nightmare of all crispy, so that all crispy must keep a distance from her, usually run when they meet, and the extremely strong ability to rush also makes the opponent's back row unconcealable, and the unparalleled powerful burst makes all those who are hostile to her tremble.
Carter's only Achilles' heel is that her ultimate will be interrupted, and using the Central Asian Hourglass will interrupt the ultimate.
So Akali is better than Carter.
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Team battle Carter, single Akali, Akali is too weak before level 6, unless someone is willing to fight with you in close quarters, you can fight until level 6 under the obscene tower, pay attention not to be blown up in the early stage, half-flesh Akali, you can cut or retreat. Katarina,I think it's just average in the early stage.,I don't feel anything.,Anyway, I won't use it.,When the team battle starts.,Wait a minute.,Wait for the opposite control skills to be almost handed over.,A set jumps to the adc and apc.,That kind of game shouldn't be very difficult.,Note that after Carter kills or assists,The skill will be re-cd,Ultimate cooldown minus 15 seconds.。 But personally, I like Akali more.
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Akali is a hunting hero, grabbing people in the wild and collecting heads. Poor AOE damage and long pursuit distance.
Carter is the hero who hunts down the aoe sex and lives the push line hero GK to collect the head. AOE is strong, but it is easy to be interrupted, the ability to protect itself is not as strong as Akali, and the pursuit distance is short. It's up to you how you choose.
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Akali Carter is prone to interruptions
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Akali is good, I've played more than 200 Akali, much better than Carter, Crispy Killer.
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Akali, there is basically nothing to say about the breakthrough, a crispy killer, the disadvantage is that he can't beat others before he reaches level 6, and he may die if he cuts in.
Carter: Well, Carter, you must not die in the early stage, and you will definitely be chicken in the later stage after death, and you are a hero who eats and develops, and you still need to operate.
Akali is more recommended.
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Akali is strong in a set of explosive seconds crispy, and Carter needs teammates to play damage as well.
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The two heroes are not very strong in the line period.,Carter may be more inclined to harvest.,Akali is stronger in single kills and will be better than Carter in terms of survival.,Both heroes can be played.,It depends on how the landlord chooses.,I think both heroes are similar.。
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If you're a passerby, then it doesn't matter which one of them, it's all very awesome output, and each has its own pros and cons.
Akali is a killer and has to pay attention to the time he plays.
Akali is very brittle and easy to die, especially the other side will even buy eyes to kill you, if your team is more powerful than you, you will be tragic, the hatred is all here, and I promise to set fire to kill you.
Caterina is the female hooligan, and sometimes it's annoying to jump around. It is claimed to be the first output of League of Legends to play high-end games, because they are not fools, and the enemy will always leave a control skill, and you will be interrupted as soon as you jump out and zoom in. Passers-by are generally more powerful.
If you're lewd enough and generally play other killers well, then go play Akali. Or Caterina.
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It's all good, in fact, I personally feel that Caterina will have some advantages After all, it is no consumption Comes with a monetary reward It also depends on the situation Look at your teammates If your teammates have team control and are used to team battles, Caterina's dps will be more very good But I met a team that is Caterina Every time she zooms in, her teammates will push people out of an unknown range and shoot decisively in 20 minutes So let's look at your teammates Anyway, both of them are cheap Since you two heroes know that they are female hooligans, it should also be very sharp Buy one first, win more and lose less, and soon it will be enough to buy another.
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Now in this version, it should be that Akali is a little more rogues. But as far as I'm concerned, I'll choose Carter relatively, because I personally think she's easier to operate.
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How to say it. Akari is very good. But I think Akari is a bit more rogues.
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They are all heroes who are output in an instant. It's all a matter of timing to cut into battle. I was beaten by a group early on. At night, your teammates are dead.
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Akali, do not explain. The hunt is top-notch.
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You don't have to think about it to tell you Akali
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Khan, what is the cost performance? Only suitable is not suitable.
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If the replenishment and consciousness are better, it is recommended that Cassadine, although both the top and middle orders are very strong, but the early stage is really poor blue, often most of the blood is not blue to go home or go around behind the tower, if you want to play, it is recommended not to use W too much, can A try to A
AKL I feel easier to get started.,After all, it's an energy hero.,There was no team battle in the early stage to recover quickly.,W life-saving ability is also very strong.,If the opposite side wants to break W,You have to keep spending money to buy eyes.,You also have an economic advantage.,Ultimate.,Chase and kill artifact,QE outbreak is also very high.,It's a weapon for team battles.。
Carter, I started early, and now I regret it, playing Carter mainly looks at the opposite side, and if the opposite side does not lose the restricted skills to you, you can have all kinds of super gods, but if the opposite side specifically leaves you a control skill, your big is almost useless, infinite super ghosts, in short, this is a snowball hero, no early stage, no late stage.
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Let me tell you my opinion, you have to play a low-end game, I recommend Carter, first of all, the small card has no consumption, and the line is Q people, grinding the opponent's blood. A non-consumable convenience is not a point, if you can play with a small card, then you can kill the whole game! Kill the opposite side with less blood first, it's generally ADC, or pass, E jumps over, W gives damage, and R hits the last blow.
And once you kill or assist, all your skills have a cooldown minus 15 seconds, which is equal to q, w, e, and immediately refresh. You don't have to wait for the CD to enter the battlefield again, and the enemy is estimated to be all blood, and you are all gone! A beautiful team fight, you don't want to kill three or four times.
But be careful when playing small cards, you have to enter the battlefield later, be careful with the opposite control, and don't let them control you. After a game, you are definitely the first in the game!
Satisfied, thank you! Hope it helps.
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The king of the low-end must be Carter, because no one at the low-end will have the consciousness to stay in control to interrupt Carter's big, generally to the later Carter a big 1800, AKL and Cassadine have stronger requirements for operation, of course, the ability to save life is also stronger, especially AKL A lot of people who can't play will always feel that the energy is not enough, and they can't kill people, so they won't use it reasonably, depending on their own conditions! Carter has no brains to roll the keyboard, AKL has a fast hand speed, and Cassadine comes and goes elegantly, but it is also difficult to play.
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Cassadine: I don't have to say that the outburst of Akari is more test-up operation If the operation is not good, you will not be able to come back in the past. Cassadine can run as much as you like if you have blue.
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In the low-end game, I think Cassadine is good, with the ultimate move of escape and chasing and killing skills,
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Cassadine, the father of all the mages. As long as it's not too pitted, the opposite side of the pressure explosion before level 6, the gank of the whole field after level 6, the crispy skin is cut by hand after the team battle, it is easy to grow, and it is easy to get started with a hero who can only cast spells!
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Casarine is more disgusting, has a strong escape ability, is very disgusting, Akali has a high explosion, Carter's continuous output and 5 kill ability are very strong!
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Akari is good, the operation is simple, and the killing is fast.
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Cassadine is recommended, passively reducing spell damage by 15%, online Q consumption, and flexibility and burst are very good in comparison.
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Cassadine. It's convenient to kill people and chase people!!
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Cassadin's ultimate is kept as much as possible unless you can be sure of a 100% kill.
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Personally, I feel that playing Carter is suitable for low-end games, and in the low-end game, Carter is very easy to get as long as he plays well with 3 kills and 4 kills, and it is easy to be targeted if the rank is higher
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Akali can't beat Carter on the line, and Stealth Carter's big move can still be hit.
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Personally, I suggest that Akali, although Carter has a strong harvesting ability, she needs the support of equipment, on the contrary, Akali only needs to go to the sixth level, all kinds of wandering and killing, the low-end does not understand the true eye, and the W god level allows you to come and go freely, seven in and seven out. In the red dust of murder, get out of the white blade. Hope, thank you.
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Akari, very good, grab the head at will.
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As long as you reach level 6 and go out of the murder book to catch the lower road, the basic murder book can be mixed. Don't play too fiercely before level 6, and learn to control the line with a strong mid-singles player and don't play hard with him. You can also keep up with the single change of way, and when you reach level 6, 3 words to grab people's heads, you must grab the murder book and basically win this game.
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It's okay.,Harvest class cut into the hero.,Second opposite the c-position,You can also be half-fleshed on the single,**To platinum 1 Highly recommend Carter.,Basically, there's no pressure.,You can also play your favorite heroes.,The rolling melons are ripe.,I hit the diamond 3 with a grasshopper in the electric one.
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In the low-end game, as long as you have good skills, she is a carry hero, and she is very good at scoring points.
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You can do whatever you want, you can't die if you want to.
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Sort of, level 6 three-dan R will only run when you hit a novice.
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Akali is easier to get started, because Akali's W can ensure her chance of survival very well, and the three breakthrough ultimates can chase and escape well, the operation is more diverse, and the error tolerance rate is high. Carter, on the other hand, has a high burst, but is easily interrupted by the silence control. I recommend Akali to get started.
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Kartra, of course. Akali has a variety of equipment, sometimes she wants meat, sometimes she wants blood, sometimes she wants violence, Carter calculates that there are only a few pieces of equipment in the past.
Akali runes are very expensive to buy double wear, and the distribution of talents changes greatly, and it depends on the situation to add points, and you also need to calculate energy. There is only one set of Carter's talent rune points, and you can calculate the skill.
When Akali cuts into the battlefield, there is no AOE and can only be a single damage.,Need a more accurate timing of the cut.,Need to have a certain calculation ability for each enemy's blood and skills.,Novices are dazzled by the group, and they don't know where they are.。。 Carter is more brainless, just look at the opposite skill, throw out the residual blood qewr, kill the brush skill, and brainless qew.
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Akali is easy to pick up. Caterina is not a novice hero, and if you want to play Catalina well, you need to understand the skill damage, CD, burst period, and calculation summoner skill CD of the lane hero, otherwise it will be difficult to carry. Akali is relatively much simpler, Akali's ultimate is a 3-stage displacement chase kill, which is not the same concept as Katarina's E skill breakthrough at all, Catalina is more inclined to harvest, and Akali is biased towards single kills.
Akali is a mid-to-late hero, and Caterina is a late-game hero.
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Akali. Akali's W is perfect for escaping, and the ultimate has a strong chase ability. And Carter's ultimate is easily interrupted. So recommend Akali. The upstairs is right.
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It's all pretty much the same. Carter is just brainless and loses skills. Especially when it comes to the late regiment.
Basically, it depends on the timing. Kill a skill refresh. AKL is more difficult than Carter.
AKL should calculate his energy. RQEW has basically no energy after losing it. Wait for a reply.
Otherwise, stupid crazy words. It's embarrassing to find yourself running out of energy. In the early stage, if the AKL is in the middle of the single and the single is replenished, it will definitely be suppressed.
So I can only make up for it obscenely. Personally, I feel like it's about practicing more. Once you're familiar with the heroes, you basically know how to play.
I can't teach. -
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I unanimously recommend Carter! If you have more control on the opposite side, you can go up behind, or put a W gold body directly in the group, or you can induce the enemy to put control, and then have a big finish, or directly second ADC! See how fast your hand can be, I can play Carter seconds about 4 to 5 cripples in seconds, no big deal! ~
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