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In Maya's workflow, it is divided into modeling, materials, lighting, rendering, rigging, animation, and special effects. Any of them are easy to get started, but if you want to learn any of them, you have to work hard, and of course mastering any of them will allow you to find a satisfying job. As for the classification method of film and television and animation you said, it is really impossible, I think if you are an art major, it is recommended that you do the lighting and material part, and use both film and television and animation directions; If you are majoring in computer science, it is recommended that you learn special effects or bone rigging, because both parts require you to be interested in expressions, in fact, you don't need to have a strong program foundation, but you must have perseverance; If you are interested in sports, you can practice tuning animation, this job is the most headache, because you always want to tune up the best animation, and your boss always doesn't give you enough time, and the domestic rigger can't provide you with the best bone equipment, so you always helplessly look up to those animators abroad who are not necessarily too high than you.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "animation production technology", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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Animation, film and television are all available. Now the competition is fierce, pay attention to all-round talents, one more ability and one more chance!
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Maya is good to go to the direction of animation.,Now this kind of person in animation is the most lacking.,Don't worry about learning for a few lifetimes (what our animation teacher said).
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Maya is strong in the field of animation, and an animator has to know the software in post, so it's up to you what you want to do.
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If you are weak in color, you can focus on modeling, action or special effects. These have relatively low requirements for color.
If you don't have a foundation, you can start learning from 3D Max, which is more common, and there are materials from the Internet or bookstores, so you can master it better than Maya.
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Maya is more suitable for film and television animation, movie special effects, etc.,You can know this kind of problem by searching casually.,3DMAX makes games.,Architecture.,But now there's also Maya used to do architectural animation.,A few of my classmates use Maya to do architectural demonstration animation.。
To put it absolutely, maya is suitable for film and television animation, 3dmax is suitable for game action, for example, the game must use 3dmax when making characters, but Maya is definitely used for the production of promotional videos. All the 3D animation blockbusters you have seen on the market are almost all Maya, and most of the architectural renderings use MAX. Of course, this is limited to the only two 3D software in the world, so I say "absolutely" and don't admit it.
There are so many software, and all we know is sweat.
There is no definite number to learn which is better, which is better in liberal arts or science? It depends on what you prefer and prefer.
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