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Go to the official website of Might and Magic to see more details!
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It's almost 30 years since anyone said it's been all.
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The story takes place on the continent of Jadamy. One day, a huge crystal suddenly rose on the surface of the sea, and the energy scattered from the crystal caused terrible disasters all over the continent of Jadami. Tornadoes, tsunamis, volcanic eruptions....
Disasters are frequent in various places. You are a mercenary hired by a caravan, and your mission is to escape the island and ask for help and find a way to get the various races to cooperate with each other to tide over the difficult situation. However, the information you have gathered shows that this catastrophe is not simple, but is it God's intention to destroy the world?
When you finally complete your missions and step into the red crystal that provokes all the disasters, you will find that the whole event turned out to be an unexpected oolong! What is the truth? Please savor it for yourself.
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Let's generalize
Roughly speaking, the first step of the Might and Magic Gate is to form a team of its own, the number of teams is different in different versions, here is the most classic six as the template to illustrate: there are four heroes in the team, the composition is completely personalized, generally novices will tend to form a balanced team of power + magic, and veteran players will bt a little, such as four black mages outside the city to put the doomsday slaughter and the like--
Now that we have our own team, we're going to get into the most obsessive part of the Might and Magic Gate, the quest system. The task is divided into the main line and the branch line, and if you clear the customs, you can only do the main line - there are often people who show off x hours of customs clearance and the like through the online through Zao Xun, but in my opinion, those who don't do side quests are not qualified mm players, and the colorful tasks are absolutely addictive. Of course, there will be a certain amount of confusion when you first enter the game, but it doesn't matter, there are strategies on the Internet, and you can get started with this
The equipment and material rock system in the game are also good.,There are both monsters and explosions.,There are also unboxed pick-ups.,And your own pointing.,It's also sold in the store.,But remember to learn business skills.,Otherwise, you won't be negotiable :p
The next thing is the operation.,There are generally two kinds of rounds in the battle.,No matter what kind of character is acting in turns.,According to the speed of different roles, the ability to act is different.,Some mages move once when others move twice.。 Default bow and arrow at long distance, default slash at close range, you can also set a shortcut magic, release other magic to be single-selected, as long as you are awake, you can use items when it is your turn to act.
The main way to move around the map is to walk, and if you have the money, you can go to the post house - note that the shuttle bus is not available every day, and there are also some adventures that talk about this magic, flying books, magic jumps, and the most commonly used space-time landmark. You can rest in place to recover your strength in a safe place where there are no enemies around, but once you are resting, you will not wake up for a while.
The main body of the game is the task.,Of course,To complete the task, you generally have to fight.,Come on It is recommended that novices enter the battle and open a turn-based system.,Don't be beaten to death.,The master is generally instant.,Run while fighting.
There are so many generations of Might and Magic, even if it is an overview, it is difficult to finish comprehensively, the above is my most basic point of experience, I hope it will help you a little.
ps: Despise copy-pasting mixed points, answer not asked--
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Controls a team and is an adventure strategy game.
The perspective is in the first person, which is similar to CS, but when fighting, Wang Xun sends an attack alone, and the team takes turns to attack.
If you want to talk about how to play the sleepy ants, I think you should grope to play, the adventure component of Might and Magic is very large, and you will be eager to stop when you really play deeply.
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Take control of the team to capture the enemy's city of Lin Yanbo.
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Take control of the team to capture the city that the enemy has placed.
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Go to the forum inside to see if you can accompany it.
It is also considered chaotic Liang is the official website of Chinese.
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Go to the official website of Might and Magic to see more details!
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The Might and Magic series is one of the three major RPGs along with the Ultima and Wizardry series. If you're a true fan of Add games, then it's impossible to say that you don't know about the games in the "Might & Magic" series, just as curious readers don't know about Dragon Lance Chronicles. While the franchise doesn't have as much history as Genesis, Witchcraft, or Iceberg, the 1986 Might & Magic franchise has been releasing sequels since 16 years ago, and in recent years has been looking for a new direction for the future of RPGs, and has established itself as an enduring classic.
Paul Kochakin].
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