What software do you need to learn game special effects, and is it difficult to learn to do game spe

Updated on Game 2024-02-09
10 answers
  1. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

    Among the training institutions in the field of "Game Special Effects Unity3D", [Wang's Education] is the leader in China, and it has not joined the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-04

    I'm doing special effects for movies and animations, Maya 3DMAX is generally done with plug-ins, and compositing: games are generally made with AE Fusion Nuke for movies, and tracking is forged what is called FumeFX, Krakatoa, and Realflow for water.

    This is the address of Mars, you can see that I graduated here, hey, I didn't study hard at the beginning, and I regret it.

  3. Anonymous users2024-02-03

    It's not particularly difficult, and game effects fall under the category of game art.

    Generally speaking, art positions in the game industry require strong art and sketching skills, but special effects artists and motion designers don't need to have a general understanding of art. And the development prospects of special effects artists are very good, in addition to the game industry, you can also develop into the film and television industry, such as the editing of film and television special effects production.

    Special effects generally include sound effects and visual effects. Special effects are widely used, and are widely used in TV packaging, movies, games, and songs. Game effects are special effects that are applied to computer games.

    The industry that grew out of this: game special effects artists.

    Positioning in the product.

    1. It has the effect of fueling the situation in product promotion.

    2. Special effects play a role in improving the artistic level of the product and setting off the atmosphere of the masterpiece.

    3. Attract players' attention, increase the combat experience, and pull in player interaction.

  4. Anonymous users2024-02-02

    The prospect of learning game special effects design is good. According to industry statistics, the employment rate of game design is more than 90%, and the animation and game industry is also known as the sunrise industry with the most development potential in the 21st century, so the prospect of learning game design is still relatively broad.

    Anyone who has played the game knows that the experience of the game is the most important point for users. In recent years, especially in the next five years, interactivity has become the biggest feature of games, that is, self-creation instead of third-person spectators, which can also be said to be an immersive experience.

    The pros and cons of a game depend greatly on the immersive experience of the game, but many games on the market have delays in experience and interactivity, not only because of technical problems, but also because of the designer's lack of understanding of the game itself and its use, as well as the lack of proficiency in design skills and overall control. Such as multi-channel communication, animation effects, sound effects, the feel of handle vibration, role substitution, environmental involvement, etc. Therefore, the lack of professional talents is the biggest bottleneck in the development of the domestic game industry.

    In the face of complex design processes and work requirements, the talent in the game industry is also quite high. The basic range of senior game programmers and senior artists is 10k 30k, and game companies distribute bonuses according to natural profits, and the salary is relatively generous, even for ordinary people who have just entered the game industry, the salary ranges from 4k to 8k.

    Silk Road Education has professional game design courses, refined course content, ingenuity polishing advanced steps of game design, learning technology at the same time, you can also participate in popular projects, master all kinds of game design experience, and provide guarantee for high-paying employment.

    How to learn game design? Is the course right for you? Let's try out the course first: click here to request a free trial!

  5. Anonymous users2024-02-01

    According to statistics, the output value of China's game industry in 2019 reached 230.8 billion yuan, a year-on-year increase. In 2019, nearly one-third of the top 100 Internet companies in China announced by the Ministry of Industry and Information Technology (MIIT) had launched a gaming business, and the salary was quite impressive.

    According to the statistics of major recruitment** such as Zhaopin, FutureFree, and BOSS Zhipin, in 2019, there will be 630,000+ game-related recruitment vacancies, of which 50% are related to art and animation design, about 310,000+. Click here for more detailsWeb LinksUnderstand. The lack of a game talent training system in China has led to the lack of a way for those who want to enter the industry; Talent recruitment, high salaries are hard to find.

    What do you need to learn about game special effects design?

    Stage 1: Game Software and Application Basics.

    Teaching content: game scene Character production software: 3D Max, Maya, UE4

    Game special effects production software: Houdini, AE, Unity 3D

    Post-processing software: PS, C4D, TP

    Teaching purpose: Through the explanation of the classic rules and laws of animation, students can master the basic principles and laws of 2D animation, and transform the traditional 2D motion theory into the actual 3D motion space.

    Phase 2: Game action production.

    Teaching content: human skeleton system, character bone building, character movement rules, character combat actions, character hit actions, character spell casting actions, monster actions, character ** combos.

    Teaching purpose: to disassemble real business projects, analyze the actions of various styles of game characters and monsters, and let students master the model establishment and action law system design of game characters with different styles, genders and personalities.

    Stage 3: Game special effects production.

    Teaching content: fireworks and ** special effects, fluid and water mist special effects, glass and broken special effects, character props hair special effects, costumes props and fabric special effects.

    Teaching purpose: To enable students to master the production methods and skills of using 3D MAX plug-ins for various special effects technology, dynamics, colors, and proportions, and to use mainstream software in the industry to produce special effects.

  6. Anonymous users2024-01-31

    Game Design Employment Direction:

    At present, many game companies subdivide game art into different job positions: concept art setting, scene production, special effects production, character production, animation production, etc.

    Original artist: need to know how to use Photoshop and other software and electronic hand-drawn tablets, and be familiar with the computer CG painting language and color principle.

    Scene maker: The requirements for art are not so high, and generally only need to be able to flexibly use 3D software.

    Game special effects artist: It is currently the most scarce position in China, relatively speaking, the art requirements are not as high as character production and scene production, but it also needs to understand basic software, such as: photoshop, etc.

    Employment-oriented career planning is employment-oriented. Employment-oriented.

    Character maker: Proficiency in 3DMAX, Photoshop, Painter and other software is required, and large game companies even have requirements for character designers' English ability, design experience, and creative expression.

    Animator: You need to learn the character studio system, the bone system, and master the skinning technique, game action production, expression animation production, dynamics, etc. Summary:

    Game Design Career Prospects.

    There is a huge gap and shortage of talent in game design. Coupled with the disregard of game design majors in Chinese universities and traditional schools. It's almost impossible to find game design talent.

    Until now, the game design major has surpassed many majors to become one of the most popular majors for employment at the moment. And this hot situation will continue as the talent gap widens. Therefore, the employment prospects of game design majors will be a hot industry in the next decade.

    There's a lot to learn, and if you don't have a good foundation, learn MAEC. Representation is the four important application aspects in the animation production process, M is for modeling, A is for animation, E is for effects, and C is for compositing.

  7. Anonymous users2024-01-30

    The prospects for game design are very good, and China's animation and game industry is currently in a stage of vigorous development, and there is a high demand for animation and game professionals. And the talents in animation and games who graduate every year are just a drop in the bucket for such a huge market demand. According to authoritative statistics, the national animation and game talent gap is as high as one million, and it is still difficult to find creative and technical animation and game talents with a monthly salary of tens of thousands.

  8. Anonymous users2024-01-29

    Yes, the talent gap in this industry is quite large, but it is still difficult for you to get a high salary, it is recommended that you sign up for a class to study systematically, such as the Ninth League, Manchilid are very good.

  9. Anonymous users2024-01-28

    The software that needs to be learned for film and television special effects is as follows:

    1、after effects(ae)

    A professional nonlinear software produced by Adobe for high-end ** systems. Combined with the successes of many software, the synthesis has been taken to new heights. AE has strong compatibility and can easily import layer files from PS and Illustrator.

    2、premiere(pr)

    It is also a product of Adobe and is a ** software, mostly used with AE. Premiere is an indispensable tool for enthusiasts and professionals alike. Premiere provides a complete set of processes for capturing, editing, color grading, beautifying audio, adding subtitles, adding, exporting, and burning, and integrates with other Adobe software efficiently, so that you can complete all the challenges encountered in production, production, and workflow.

    3、cinema 4d(c4d)

    The software for making three-dimensional animation of film and television, when you use C4D, you don't want to use Maya, 3DMAX, the advantage of this software is that you can get started quickly. It can be mastered in about a month before and after, which is very suitable for novices in the later stage of film and television, and special effects producers with 2 or 3 years of experience.

    5、autodesk maya(maya)

    Very popular 3D animation software, the company is Autodesk, a collection of many 3D software in one, Dagao basically dominates the whole industry, most of the visual design fields in foreign countries are using Maya, even in China The software is becoming more and more popular. And many companies are starting to use Maya as their primary creative tool. Wang's Education National Physical Campus - Online Audition Link.

    If you want to become a film and television special effects artist, you can go to Wang's Education, Wang's Education insists on the real face-to-face teaching of famous teachers, and the lead digging is unified across the country. It can avoid the problem of poor teaching effect due to the inability of teachers and students to communicate in a timely manner.

  10. Anonymous users2024-01-27

    As the name suggests, game special effects refer to the special effects in the game, and when you play games, you often see some beautiful skills or gorgeous magic, including the knife light of the characters in the game, the sparks generated by the fight, the smoke of **, the burning flames, the texture of the water flow, etc. The following are my tips on how to do a good job in game special effects, I hope you read them carefully!

    How to do a good game special effects:

    Animation movement rules and rhythms.

    Elements and forms.

    Primary and secondary performance.

    The performance of details.

    Observe more and imitate less.

    Sticker Gallery. Match

    Animation movement rules and rhythms.

    Special effects artists, like animators, need a very solid knowledge of animation motion laws. In order for an effect to look comfortable, you must understand the basic animation movement rules and animation rhythms. For example, flames, water flows, smoke, what is the free fall of objects, etc.

    The movement of these natural objects is regular, and after understanding these laws, you can make some changes in shape and rhythm to show beautiful and realistic effects.

    Elements and forms + primary and secondary performance

    Special effects'In general, the production will contain the elements of points, lines, and surfaces, and it is up to the individual to understand the elements of points, lines, and surfaces. For example, the understanding of a ** effect point, line, and surface. Large chunks of smoke can be said to be surfaces, Martian points are points, and trailing debris can be lines.

    This theory is so big that you can understand it.

    The performance of details.

    The details will make the whole effect very vivid. The right details will have the finishing touch. Of course, it is best to be able to take into account colors, elements, etc., and this aspect requires a long period of cultivation.

    Observe more and imitate less.

    Look at other people's works, game special effects works, CG animation, movie special effects works, and real-life effects. Repeatedly: What would it look like if I were to make this effect into my game?

    How to start. You don't look like it at the beginning, but then you do, and then don't stop at imitating other people's effects, use them as inspiration to find your own effects.

    Sticker Gallery.

    I believe that every special effects designer who enters the professional circle will have their own sticker library, either as a gift from their predecessors or as a personal collection. It is a bowl for eating, a gun for fighting, a big broom for sweeping the road, and we can't do without it. The next thing we have to do is to merge with this guy who lives on it, and I choose to watch it more, over and over again, and never tire of it.

    While looking at it, you also have to think about what this picture is suitable for and what that picture is suitable for. After a long time, it's yours. (Of course, it is also possible to become blind after looking at it for a long time.)

    Match

    Coordination of special effects and actions: If the special effects and actions are out of sync in a game, players will still feel some discomfort even if they can't find a big problem, such as feeling stiff and so on. In addition to the coordination with the action, the coordination with the planning is also very important, it is important to understand the planning needs in a timely manner, and negotiate with each other to achieve the most appropriate effect, the effect is not only the cooler the better, but also the issue of efficiency.

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