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There must be a prison, there must be an intermediate cell and an interrogation room, and there must be repair equipment (the minimum size requirement).
Then drag the stunned enemy (there is no pool of blood next to the enemy, or the monster is not rotten, and the imp is dragged to the prison (the prison door cannot be closed) If the stun enemy is fighting next to him, the imp has another job to do (sometimes there is) The place where the enemy faints is not your territory, or in the water or magma, the imp will not carry the enemy to the prison. (Make a bridge with water or lava to turn it into your territory) and throw the vampire into the graveyard if the enemy dies.
After the enemy is dragged to the prison by the imp, add some blood (the skill of the Grand Cross) and throw the enemy into the interrogation room (don't let the enemy stay in the prison for a long time, die in the prison and become a skeleton, and throw the one in the hand into the interrogation room.)
and died. During the interrogation, you must pay attention to adding blood, and you will get information about the enemy if you die during the interrogation. The electric chair in the interrogation tool does more damage than the turntable.
The thirteen levels are to naturalize monks, the more the better.
The bar level has been upgraded, and there must be a fat man in front and a guard (naturalized) and a vampire, a lady, and an archer in the back, and build more traps (rolling stones are recommended) Pay attention to saving at any time, and the rest is time-consuming!!
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In the dungeon, the second level of the king's guardian has to slowly survive him, and if he turns red, he can't beat him with physics, he has to use magic. If you turn blue, you can't use magic, and you can hit him with physical talent.
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Throw them in prison, or put them in the torture room, pay attention to their blood, and if they are gone, they must be replenished, and they will be naturalized after a few more times.
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Hurry up the interrogation room and carry out the execution.
When there is no blood, give him more blood.
After repeating it a few times, he defected.
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As far as I know, Dungeon Guardians 2 can only be grouped after possession. (default operation) after possession, press the "7" key to enter the grouping state. Any monster within sight of the possession can be grouped.
When grouping, turn your gaze at the monster you want to group, and you will find that the selected monster turns red, and you can select it with the left mouse button (or "space"). When ungrouping, the task prompt says to use the "G" key or the "Ctrl" key, but it doesn't even work! (Khan...)
However, by right-clicking to exit the possession mode, you can cancel the group mode. Even if it's a novice.,The task was closed twice before I understood how to marshall.。。。
Hehe... Don't laugh!!
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There are only two kinds: one is to pay for body magic, and after paying for it, form a team to lead them to fight, as if it is a group of up to 10 people to walk together.
The other is flag magic, plant this flag in a place where you can see it, and then all your troops will go over and attack on their own, but they have no tactics, first come, first come, first come, first place
Normally, they are an individual, not under your control, you are only responsible for paying salaries, managing food, and providing training places, and you cannot directly control them.
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Whose troops are controlled??? Yours can be keyboard grouped, or the military flag in the skill, and grab it individually by hand. The enemy's troops needed torture to extract confessions (naturalization).
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It's the last.
One or two off
The enemy with the heart in this level is not the main opponent.,There seems to be a prison in the upper left corner of the map.,There's a more ** guy in it Get him (there may be other monsters after you get it) If I'm not mistaken
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Mission 16? Did the velociraptor come out?
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There is no cultivation of magic short, so it is recommended to make up for it with cheats! Or you're going to have to reverse!
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There's a formation key.,But you have to use the rock slow bi possession technique (magic) to be attached to a monster to be able to form a rough formation.。 I forgot which key was hungry. But you can check it in the settings.
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Bees, goblins seem to come out unconditionally.
Training room + large area of lava terrain out of salamanders, minimum 3x3 (elite salamanders come without magma) library out of magic demons, minimum 3x3
Factory out of the cave greenskin, minimum 3x3
Hatchery room + factory out of the fat man's rage. Factory minimum 3x3, incubation room minimum 5x5 torture room out queen, minimum 3x3
Skeletons come out of prisons, prisoners starve to death in prison and become skeletons, the minimum 3x3 grave comes out of vampires, let the imp drag the corpse to the grave to attract vampires, the minimum 3x3 gladiatorial arena out of the black knight, the minimum 3x3
The temple out of the black angel, the minimum 5x5 is to have a hand in the middle of the pool, 2 for each hand, no matter how big a pool is, there is only one hand, if you want to have two hands, build another 5x5 pool.
Outpost out of the Black Elf, minimum 3x3
Casino loiterers, minimum 3x3
Note that some quest levels will not have some monsters, so if you meet the conditions, you won't be able to recruit them.
If like the landlord said.
Spikes. Then everyone went to play Asura. >>>More
In 5173 consignment [i] dungeon and warriors [ i] game currency There is a successful transaction [ i] [ i] big brother talk about the key to releasing information [ i] [ i] place to trade on your own number, I am on my own number No way to consign [i] [i] when [i] appears [i] security [ i].
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Dark Souls added to 5, which was easy to use at first, but it seems to be front-loaded? (HF brushes are added to 5). >>>More
The number of level 18 And then the number that must be fought to a level seems to be forgotten Oh You'd better go to the official QQ to find the lighting page There are requirements for lighting up.