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My favorite is clockwork.,I'll tell you how to outfit it.,First of all,It depends on the headwind or the tailwind.,If the opponent on the opposite side is too powerful, then the small book of the Holy Grail is strong.,I usually come out of that first.,I'm late to the Holy Grail.,Just add blue.,The early blue buff is OK.,If the goddess tears are suppressed by you, you'll be the goddess tears first.。。。 I'll look at who's on the other side when I go out.,Generally 3 blood.,It's good to fight on 2 blood baskets.,If I take it like this, it's basically a big stick to go home.。。。 After having a big stick, it feels like a god, and I'm a bit of a wave.
Hee-hee, stealing blue and red, making cameos up and down, everything. In fact, how to pretend depends on your own money, and if you have these opponents, what if you are a god? Look at what your teammates are doing, okay, say these useless feelings...
I don't start playing when teammates give the same as winning? I ranked first three to five, and I beat them and fell off a long one, and the headwind became a tailwind... The first one won, and the image is very profound...
Clockwork、Anyway, I've got a must-play.,Plus I can also discuss it together.,It's tiring to type.。。
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Clockwork is an outburst, going out Dolan conservative shoes.
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In League of Legends, clockwork can bring a lot of talents, the more common is electrocution and comet, professional players generally bring more comets, with comets, the ability to line is relatively strong, and the electrocution is more powerful. The choice of sub-line talent is also very important.,The game generally has more biscuits.,If you want to play rank and want to play more fiercely, then bring the dominant system.,So the damage will be higher.。
lol How to choose clockwork equipment.
Starting Equipment: Putrefinage Potion. It can be combined with the e-skill and the Enlighten Friendly Grip Rune to maximize the Clockwork's ability to exchange blood.
Core Equipment: Luden's Echo + Zhongya Hourglass + Death Hat of the World Destroyer + Morello Mycoscope + Staff of the Void.
First of all, make Luden, which relieves the pressure of the blue loss of the mainspring and speeds up the clearing of the mainspring.
The hourglass is then made, and the invincibility of the hourglass is crucial for clockwork that lacks movement skills.
Immediately after that, the mage hat was made to further improve the mana strength panel of the clockwork on the basis of Luden and the hourglass, so that the output ability of the clockwork was sublimated.
Then make the Morello Mycoon to balance Clockwork's offensive and defensive abilities.
Finally, the rod is chosen to fill the gap in the clockwork.
Shoe Selection: For clockwork, where most of the damage settlement methods are magic damage, the Mage Boots that can provide the fixed law wear attribute are irresistible.
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There is no such thing as a perfect outfit, only the most suitable outfit, only according to a fixed routine, there will never be progress.
Clockwork is the most popular APC, generally speaking, the first thing everyone will come out of the Holy Grail to increase the endurance and line ability of the clockwork, but there is no absolute outfit, the first piece out of the time can, play very smoothly out of the hat to expand the advantage is not wrong, to arrange the initial outfit reasonably according to the opponent and the form on the field, for example, you need to burst out of the output and your output position is very safe, then you must give priority to the hat, wear this kind of equipment with the optimal output, if the opponent rushes more, your own output is enough to consider giving priority to the ice fight, Hourglass is a type of damage survival outfit that the dead have no output.
Law to wear shoes (CD shoes are also OK, but the current mainstream method is to wear) Holy Grail (cost-effective equipment, now it is generally given priority, you can be naked big Holy Grail) hat (output core outfit, depending on the situation to judge when it will come out) Law wear stick (look at the opponent's magic resistance to judge the actual initial outfit) Central Asia's hourglass (very good survival outfit, team battle weapon, output is not bad) Ice fight (kite artifact, you can consider) Time battle (you can consider early out, don't make up for it in the middle term, growth equipment, The cost performance increases over time), the Hellfire (to send the extreme can be considered, but it is generally not out), Brother Chun (to seek stability, the life-saving artifact) and some such as the Abyss Scepter, the Vampire Book, and some other equipment are not too mainstream.
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Clockwork Concerto: Oriana's normal attacks deal extra magic damage. If you attack the same target repeatedly, the damage is increased.
Command Attack: Orianna directs her puppet to fire at the target area, dealing magic damage to targets along the way. Reduces damage by 10% for each target hit.
After the command ends, the puppet will remain in the target area. Command Noise: Oriona directs her puppet to unleash a burst of electric pulses that deal magical damage to nearby enemies.
This electrical pulse leaves an energy field that lasts for 3 seconds, slowing the enemy's movement speed and increasing the movement speed of allies for 2 seconds. This effect continuously weakens the annihilation. Command Defense:
Puppets increase armor and magic resistance to affiliated allied heroes. Active: Orianna directs her puppet to the gear and attaches to allies.
In the early stage, the clockwork hand is longer than Kuqi, so you can suppress the fight, look at the opposite side to replenish the troops, you can consume, because after the sixth level, Kuqi has a big you can't consume him, so the early stage must be suppressed, so that it is easy to fight, Kuqi Ping A damage is very high, so it is best to use skills to consume forward, don't go to Ping A, the idea is to fight a little fiercely in the early stage, brush money in the middle stage, play a group, Kuqi is not as big as you, so you stabilize the development of the group and definitely your role is greater than him.
Clockwork is a hero with quite high operation requirements.,Positioning can be auxiliary can be APC.,Auxiliary generally appears in low-end bureaus.,His acceleration and defense effects are good.,But skill combos require fast hand speed.,I only say carry when outfit.,Go out with three red shoes.,Go home about level 6 out of the box.,Try to use your own far casting distance to consume the other party's blood.,Enough money to go home and wear boots.,The stick of time,Look at the wind bureau next.,You can kill the book You can hat.,Clockwork doesn't eat much equipment and eats hand speed., The damage without equipment is also very high.,A set of QWR opposite ADC is not dead and disabled.,Practice more he's a very sharp hero.。
I'm playing a shoe with 3 red, out of the dream, with the wind and the wind, and then depending on the situation, out of the madman, or drink blood, endlessly, out of the red fork is scum.
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