What is the outfit of the great mage of dota

Updated on Game 2024-02-09
27 answers
  1. Anonymous users2024-02-05

    If you have a tailwind, the mage pretends to do it casually, the red staff, the siwa, the sheep knife or something, if you go against the wind, you can support the meat, the vanguard, the ashes are also fine, and the green staff depends on the situation.

  2. Anonymous users2024-02-04

    Let's see what way to go, and then see if it's AP or RD

    AP: Someone jj on the bottle 4 branches.

    RD: There is a case of J Big Red Little Blue eating tree branches.

    Disadvantages: Eyes must buy closed wild.

    Strengths: Big Red, Little Blue, Eat Tree Cloak and Noble Ring.

    Later, choose 1 of 2 secret methods, war drums, Macon, sheep knives, push pushes, wind sticks

  3. Anonymous users2024-02-03

    Magic Bottle, Secret Method, Magic Wand, Vanguard Shield, War Drums, Sheep Knife (Red Staff, Macon, Push Push, Blow Staff, Jumping Knife, Ice Armor), a good support is to insert the eye in the early stage to grab the f gank to prevent teammates from being gank!The wizard doesn't rely too much on the heroes of the equipment or mainly on control!

  4. Anonymous users2024-02-02

    Go out and load you can quickly bottle, 5 branches, 1 eat tree. Then out of the arcane shoes, war drums, big magic wand, shiva, sheep knife, flute, to the back can be changed to push push or green staff.

  5. Anonymous users2024-02-01

    Because the magic growth of the archmage itself is very average.,For example, the 2 skill CDs of ZX are actually not long.,So if you don't have anything to use, Mana is very nervous.。 Generally speaking, I still advise you to add X, because your explosiveness is only in this skill, and Z's control growth is quite weak (it is very bad if the monomer is limited, and it is easy to see the effect after level 2). 3L's misunderstanding of control is a bit big.,The latter one won't increase the limiting effect for the caster.),It's just that there is a certain increase in the cast distance but it's not suitable as a skill for the first hand.,The words of the second hand are divine skills.。

    And the ability to crimp the line by x will be very strong. However, the main X's style of play is to persuade you to be single, because the importance of control is more than explosiveness in the side lane, and if you have experience, your level will be low, and the effect will be weak.

    Generally, I advise you to shoot at level 6-7, but the X level is best to be on the same level as Z, which is more mediocre but has a better coordination effect (mainly the effect of level 3 Z is very good.) And because X's damage increases linearly, the difference of about one level can be solved by 2 basic attacks. It's about the skills you steal, of course).

    The main Z's style of play is biased towards the side. Because the side lane is not suitable for X (X is also considered AOE, and the impact on the lane is great. Unless you can suppress the opponent to a large extent, using X will directly force the lane to the opponent's tower, which is quite bad in the disadvantage lane (because it can't be suppressed at all in terms of level)).

    The effect of the main Z's big magister is very good, mainly when your teammates have the first hand control, you are connected to the Z limit, and by the way, you throw people away from your own gold with the output of X, basically at least you can play more than 300 combo damage. It's just that at this point, the magician must spare the back, or connect it quickly, otherwise the cast range is very poor.

    But no matter which one you choose, unless an X can collect more than 1 pawn plus consumption or X is used to advance, you should never use it indiscriminately. Because the magician can't afford it (the one who comes out of the arcane shoes is also.,Basically, a round of arcane magic supports you 2-3 X.,Any more, gank or something won't be enough).

  6. Anonymous users2024-01-31

    Teach you a more practical and not mediocre,The operation requirements are not high to play,Prosthetic leg + magic bottle + war drum + wind staff + push,Steal control if you lack control,If you don't lack it,It's a very good choice to steal some blink skills,If not,Just steal some high-explosive magic skills,And,Don't xz to the point,The 3 skills of the big wizard are actually very easy to use,It is recommended to learn at least level 1 3 skills when you are at least level 7 before 3,The effect is seen by yourself,It's also very practical for gank。 Usually when I use the big magic guide to the wind, I will come out with a red rod, and then steal a high explosive skill, so a set of combo can at least one person in seconds, that's enough, leave a cd of x and wait for the head to appear, why wait for the head? Because I'm a gank, how can I continue to lead the rhythm without relying on head money?

    Happy gaming!

  7. Anonymous users2024-01-30

    Walk in the main x Whoever has the skill to steal Remember to change it immediately after using it Up One x plus 2 stolen skills The second person is very easy Equip me used to Bottle Secret Shoes Hidden Knife.

  8. Anonymous users2024-01-29

    If the level is good, go in the middle. The level is too low, don't go in the middle, abuse teammates.

    Primary x, secondary z. There is a big promotion, and the team battle stands behind. Steal skills and put skills. If the magic is to be sufficient, it still needs a secret method.

  9. Anonymous users2024-01-28

    The early middle and early stages are quite strong, and the mid-laner does not explain. The main plus zx, support the attribute purification potion to go out, x will put one every once in a while, and the opposite side will be pressed very badly. The secret method bottle in the middle is wandering, and the skill must be stolen at the first time, anyway, the casting distance is long. In the later stage, you can play with peace of mind.

  10. Anonymous users2024-01-27

    Pioneer Secret Jumping Knife Pushing Sheep Knife The last one you think about for yourself. You can refresh what the opening skill of the opening skill goes to the f-point.

    If you see the opposite side, throw it at the eye point or the corner of the stairs if you are melee, and then kill it remotely.

    Easy blood. Later, when you want to be in the group, you can see the opposite dough control, put the small skills, and steal the skills for a moment.

    Then huddle. Jump knife into a big one, and then refresh another one.

    Team battles against tigers can't be done.

  11. Anonymous users2024-01-26

    This hero passerby is good to use The headwind is basically no fun You can't steal any good skills And it's brittle There is also a possibility that the opposite side will see that you have taken all the skills and ran away.

    To be able to use 1 skill, you can still put people in some dead ends, and the basic thing to keep people is 12 pairs of points, and there are big points.

    Pioneer Secret Method Then you can come out with some small pieces Macon Push or something, the sheep knife is basically out, and you also win.

    Just remember to hold the meat decisively against the wind Because you are too brittle Even if you have good skills, you may not be able to release them, unlike what the 3rd floor said Team battles If you don't have good equipment and your position is not obscene, and other good skills are still on your face, you have already died, and you are given a chance to steal?

    That's why it's a hero of abuse.

  12. Anonymous users2024-01-25

    The hero of the Great Magister, if you want to use him well, it is basically impossible for a novice, stealing skills, is his core, and the stolen skills can be released faster, which is one of his small highlights (such as the F of the Earthshaking Cow, the hero's own spell casting action is very troublesome, but after being stolen by the Great Magus, the speed of release is basically as fast as the items you use). Therefore, if you want to use him well, you must first understand the skills of each hero, the shortcuts of skills, and the role and characteristics of skills, which is not something that a novice can do (if you can do this, you are not a novice either).

    Let's talk about how to use the skill stealing this skill, the skill he steals is the previous skill used by the target player (for example, the V of the tide, he is finished, and then he no longer uses any skills, you steal him, you can steal his big. So, trying to steal good skills for your own use is a key.

    I had a time, in a team battle, the opponent of the big tree stealthily walked to the middle of our team, directly opened a big, all the other teammates rushed over, I immediately stole the skills of the big tree, and also put a big one, it only took a second in the middle, and then two seconds there was a funny scene, no matter whether the enemy and me all stood and looked at each other, they couldn't move or attack.

    This kind of thing depends on consciousness.

    Let's talk about his outfit again. First of all, he is a gank, not a late stage. However, if you want to steal good skills, you must have a certain ability to survive, and you must survive and assist.

    Obviously, recommended: Magic Wand, Armaginable Shoes, Blood Essence (it just so happens that this version of Blood Essence has been strengthened, so it is recommended), Macon, Lincoln, War Drums, Sheep Knife, Shiva. Actually, there is no fixed route for the build, my friend told me, in Dota.

    A player who doesn't look at the team is always a rookie. Since you're a gank, you have to gank well.

  13. Anonymous users2024-01-24

    Medium laner is recommended.

    12 to the point main ascend x if you have something to do with thunder others don't use a skill too often consume too much blue level six find someone who is more nb to steal skills if there is no one else in the middle of the lane when there will be f you can kill people frequent gank atrophy is very important you stand in the back row and have control aoe thunder is far away (playing a group. Don't do it when you gank) When you see a person's head decisively on a skill, you can throw skills at him when you control others, or you can a him.

    Equipment recommendation: Secret magic bottle When I go out, I prefer a fist glove, a cloak, and two branches, and eat books and big medicine (boxing gloves turn war drums.) cloak turns large roots).

    Late-stage equipment for the Blood Spirit Ice Armor.

  14. Anonymous users2024-01-23

    Main 2 Vices 1 has a big point, a big 10 level, and a back point 3 skills: Out of the sheep knife, Shiva, wind staff, jumping knife, pushing stick, red cane, secret shoes.

  15. Anonymous users2024-01-22

    Soul Ring Straw Shoes Pioneer Challenge Siwa Out of Meat Costume Plagiarism This kind of big out is directly stolen and is countered by you There is also a limit to stealing AOE has to seize the opportunity to steal The effect is unexpected.

  16. Anonymous users2024-01-21

    The Grand Wizard is a passerby profession that is easy to get started with, so if you are a novice, it is recommended not to use it

  17. Anonymous users2024-01-20

    Personally, I think that the Archmage is an entertaining hero similar to Bomberman.

    But when it comes to outfits, you can't be sloppy.

    First of all, due to the variety of skills of the Grand Magus.

    Therefore, the magic cost is relatively high, so it is recommended to have equipment with a recovery system.

    Secondly, if you want to use the enemy's strong team control skills.

    Then there should be general regimental control equipment.

    Typical representatives are black and yellow and jump knives.

    To sum up: recommended outfit:

    Outfit: Side: Recovery Ring + Soul Ring Making Book + Eating Tree 1 Group.

    Mid lane: Bottle, or two fist gloves + 1 group of eating trees + 1 blue of big blood 2 chicken + gloves + 2 groups of eating trees + 1 blue.

    Early stage: Mainly for gank, team battles, and other chaotic battlefield work.

    Arcane shoes and urns, the combination of soul rings and prosthetic legs are all acceptable, always ready TP always ensure that the eye must be a support.

    Mid-term: Jump knife is best, then black and yellow, if it goes well, consider Lincoln.

    Late stage: Sheep Knife, Ice Eye, Ice Armor.

    That's it.

  18. Anonymous users2024-01-19

    This hero plays like something out of IMBA.

    The main victory is to throw people this control skill. And then that lightning chain-like skill.。。 There is a big point and a big point, and the magic resistance looks at the opposite lineup at the right time.

    Outfit, modeled after Saar. They are also the heroes of the three-plate axe. Rely on the skill or, the skill cd ran to the back to hide. Especially when the new version has just come out, people subconsciously like to take the first second.

  19. Anonymous users2024-01-18

    12 to the point, if the other party controls more, the main 23 skills, well, the ultimate super imba has a big point.

    Initial Load: Chick The rest of the eating and drinking attributes.

    Mid-stage: Secret Method, Eyes (Auxiliary on the Vanguard Shield, No Ken, and Shoes) Late: Sheep Knife or Ice Armor Refresh Lincoln (MD, this hero is not very easy to explain, so many first, try to play with it, you like that one, that. )

  20. Anonymous users2024-01-17

    It means that you are very strong in the early and middle stages, and you steal a good control skill in the later stage, which means that it still has a little effect, and the ability to lead the line is also very strong.

    Go out.,I played 1 today.,Decisive super god (teammates are powerful.,I'm grabbing people's heads),I'm hand-selected (AP).

    First of all, JJ wants to buy (someone buys the best),I'm a group of eating trees.,Three branches.,The rest are all small blue.,And then I'm going to keep making up and counter-complementing.,Until 6.,And then I gank (I'm out of the secret shoes),Here the skills are mainly promoted 2 skills (the two upstairs don't dare to agree.,Contemptible people think that the first level of the big move is enough),1 One skill and the big move is enough.,23 mutual points.。 2 skills are very lethal, and the cd is fast. As for the outfit, the secret method, Shiva, you can also make a Macon (too brittle to stand it), sheep knife.

    There shouldn't be any more, your stuff is almost over, and all the extra money will be bought and eaten for later sale.

    o )zz I have such a little experience, the key is to see how you play, to practice a lot. There is a good saying: theory guides practice....Right! But theory also comes from practice, and there is a lot of exploration...(nnd, I'm so tired from calling on my phone).

  21. Anonymous users2024-01-16

    1 skill plus level 1 main promotion 2 skills 23 points There is a big way to add points: 12232423314311 + 4 + + + main support and gank are very good.

    Going out: buying chicken to eat, drink and attributes.

    Mid-Stage: Arcane Shoes, Eyelets, Vanguard Shield.

    Late Stage: Siva Guardian Sheep Knife refresh (if there is a hero like the Tidal Tree on the opposite side).

  22. Anonymous users2024-01-15

    It's free! As long as you can add back demons or something, it's okay to have a little meat, but you have to know how to be obscene.

  23. Anonymous users2024-01-14

    12 to the point, the opponent controls more than the main 23 skills.

    Initial Load: Chick The rest of the eating and drinking attributes.

    Mid-stage: Secret Method, Eyes (Auxiliary on the Vanguard Shield, No Ken, and Shoes) Late: Sheep Knife or Ice Armor Refresh Lincoln (MD, this hero is not very easy to explain, so many first, try to play with it, you like that one, that.

  24. Anonymous users2024-01-13

    The Archmage is not suitable for novices... Novices don't have one who can play the Grand Magiser well.

  25. Anonymous users2024-01-12

    Siwa Guardian Sheep Knife Refresh Dragon Heart Butterfly I researched it, and the wrong place was pointed out.

  26. Anonymous users2024-01-11

    I think going out 2 intelligence 3 branches left Quan Xiaolan is strong enough.

  27. Anonymous users2024-01-10

    The main 2 auxiliary 1 has a university major, yellow dot and three skills to add.

    Because the Great Wizard is more suitable for gank, it is generally a mid-laner hero.

    Therefore, the magic resistance of the third skill can be left until the mid-stage team battle to make up for it.

    Introduce the skills.

    One of the Archmage's skills is an effective control technique.

    It is also an effective escape skill.

    A little trick can throw people to a high position in the river, so that others can't get down.

    Throwing it at the opposing hero will stun you.

    The second skill has an objective output ability, and will reduce the attack power of the opponent's hero.

    Tips, you can rub blood, replenish people's heads, 10 seconds of CD is not long or short, and the effect is also considerable.

    3. Skill increase ** body magic resistance.

    No comment. Ultimate, the most classic. Steal the skills used by others, and the 20-second CD can be stolen at any time to counter-kill.

    In terms of outfit, I see that many people like secret shoes, but in fact, they don't have to. Magister's intellectual growth is not low.

    Suggestion, branches.

    Patch out the door, first the magic wand, then the prosthetic leg (switch between strength and intelligence at any time), mend the artist's mask (switch the magic recovery speed of the intelligence leg is completely comparable to the arcane shoes), speed wind battle (guaranteed not to be killed, with 1 skill and ultimate), flute (with the third skill) can effectively support the team.

    The rest is casual.

    Ice Armor Sheep Knife, Blood Crystal, are all something to consider.

    Pure hand-played.

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